Richie's Space Wolves List
RunePriest, Jaws, Lightning
5x Grey Hunters, Melta
Rhino
5x Grey Hunters, Melta
Rhino
5x Grey Hunters, Melta
Razor, Lasplas
5x Grey Hunters, Melta
Razor,Lasplas
5x Scouts, Melta
2x Speeders,
MM and HeavyBolter
2x Speeders,
MM and heavyBolter
Vindicator
5x Longfangs, 2x missiles, 2x lascannons
5x Longfangs, 2x missiles, 2x lascannons
Deployment:Spearhead
Game: Kill Points
I win the roll off and elect to go first.
Tactic Talk
I feel like I have a pretty good handle against his list. I have alot of survivablity. He has longfangs, but besides that not a real lot of Anti Tank. Hes running
MSU Grey hunter squads, and I can easily whipe those with fire from anything, assaults from jetbike squad. My goal here is to kill the rune priest so my seer council has free reign. I should try and get fire dragons on the vindicator. The Speeders are easy kill points, as well as the razorbacks. Overall I need to pop transports, and kill the stuff inside quickly. This will be a close game, as the spacewolves list will be well played.
Eldar Deployment
I deploy troop serpents behind cover on the bottom right part of the board.
I deploy fire dragons on the 12" bubble line to go kill stuff.
I deploy seer council centrally, I make a line with the farseer in back to be out of hood range turn 1.
Space Wolves deployment
Scouts go into reserve and Wolflank.
Longfangs go into a ruin in the back left. I have cover on every serpent due to terrain.
He deploys Speeders in back rune priest in front, and everything in a large square.
Richie Rolls to steal, and does
This is aweful. Although my entire army has cover saves and 4+ invul saves, Im going to take a smacking. My seer council doesnt have fortune, Im also not spaced out. His vindicator can easily take down 50% of the council, and the rest of his army has enough shots to disable 3+ tanks or the rest of the council. Blah.
Space Wolves 1
He moves his army up.
Closer Speeders move to Melta a wave serpent.
Everything else moves up to get shots on my army.
His Speeders open up on my Far left wave serpent. He misses.
His Vindicator opens up on my Seer council, He hits but I only loose 1.
First squad of Longfangs open up on a tank, 3 misses and he fails to do anything.
2nd squad of longfangs opens up, Fails to do anything.
Las
Plas Razors shoot at tanks, nothing happens.
His RunePriest Rolls Living Lightning on my Seer council, He Perils due to warding although the Attack goes off and puts a wound on the farseer.
He shoots some lower
str stuff into the seer council, and I put another wound on the farseer.
Overall a pretty amazing turn for me. He only managed to kill a jetbike, and put wounds on the farseer. I lost nothing. Richie's dice were absolutly horrid this turn.
Eldar 1
I cast Fortune on my jetbikes, He is within 24" but rolls a 2 and fortune goes off. His Dice are horrid.
I move my Jetbikes up as close as I can get to his RunePriests Rhino. I plan to blow it up with fire dragons, then assault the guys inside taking away his hood.
My Fire Dragons move up to kill the Rhino.
My other fire dragons move to melta Landspeeders. This sounds a little stupid but they dont have cover, and its an easy kill point. It also negates him 2 str8 shots. I have the ability, and it will weaken my opponent, so why not.
Everything else moves around for shots.
I shoot 5 Fire Dragons into his Landspeeders, I destroy them gaining a kill point.
I shoot 5 Fire Dragons into the runepriests Rhino. I get 2 Pens and only Destroy it, The Runepriest and his squad bail out the back.
I shoot the SeerCouncils twinlinked catupults into t hem, I do alot of wounds.
I also shoot a couple scatter lasers into the squad, WOUNDS ARE ALLOCATED to the runepriest multiple times, but hes able to pass around 3-4 on the runepriest.
I shoot at a Razorback and take a weapon off and shake it.
Shooting overall sees the runepriests squad lowered down to 2 models including the runepriest. They fail combat, and run backwards. Unfortunantly they are like less than half an inch from my seer council and can regroup next turn.
During the assault Phase my jetbikes use their 6" assault move to spread out for the vindicators blast. I roll difficult and loose a Warlock because he drove his jetbike into a tree? Bear in mind I rolled a 1, then failed my 4++ invul save.
Decent Turn for me. I was able to take out 3 incomming str8+ rounds. I was also able to put alot of pressure on the runepriests squad bringing it down to 2. I really needed to blow up the Rhino and then assault in, but I wasnt able to. That would have directed the outcome of the game, because I would have freely gotten fortune off, and I would have been up by 2 more kill points.
Space Wolves 2
He roll's for his scouts. I realize that I havent moved any of my vehicles, and that if he comes in on my board edge Im probably going to loose 2 wave serpents. Luckily they DONT come in.
All his GreyHunters Bail out.
His runepriest joins a full squad, while the 1 guy just stands there.
He prepares to assault both my fire dragon squads.
He shoots a vindicator into my Jetbikes, nothing happens.
He then spams all his longfangs and razor into my Jetbike squad. I make some insanly stupid amount of invul saves, and pass like 9 in a row.
His Landspeeders shoot into my fire dragons sofening them.
He then assaults into both fire dragon squads, whiping 2 of them. He also multi assaults into their transports with Krak Grenades, but doesnt roll any 6's.
Eldar 2
I cast fortune, It Goes off. His Runepriest blocks it.
I plan to get 2 squads of dire avengers out, and to kill the Grey Hunters closest to my board edge. I also plan to kill the landspeeders as they are an easy kill point. I also plan to multi assault my jetbikes into his Longfangs and the lone grey hunter for 1 kill point and to tie up alot of his ranged shooting.
I move my dire avengers out, and I give them a pretty pro shield with my Dire Avengers hoping that he wont be able to assault my next turn.
I move my seer council, and loose another Warlock to dangerous terrain rolls.
I shoot 10 Dire avengers into the Grey Hunters, and am able to kill 3-4. I then shoot a couple wave serpents into them to finish the job giving me kill points 3-2.
I shoot into his Speeders, I blow up 1 and then stun the other, making the squad useless next turn.
I shoot my seer council into his longfangs, I cause like 9 wounds and he passes them all.
I then assault his longfangs, but I put my seer council 2 close so they were able to move to unengaged models in cover so I didnt get the multi assault off and I was at initiative 1.
He attacks me , and his longfangs get 2 attacks each because space wolves are broken. I loose 1 Warlock. I respond with attacks and get like 8 wounds or so. He allocates them, and I either loose combat by 1 or we tie combat. Either way we lock.
Overall Im doing pretty well. If I can kill his scouts when they come in, and get a few more cracks at certain stuff I think I can turn the tide in my favor. Hes down to 1 Razorback and 1 squad of longfangs for shooting, thats it.
Space Wolves 3
He sets up a multi assault into my Seer Council with the Runepriest's squad and the solo squad.
He Shoots into my empty Fire Dragon Serpent next to his longfangs, and hes able to destroy it.
He then assaults into my Seer council. I make attacks back first, and Im able to kill the champion and the lone guy, giving me another
KP.
He then responds, and knocks out my last 2 warlocks leaving the Farseer.
Eldar 3
I cast fortune on my lone farseer with 1 wound left. He Perils himself, Fails his 3+ ghosthelm, and dies, Leaving his longfang squad untouched.
I move 1 wave serpent to finish off the last speeder that turbo boosted into a corner.
I re-embark my dire avengers, and move stuff around to get shots.
I move everything more than 7", and I try to avoid rear armor next to table edges for the incomming scouts.
I shoot into his landspeeder killing it, giving me another kill point.
I then shoot into a lascannonless razorback, Im able to immobolize/weapon to make it a box, but I couldnt grab a kill point out of it.
Space Wolves 4
His scouts come in on my left table edge, they shoot and assault my serpent taking a weapon off and stunning it.
He shoots into a dire avenger serpent blowing it up.
He shoots into 2 more serpents taking weapons off both of them.
He shoots into a DAVU serpent to my left, Destroys it, then kills all the dire avengers inside.
this turn he picked up 3 kill points, and made basically all my wave serpents tin boxes.
This leaves me with 1 wave serpent with a working weapon, 1 fire dragon squad (that if I loose, costs me a +2 tertiary for keeping an elite alive). 1 Dire Avenger squad in a serpent, and one in the open.
Eldar 4
Im Down by 3 kill points. The only way I can win is to shoot the rear armor of a rhino, Blow it up, then use my fire dragons and DAVU inside to kill the guys inside for another kill point.
I shoot my scatter Laser into the rear of the rhino, and I dont do anything.
At this point I have 1 working tank left, and he has a razorback, vindicator, 2 longfang squads, and 2 grey hunter squads left. I cant come back to get 3 kill points.
I turbo boost everything away, out of range.
We go to turn 6, the game ends.
Space Wolf Kill Points - 9
Eldar Kill Points- 5
Game/Tournament Recap
They tally up points for the tourey. Richie got first, Kenny and his undefeated air cav got 2nd (he played an 0-2 player in round 3,
TO messed up). Demons got third. I got 4th and 25$ prize support!
I looked around for Jeffery my 2nd round opponent to tell him to spend my 25$. He left so I ended up buying some paint.
I played 3 games. 2 Games were against un-experienced players. 1 Game was against Richie who thwarted me out of first place for the 2nd time in 2 weeks
I think I played solid game 1-2, but that doesnt mean anything.
Game 3. I had a solid strategy, which was to put pressure on the runepriest, and his longfangs. I deployed with cover. Unfortunantly he seized, but even tho he seized he didnt do alot of damage. I was able to set up a turn 2 assault that would have won the game, but unfortunantly it didnt go off. It was a close game, but round 4 when his scouts came in, and his dice LIT UP, he was able to take 3 wave serpents out of commission. In order for me to win that game, my seer council needed to do something. His runepriest was able to shut them down pretty easily, and they just compleatly flopped against the longfangs (not to mention I lost 2 warlocks to difficult terrain). My Dice werent bad, they were actually a little above average. I made an insane amount of invul/cover saves. Richie's dice were pretty poor turn 1-2. Im not sure really what I could have done differently, but turn 3 If I had killed the longfangs, I think I would have had the momentum to use my DAVU and Fire dragons to put him on the defensive, but overall he was able to overpower me for a turn and I wasnt able to catch up.
Fun Tournament, Good practice, Fun Saturday.
Thanks for reading, and Please post a comment about anything. Tactics/pictures/anything