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![[Post New]](/s/i/i.gif) 2012/04/23 01:21:03
Subject: End of the $60 Game
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Hangin' with Gork & Mork
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Article
There's a war going on in the video game world, but it's over dollar signs, not virtual land.
A boxed copy of Call of Duty: Modern Warfare 3, the world's top-selling console game, costs $60. Angry Birds, the world's biggest mobile game franchise, costs $1 for software that you can download in under a minute. The pricing gap between what's traditionally considered the highest-tier premium games and the fast-evolving mobile, tablet, and social gaming market is widening, and it's spelling disaster for countless game makers caught in the middle.
According to The NPD Group, physical content sales were down 8% in 2011. This year hasn't been a cakewalk either, with sales continuing to slide. Though some of the blame can rightfully be foisted upon the decline of the once-mighty Wii, it's apparent that people aren't buying games like they used to, and the industry is scrambling to figure out why. But most agree that it begins — and likely ends — with the high cost of new games.
The sentiment that games cost too much is certainly not new. Wired's Chris Kohler recently outlined a list of reasons games cost too much and combated the argument that the used game market can be blamed. Nexon America's CEO Daniel Kim told GamesIndustry International that "Free-to-Play" games (often called "Freemium" because users are incentivized to pay small premiums for more content) are not going away and the traditional model will have to change.
He's right. $60 has always been an embarrassing, crippling barrier of entry compared to gaming's entertainment peers. A brand new book, DVD, or CD rarely breaks the $20 mark, and even the highest tier Blu-rays cap out at around $30. Why are new games so pricey?
Publishers have long blamed console games' high price on a plethora of issues. Skyrocketing development costs is a biggie, as is piracy. Most recently, publishers are taking aim at the used game market, charging that the buying and selling of used merchandise is taking cash out of their pockets. But whatever impact on profitability these concerns have, it doesn't change two monumental problems:
- Psychologically, $60 just sounds expensive. This isn't anecdotal, this is common sense. Unless you're financially independent, $60 outright repels a vast slice of the entertainment consumer populace that the games industry desperately needs to convert to grow and survive.
- People are having fun playing more affordable games. The choice and product quality at the bottom end of the pricing scale -- anything under $15 or so -- has grown tremendously in a relatively short period of time. Games like Draw Something, Angry Birds, and Infinity Blade aren't only played by 'casual' gamers.
That being said, the top perennial franchises like Halo, Elder Scrolls, Battlefield, and Madden aren't going anywhere, at least for a while longer. Games that critics and consumers universally laud as "must-haves" can continue to support this massive premium. But it's the mid-tier titles, the unestablished IPs, the riskier endeavors, the worthwhile games that don't quite master the magic formula, that will never get off the ground. Even highly-praised franchise entries like Rayman Origins struggle, and publishers like THQ have been threatened with NASDAQ delisting despite enjoying sales that "exceed expectations." Black Rock, creators of critical darlings Pure and Split/Second, were denied sequels by publisher Disney to focus on freemium content and eventually shuttered entirely.
The most egregious example of old-school thinking is the release of Plants vs. Zombies on PlayStation Vita. One of the rarer "crossover" successes, the game costs $3 on the iPhone but a whopping $15 on the Vita for an identical product. Why? Because it's a dedicated gaming device and core gamers are accustomed to paying higher premiums. How long can this madness last?
It's not just Facebook and smartphones that threaten to steal that audience. The consoles themselves have thriving online stores in Xbox Live Arcade and PlayStation Network, offering gaming alternatives with high production value and more relaxed pricing. Just look to successes like Battlefield 1943 (over 1MM units sold), Xbox's Castle Crashers (sold 2.6 million), and recent PS3 hit Journey, which quickly became the PSN's fastest-selling title ever.
If the Old Guard would just drop the charade that $60 is the only feasible price point, they might find an unexpectedly higher volume of purchasers to mitigate the reduced revenue per gamer. I realize that the $60 Call of Duty costs some tens of millions more to develop, market, and distribute than the $1 Angry Birds, but is there really a $59 differential there? Someone wiser than me in economics can surely model up a theory that finds a middle ground.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2012/04/23 01:31:53
Subject: Re:End of the $60 Game
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Veteran ORC
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2012/04/23 01:35:19
Subject: End of the $60 Game
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Doc Brown
The Bleak Land of Gehenna (a.k.a Kentucky)
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I know only basic economics, so I'm not stepping out onto that minefield. What I will say is that I would imagine that if movies can turn a profit at the box office with people paying significantly lower prices than with a video game, then surely game developers could turn a profit without pricing games for $60.
Of course, movies likely have a larger market (or so I would imagine)... hmm... I'm not sure where to go from there.
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![[Post New]](/s/i/i.gif) 2012/04/23 01:47:50
Subject: End of the $60 Game
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Committed Chaos Cult Marine
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grayshadow87 wrote:Of course, movies likely have a larger market (or so I would imagine)... hmm... I'm not sure where to go from there.
Think you may be onto something here. If you think about it, if you watch a really good movie chances are you will pay to see it again. You dont have that with games, it is usually a one off payment(then a crap tonne of DLC added onto it. If only games followed suit like Minecraft then companies may actually see profits rise...
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When the rich rage war it's the poor who die
Armies I have: Chaos Space Marines, Tau, Necrons, High Elves
Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar
Armies I may get: Dark Angels, Tomb Kings, Vampire Counts
DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+
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![[Post New]](/s/i/i.gif) 2012/04/23 03:07:16
Subject: End of the $60 Game
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Ancient Space Wolves Venerable Dreadnought
The oceans of the world
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Ah, I remember when games where 20 dollars. The good days. I hope it goes back to that.
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![[Post New]](/s/i/i.gif) 2012/04/23 03:49:10
Subject: End of the $60 Game
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Crazed Troll Slayer
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A quick look on Wikipedia (I know, not the most reliable source, but not too bad) tells me that the US game and film industry make roughly the same amount, film slightly ahead.
While obviously gaming costs more for the consumer, I think it suggests that gaming is still a pretty big industry, and doing pretty well considering film has an age advantage.
Not sure how to compare how large the markets are though. The thing to remember with games is that they're not like seeing a film in a cinema, they generally require larger investments of time but can also be enjoyed at your own leisure.
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"How do you feel when you have killed a man?"
"Quite jolly, what about you?"
Sir Richard Burton, when asked by a disapproving doctor.
Polonius wrote:Also, GW products aren't movies. They can't be "spoiled."
I suppose the surprise can be spoiled, but still, nobody is paying for the surprise.
Like any responsible adult I have a Five Year Plan. It culminates in me becoming Batman.
Fafnir wrote:FITZZ wrote: This....
To me in doesn't embody one of the most feared Orkz of all time..it just comes across as saying " Hey!! Gimme your milk money!!"
And how does that NOT embody one of the most feared orkz of all time? |
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![[Post New]](/s/i/i.gif) 2012/04/23 04:40:19
Subject: Re:End of the $60 Game
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Lord of the Fleet
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A lot of indie ish games are going cheap. Look at some of the games on Kickstarter, quite a few are $15 or such as Wasteland 2 or Shadowrun. Indie bundles like the Humble Bundle can net around 5 or so games for less than $10. Heck a lot of computer games are going F2P like Super Monday Night Combat and Tribes Ascend. Xbox arcade and PSN also have their fair share of smaller games. And dont even get started on Steam sales!
Is $60 likely to change? I bet not. Hell it might go up due to inflation. No doubt though that there is a bit of shifting within the industry
I guess in the end though, measure your games with and "hours of enjoyment per dollar" ratio. I know $5 games I bought that only were fun for 45 minutes while some $60 games have lasted me over 100 hours. Some may say the $5 one was a better investment, some may say having something that occupies a longer stay is better.
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This message was edited 2 times. Last update was at 2012/04/23 04:42:56
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![[Post New]](/s/i/i.gif) 2012/04/23 04:46:49
Subject: Re:End of the $60 Game
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Consigned to the Grim Darkness
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kenshin620 wrote:I know $5 games I bought that only were fun for 45 minutes while some $60 games have lasted me over 100 hours.
Conversely, Minecraft cost me about ten to fifteen and has given me more enjoyment in terms of hours played than any 60 dollar game I own.
Mind you, most games I buy are fifty or less because I'm not a console gamer.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/04/23 04:51:01
Subject: Re:End of the $60 Game
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Veteran ORC
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Melissia wrote:kenshin620 wrote:I know $5 games I bought that only were fun for 45 minutes while some $60 games have lasted me over 100 hours.
Conversely, Minecraft cost me about ten to fifteen and has given me more enjoyment in terms of hours played than any 60 dollar game I own.
Mind you, most games I buy are fifty or less because I'm not a console gamer.
Indeed; TF2 gave me about 1000 hours minimum of enjoyment for $20, where as I only put maybe 50 hours into Skyrim. Iremember spending a good 40 hours per character into Castlevania Harmony of Despair, and that was only 15 bucks, but STILL don't play Mass Effect.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2012/04/23 05:34:21
Subject: End of the $60 Game
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Dwarf High King with New Book of Grudges
United States
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Interesting, because games used to cost far more than they do now, if you adjust for inflation.
Super Mario Bros. would cost ~100 USD today.
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Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. |
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![[Post New]](/s/i/i.gif) 2012/04/23 07:02:26
Subject: End of the $60 Game
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Regular Dakkanaut
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dogma wrote:Interesting, because games used to cost far more than they do now, if you adjust for inflation.
Super Mario Bros. would cost ~100 USD today.
can you imagine what that abomination Action 52 would cost?
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![[Post New]](/s/i/i.gif) 2012/04/23 11:41:15
Subject: End of the $60 Game
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Oberstleutnant
Back in the English morass
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I can't even remember the last time I bought a game for the full RRP (i.e £30, I won't even consider anything more expensive). Things like Steam sales or Play.com give me plenty of options, failing that I am happy to wait 6 months for the price to drop. At the end of the day if people are happy to pay huge sums for games then the price is unlikely to change. Until the market crashes of course.
Valve's profits increase significantly when they massively reduce the prices of games on steam; I think that speaks volumes about the long term future of digital distribution in general and the need for traditional publishers to move with the times.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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