Aye, its fine. Me and Aurelia have been in that position for the past seven years. To be fair, we had done it previously even when we had a group back in Cornwall, as we are both heavy Rpers.
However, yeah two is fine. I just make them much more character driven. You can also touch on themes you would normally avoid in bigger group games as its too slow for those not involved.
Basically, rise to ruler games, politics, and that kind of social interaction on a intense basis. The
DM/
ST in general should expect to run more
Npc's including part allies, other group characters on occasion, but that shouldn't be too much of a issue for a seasoned
DM.
Had a long conversation earlier tonight, between Aura's character and three others for example which must have been bizarre to watch from a fly on the wall perspective, but came off really well. Depends on how confidant you are roleplaying on the fly, as its pretty hard to pre plan that kind of multiple interaction.
Also the player has to be more forgiving of the
DM guiding the story on occasion, as without the slight downtime of player interaction during a normal group game, you have to be on the game 24-7 as a
DM, and sometimes for the good of the game a
npc ally needs to point the player in the right direction.
I think we have it down to a bit of art at the mo though, we play around two to three games a week this way. In fact it'll be a little odd when we finally get a group again, its been ages.