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Made in au
One Canoptek Scarab in a Swarm




Kyneton, Australia

Hey fellow Dakkites
I'm making a SM chapter using the Chapter Creater and I'm just working on the fluff for it now so here is the basic idea:
Its a very old chapter that recruits from a death world (to get hard-core marines in theroy). but there was a problem with creating the new marines and there was a reaction to the gene-seed.
what happended is the tribesmen where expert hunters and with the gene-seed it changed their brain chemistry. They now fight fight like predators during battle and war is like a drug to them they need it to survive. Thats about it really which leads to their motto 'We Have No Enemys, Only Prey'.
Cheers

So if the opposite of Pro is Con, Would that mean Congress is the opposite of Progress?

I would be glad to support Australia's PM, once we figured out who last's long enough.  
   
Made in gb
Thinking of Joining a Davinite Loge




Nottingham, England

So... a little like Loyalist World Eaters? Or are you suggesting that the Marines fight alone on instinct?
   
Made in au
Lone Wolf Sentinel Pilot





Subsector Australia

Cool.

How do they stay loyalist if they have to survive by fighting? Sounds an awful lot like World Eaters...

Do they have a known Primarch?
   
Made in us
Guard Heavy Weapon Crewman




The Cadian Gate, USA

Yeah, war being a drug sounds slightly chaotic, but it's a cool idea!

Cadian 118th Lasgunners/ 674th Catachan- 2303 points total
Delta Swords  
   
Made in fi
Confessor Of Sins




They can't be too uncontrollable or someone will put them down... But seeing as some Blood Angels successors are crazed enough to make orks decide to go off looking for a more enjoyable fight that is probably decided on how useful they are. Do they learn to control themself better with age? They'd need rational commanders at the very least, to point them at the enemy.
   
Made in us
Apprehensive Inquisitorial Apprentice



High in the Rocky Mts.

Blood Angels eating the dead sounds pretty chaotic too, yet they are still one of the most revered chapters.Of course they under intense Inquisitional scrutiny for it! Something similar could be the case here? The Marine genome is able to acquire genetic information from ingestion of material, so that could tie in to their fluff as well: they literally take on the "power" of their preys "souls", head hunter style! Mostly this is about hunting and killing (and consuming!) the many and numerous deadly fauna of their home world, but rumors persist on worlds they have had action on... This practice could explain their reptilian skin, feline eyes and space wolf-ish fangs!

This message was edited 1 time. Last update was at 2012/04/25 11:48:36


]=[DAGGER> 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

They'll probably spell enemies correctly...

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Made in au
One Canoptek Scarab in a Swarm




Kyneton, Australia

Dagger wrote:Blood Angels eating the dead sounds pretty chaotic too, yet they are still one of the most revered chapters.Of course they under intense Inquisitional scrutiny for it! Something similar could be the case here? The Marine genome is able to acquire genetic information from ingestion of material, so that could tie in to their fluff as well: they literally take on the "power" of their preys "souls", head hunter style! Mostly this is about hunting and killing (and consuming!) the many and numerous deadly fauna of their home world, but rumors persist on worlds they have had action on... This practice could explain their reptilian skin, feline eyes and space wolf-ish fangs!

Yes I gave them Hated (all Space Marine chapters including GK) which means they have Prefered Enemy, I'm cosidering doing it for IG and SoB as well.


Spetulhu wrote:They can't be too uncontrollable or someone will put them down... But seeing as some Blood Angels successors are crazed enough to make orks decide to go off looking for a more enjoyable fight that is probably decided on how useful they are. Do they learn to control themself better with age? They'd need rational commanders at the very least, to point them at the enemy.

Yes some of the first commaders lead them and over time the marines learn to control it so I would give them rules to acount for that. And the Dreadnoughts are made from the village elders to help control them on the feild as well.
Far Seer wrote:Cool.

How do they stay loyalist if they have to survive by fighting? Sounds an awful lot like World Eaters...

Do they have a known Primarch?

They stay loyalist because i tell them to lol no they stay loyalist because they hate chaos so that makes them think it won't taint them which kinda rubs off so everyone else somehow belives them but they are cutting it close since they have fought other chapters before. as for primarch they don't know if it was either Leman Russ or the BA's primarch (sorry forgot his name) because they seem to have a different version of the Red Thirst. but they have an 'understanding' with the Space Wolves so some could say it was Leman Russ.

Eiríkr wrote:So... a little like Loyalist World Eaters? Or are you suggesting that the Marines fight alone on instinct?

Only on instinct they have little regard for tactics they prefere to operate alone. thats why inquisitors are ignored quite often.

This message was edited 1 time. Last update was at 2012/04/30 09:23:11


So if the opposite of Pro is Con, Would that mean Congress is the opposite of Progress?

I would be glad to support Australia's PM, once we figured out who last's long enough.  
   
Made in gb
Emboldened Warlock







Use codex blood angels.
Take Astorath and nothing but DC.
???
Profit.

This message was edited 1 time. Last update was at 2012/04/30 21:19:38


DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in au
One Canoptek Scarab in a Swarm




Kyneton, Australia

I'm using the Chapter Creator but for 'Official' rules I was going to use BA.
just to give you an idea of what these guys are here is the basics of a Predator Marine:

WS BS S T W I A Ld Sv
4 4 5 4 1 4 2 8 3+

Wargear:
Boltgun
Bolt Pistol
Frag and Krak Grenades
Misery Knives (Close Combat Weapon with Rending)

Special Rules:
Infiltrate, Fleet, Bloodlust (like the BA one), Stealth, Hated: Space Marines (all chapters even GK) SoB IG and all Inquisitors gain Preferred Enemy,
Terrifying Charge: any unit assaulted by this unit must pass a leadership test or be reduced to Initiative 1 for the rest of the assault phase.

24 points per Predator so not cheap but very deadly and rightly so I tested them against some Khorne Beserkers and they did a lot of damage though there were some pretty good rolls going as well

So if the opposite of Pro is Con, Would that mean Congress is the opposite of Progress?

I would be glad to support Australia's PM, once we figured out who last's long enough.  
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Infiltrate, Fleet, Stealth, Terrifying Charge, Str 5, 3 attacks/4 on the charge with rending, can get fearless/furious charge like BA, all for only 24 points?

Where do I sign up???

This message was edited 1 time. Last update was at 2012/05/02 06:48:22


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

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Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Ya, im with death reaper. These guys may just be way to strong. This army is literally going to be in your face 1st turn. Fleet lets them get possible 18 inch charge range, handily enough, infiltrators may infiltrate within 18 inches of their opponents. A seriously cheesy combo imho. 10 of those guys comes out to 240 points with no upgrades (not that they really need them), and if you get first turn, your opponent may as well just reserve his whole army and hope he can get good reserve rolls.

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in us
Sneaky Sniper Drone




Portland, Oregon

If we are working with the hunter theme here, then picking a style and sticking to it would be good. How about two separate units?

Infiltrate suggests ambush hunters, like a snake or some spiders, fleet suggests something that chases its foes down, like a wolf pack or similar.

For your basic Marines I would suggest dropping the infiltrate, keeping fleet, and dropping the terrifying charge, this to me would represent the hunting instinct and lack of control you imply the chapter tends to have.

Then we could have the veterans, taking an elite slot, these are the ones who have learned subtlety over the years as well as psychological tactics, drop fleet from them and ad infiltrate and terrifying charge.

I'd price the troops close to a Berserker, perhaps also drop their Bolter, upgrades could include assault type weapons, perhaps power weapons or fists, but to be honest the rending CCW's are pretty darn decent on their own.

The Veterans would have Bolters, though honestly you want these dudes charging as well. assaulty weapons as upgrade options here too. Price them a bit more than the troops.
   
Made in au
One Canoptek Scarab in a Swarm




Kyneton, Australia

Yeah I'm thinking something is off but I was thinking of upping them to an elites choice and using something of a Neophyte squad to fill in troops.

So if the opposite of Pro is Con, Would that mean Congress is the opposite of Progress?

I would be glad to support Australia's PM, once we figured out who last's long enough.  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Use a regular marines profile from C:BA, and don't change it. Don't increase the stats, and if you want to give them a special rule, drop the current Red Thirst rule from using BA. Your basic marine shouldn't have more than one special rule (outside of ATSKNF/Combat tactics), and really doesn't need it.

Remember, if you're doing this, its because you intend on playing this against your friends. Your codex should not even feel overpowered. If anything, it should feel underpowered and/or overcosted until you've played enough test matches to appropriately adjust it.

I recommend using a current codex as a template and modifying only slightly. Change a special rule here of there, modifying some wargear, adding a unit, removing a unit. This also helps lessen any confusion with your opponent.

Because seriously, that marine idea you posted earlier is WAY overpowered.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Yeah, just use C:BA. As Xenith said, if you want an uncontrollable melee army, Astorath and as much Death Company as you can fit in the list.

Karyorhexxus' Sons of the Locust: 1000pts 
   
 
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