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![[Post New]](/s/i/i.gif) 2012/04/23 09:41:28
Subject: Dark Eldar 1500p
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Commoragh-bound Peer
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==Raider Spam 1500p== Haemonculus Shatter Shard Liquifier gun 75 5 Incubi Raider Flickerfield 180 4 Kabalite Trueborn 4 Blasters Venom w.extra Splinter Cannon 172 3 Kabalite Trueborn 2 Dark lances 86 5 Kabalite Warriors Venom w.extra Splinter Cannon 100 5 Kabalite Warriors Venom 100 9 Wyches Hetrix w. Agoniser Razorflail Haywire Grenades Raider Flickerfield 208 10 Wracks Liquifier gun Raider Flickerfield 180 3 Reaver Jetbikes Heat lance 78 3 Reaver Jetbikes Heat lance 78 Ravager Flickerfield 115 Ravager Flickerfield 115 ==1490p== What do people think of it? ==2 Questions== 1. Should my second haemonculus go in the wracks or the incubi? 2. When you have a unit of 5 which is better a raider or a venom w.extr splinter cannon? Thank you Matthew
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This message was edited 6 times. Last update was at 2012/04/23 16:53:08
Dark Eldar
Ogres
Wishful armies made on paper.
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![[Post New]](/s/i/i.gif) 2012/04/23 09:51:35
Subject: Dark Eldar 1500p
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Jovial Plaguebearer of Nurgle
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1: personally i feel it's worth putting the haemonculus with the incubi so they get feel no pain from the start. They're expensive and feel no pain will help them a lot.
2: no absolute answer to this one. against mech a raider's dark lance would be helpful and against hordes obviously a venom's two splinter cannons. I'd go for a mix between the two
personal preferences
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![[Post New]](/s/i/i.gif) 2012/04/23 12:33:10
Subject: Dark Eldar 1500p
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Commoragh-bound Peer
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I have update the army so that there are 10 wracks and I had forgotten the 3 kabalite trueborn with 2 darklances.
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Dark Eldar
Ogres
Wishful armies made on paper.
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![[Post New]](/s/i/i.gif) 2012/04/23 12:47:15
Subject: Dark Eldar 1500p
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Fresh-Faced New User
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generally fine but the Wrack unit doesn't add up - 10 with a liquifier is 110, with 2 liquifiers 120, not 160! don't cheat yourself out of mre points
lances and TB are a bad mix as you can't move and shoot, and our cardboard box vehicles need to keep on the move, take blasters, also shardnets are infinitely better than razorflails, far better to nerf a deadnought or monsterous creature by an attack or 2 then re-roll to hit and wound one model's S3 attacks, if you could use them with haywires i might see the use but you can't.
I think liquifiers and shattershards are overkill on essentually weak HQ's, I'd pick one and stick to it personally.also splinter cannon and a blaster in the same squad of warriors is a bit of a waste, 2 blasters if anything and if you're worried you don't have enough anti-infantry split them into 2 squads in venoms, more for the enemy to shoot at  reavers are great, as are incubi, though i'd try and squeeze in a few more if you're not taking the Archon, there are plenty of AP3 or better pieplates out there.
Oh and Dark Elder 101: Flickerfields on EVERYTHING  just my 2 cents worth
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![[Post New]](/s/i/i.gif) 2012/04/23 13:42:40
Subject: Dark Eldar 1500p
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Commoragh-bound Peer
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Thanks I forgot to say they were in raider.
The 3 trueborn aren't in vehicle and are to camp in ruins at the back.
The wyches are an attacking unit so razorflails is the obvious choice. The haywire grenades are to give them a bit more flexibility.
I will think about splitting the warriors and will probably remove the blaster as the are an anti-infantry unit. If I can scratch together the points I think I will put the warriors into venoms with extra splinter cannon as the raider is no great loss as I have plenty of AT
Thanks for the advice. Automatically Appended Next Post: Also as the incubi are being fielded with a haemonculus they are tougher and likely to receive furious charge=).
Automatically Appended Next Post: There we go loss of a shattershard and the meatshield of an extra trueborn for the venoms, I must have missed some points before.
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This message was edited 2 times. Last update was at 2012/04/23 14:13:22
Dark Eldar
Ogres
Wishful armies made on paper.
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![[Post New]](/s/i/i.gif) 2012/04/23 14:28:39
Subject: Dark Eldar 1500p
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Sinewy Scourge
Grand ol US of A
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I wouldn't take the extra haemy or Incubi. I also wouldn't take the reavers and then send the points toward getting more warrior squads. Also get the warriors a blaster.
Venoms work great for killing infantry and raiders good at tanks. The edge for venoms is that if you put a blaster in the venom you can somewhat get the best of both worlds.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/04/23 14:43:53
Subject: Dark Eldar 1500p
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Commoragh-bound Peer
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I like the incubi and they are insane Meq killers so disagree with you there.
The second Haemi coun perhaps be compromised to give the venoms two Splinter cannons and the warriors blasters. The thing I don't like about giving them blasters is if the warriors fire the blaster at a tank all their poison is wasted.
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Dark Eldar
Ogres
Wishful armies made on paper.
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![[Post New]](/s/i/i.gif) 2012/04/23 18:40:43
Subject: Re:Dark Eldar 1500p
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Devastating Dark Reaper
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Looks like a pretty solid list. I won't give you the same song and dance about swapping the Incubi as I love them and always run a squad myself. That being said, if you do run them there are a lot of glaring drawbacks you should be aware of. First, I will never run them without an Archon for the PGL. He's expensive but there is far too much cover to be running them around without assault grenades and there is no cheaper way to get them. Archon with PGL, Agoniser, Shadow Field, and I usually throw on combat drugs as well. Best case you get FNP for 10 points, and half the remaining results are useful anyway. An Incubi that doesn't go first is a dead Incubi. Secondly I will warn you that 1 Walker takes the whole shebang out of commission. No way to get them Haywire grenades and it is intensely frustrating to have them get tarpitted with a Dread until they die. You will need to prioritize Dreads far earlier than normal to keep them safe. Similarly, complex squads will have a tendency to grind them into the dirt. I have problems with complex TWC sprinkled with Storm Shields and complex Nobz sprinkled with Power Klaws. Just can't kill enough before the Hammer/Klaw pulps your squishy elf parts. If you plan to use them as counter charge or in tandem with the wyches you can ignore these points, but then you are wasting the potency of the Incubi on their own.
As far as your Warrior squads, definitely grab the Blaster in the 5 man squads. You are correct it's often "wasting" the 8 poison shots, but Dark Lances and Blasters really do not make terribly great anti-tank weapons unless you have many of them. Anything not A13 or better you basically have nothing better than an overpriced missile. and unfortunately most of the armor you will see is exactly that, 12 or less. I see more glances than I can shake a stick at and often times it's a single Blaster Warrior that ends up making the difference.
From my experience Reavers are very hit or miss so use them at your personal preference. 3 man squads with Heat Lance is the way to go with them though, so right on the money there. The Wracks squad looks overlarge to me personally. They aren't particularly good at CC and as far as shooting it's just the template that means anything. I'm assuming there is a second Liquifier Gun in the squad and I'd drop it down to 5, but if there isn't all the more reason to cut the 5 bodies and run more streamlined. In just about any case a Venom with double Splinter Cannons will kill infantry better than the extra 5 guys and second Liquifier gun. Oftentimes I see people do one better than that, and take 3 bodies for holding a backfield objective and buying them the venom anyway for 2 more Splinter Cannons.
Once again just my two cents so take it or leave it as you please. The list looks a lot better than where many people start though so you've at least done a little homework. Run the list a couple time and you'll start to see where it falls apart and can iterate further. Cheers.
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![[Post New]](/s/i/i.gif) 2012/04/23 22:13:50
Subject: Dark Eldar 1500p
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Drone without a Controller
Ottawa Ontario
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Don't understand why the Haemi is taking a shattershard, but whatevs
I like it. Has a lot of anti-tank, and enough shooting to take out troops.
I think it's a defensive army. Cardboard vehicles with lack of flickerfields and not much CC, with really upgraded shooty weapons. You'll have to be patient; rushing your Incubi in at the wrong time could lead to a massive waste of points. Actually, thats probably true of all your units.
I like the reavers, and love the blaster trueborn. I can see how the Incubi could be a game decider. I'd personally chuck all the warriors together in a raider, but I usually play annihilation. It looks like a fun, maneuverable list. Enjoy!
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This message was edited 1 time. Last update was at 2012/04/23 22:22:41
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![[Post New]](/s/i/i.gif) 2012/04/24 15:34:08
Subject: Dark Eldar 1500p
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Commoragh-bound Peer
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All venoms have flickerfields!
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Dark Eldar
Ogres
Wishful armies made on paper.
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![[Post New]](/s/i/i.gif) 2012/04/24 22:56:30
Subject: Dark Eldar 1500p
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Drone without a Controller
Ottawa Ontario
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Whoops, totally glazed over that, sorry XP
I still think it's a pretty delicate army; as are pretty much all Dark Eldar armies. Especially when you compare it to the toughness of marines of the numeric strength of guard. Therefore, I believe my previous comment stands.
Again, looks like a really fun to play list that takes skill but isn't useless. Pop some LR spam for the DE!
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![[Post New]](/s/i/i.gif) 2012/04/25 13:51:35
Subject: Dark Eldar 1500p
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Sinewy Scourge
Grand ol US of A
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Well marines normally aren't an issue for us. IG that is mechanised is just a rough game. The problem with fighting a LR spam list is that only the BT can do it effectively now and they can run blessed hull, which negates lance.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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