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![[Post New]](/s/i/i.gif) 2012/04/25 20:23:13
Subject: Ork Kan/Dread wall tips and tricks
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Tough-as-Nails Ork Boy
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I hear everyone talkin about kan walls and i got that they give cover but is there anything else im missin? cause i wanted 2 make my deathskullz army with lots of lootas, kans, deff dreads, looted wagons and deffkoptas, as super mech army pretty much. so how many kans do i nead 2 make a decent wall? and can i use deff dreads as well? and if not than what are dreads good 4 and how do you use them? and one last thing, if i have 2 meks as hq choices than can use 2 deff dreads as troop choices? and is a all armor/mech army 4 orks do-able?
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![[Post New]](/s/i/i.gif) 2012/04/25 21:55:17
Subject: Ork Kan/Dread wall tips and tricks
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Warp-Screaming Noise Marine
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9 kans is best but you can get away with 6 deff dreads ive never used so im unsure rokkit buggys have a good synergy with kan wall deffkoptas are good for tarpitting heavy wepons teams allowing your kans to move unmolested the tactic is simple boyz behind the kans with the mek then simply march up the board firing as you go then charge even at WS 2 5 str10 power wepon attacks is gonna do some damage
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![[Post New]](/s/i/i.gif) 2012/04/25 22:06:03
Subject: Re:Ork Kan/Dread wall tips and tricks
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Ork-Hunting Inquisitorial Xenokiller
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i would run
9 kans (i like 6 with rokkits 3 with zookas but other run 9 of either)
2 dreads( keep them cheap skorcha X2 )
9 rokkit buggies
2 KFF
that come in around 1150 and is 20 vechiles with a 4+
with the rest of the points load up on shootas /lootas/ and one small grot squad for objective camping.
Snikrot and ghaz is popular in kan walls to scare people
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![[Post New]](/s/i/i.gif) 2012/04/25 23:24:14
Subject: Ork Kan/Dread wall tips and tricks
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Tough-as-Nails Ork Boy
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im makin a deathskull army so i was hopein 2 put in 15 lootas, 1 looted wagon and take 6 kans, 1 dread, 3 kopttas, and some boyz, would that work?
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![[Post New]](/s/i/i.gif) 2012/04/26 02:06:51
Subject: Ork Kan/Dread wall tips and tricks
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Resentful Grot With a Plan
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I don't see the dread helping much, but I'm not a fan of deffdreads.
Playstyle pointers: make sure you understand cover and vehicle squadron rules, I equip my kans with 2 grotzookas and 1 big shoota, but rokkits is a solid choice as well. I assume that the kans will take at least 1 damage result, so I have a gimp to take the first wound while shaving a few points.
Your list would work fine, and if you feel like you don't have enough of a wall, you can always drop the wagon for more kans. One thing to consider though is that the looted wagon will most likely off your opponent a cover save because of the amount of boyz that you will have on the table.
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The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
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![[Post New]](/s/i/i.gif) 2012/04/26 02:23:49
Subject: Re:Ork Kan/Dread wall tips and tricks
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Ork-Hunting Inquisitorial Xenokiller
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If your set on a wagon take a battlewagon stick the kff inside and give it a killkannon it will work similar although its S7.Fun combo is fill the wagon with tankbustas to crack opened the transport then the kannon kills the insides.Deffkoptas suffer from horrible ld problems takeing them in sets of 2 or 1 will make losing one still be able to regroup.Taking them in sets of 1 with buzzsaws is good for alpha striking longfangs and psilfemen dread or stationary targets.
the dreads are kinda weak but they are cheap bullet magnets and scare most people away from the kans.
I like taking the 200pts of dreads and using it for snikrot and friends.
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![[Post New]](/s/i/i.gif) 2012/04/26 03:52:47
Subject: Ork Kan/Dread wall tips and tricks
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Resentful Grot With a Plan
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Battlewagons wouldn't have great synergy in this list. You would lack target saturation since you would only have 1 av 14 vehicle. The only way I would suggest taking one would be if you wanted nobs and had points to sink.
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The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
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![[Post New]](/s/i/i.gif) 2012/04/26 04:02:44
Subject: Re:Ork Kan/Dread wall tips and tricks
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Ork-Hunting Inquisitorial Xenokiller
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i think 6 walkers and 9 buggies is enough armour saturation.Filling it with nobs would be horrible since your wagon will be in the enemy lines turn 2 and the rest of the army is lagging behind allowing most of his army to kill a little bit of yours without much threat that turn.It would be better to fill it with lower priority targets and let those missles bounce off front armour instead of wrecking kans.plus it adds a larger radius for the KFF freeing up the second Hq slot for something else like a warboss or a small loota squad if wanted.
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![[Post New]](/s/i/i.gif) 2012/04/26 16:20:02
Subject: Ork Kan/Dread wall tips and tricks
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Resentful Grot With a Plan
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the downside is that one battlewagon is easy to take out and will have it's side armor exposed very quickly, making it just as easy as a deffdread to take out. Then when it does explode//wreck half of your kan wall might lose it's cover save because the KFF bubble shrunk.
How many points were you thinking of anyway?
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The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
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![[Post New]](/s/i/i.gif) 2012/04/26 21:01:32
Subject: Ork Kan/Dread wall tips and tricks
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Tough-as-Nails Ork Boy
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1500pts and if i can get lootas in it just cause i wanna deathskullz that would b cool yo but i just want a kan wall as well cause of the meck style it has and i think it would fit them pretty good.
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![[Post New]](/s/i/i.gif) 2012/04/26 21:28:18
Subject: Ork Kan/Dread wall tips and tricks
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Resentful Grot With a Plan
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you can easily run a 6 kann wall and lootas at that point level.
something like this puts you just over 1500 and you can obviously drop a squad of boyz and/or some lootas to overcome the lack of rokkits.
1 kff mek
6 kanns (4 grotzookas 2 bigshootas)
4x 20 boys with mandatory pk nob
30 lootas
One mek in the middle of the two squads of kanns gives you a nice spread, and lets you keep 2 of the 3 kanns in the kff bubble.
Automatically Appended Next Post: I don't see my buttons to edit my last post, but I am wrong on my points, that is roughly 50 points below 1500.
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This message was edited 1 time. Last update was at 2012/04/26 21:31:41
The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
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![[Post New]](/s/i/i.gif) 2012/04/26 22:51:35
Subject: Ork Kan/Dread wall tips and tricks
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Tough-as-Nails Ork Boy
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k, im diggin that build, what if i cut a lil boyz off and just put in 1 looted wagon sence its a lil low already? Automatically Appended Next Post: Ruphi wrote:you can easily run a 6 kann wall and lootas at that point level.
something like this puts you just over 1500 and you can obviously drop a squad of boyz and/or some lootas to overcome the lack of rokkits.
1 kff mek
6 kanns (4 grotzookas 2 bigshootas)
4x 20 boys with mandatory pk nob
30 lootas
One mek in the middle of the two squads of kanns gives you a nice spread, and lets you keep 2 of the 3 kanns in the kff bubble.
Automatically Appended Next Post:
I don't see my buttons to edit my last post, but I am wrong on my points, that is roughly 50 points below 1500.
k, im diggin that build, what if i cut a lil boyz off and just put in 1 looted wagon sence its a lil low already?
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This message was edited 1 time. Last update was at 2012/04/27 04:10:04
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![[Post New]](/s/i/i.gif) 2012/04/27 06:26:42
Subject: Re:Ork Kan/Dread wall tips and tricks
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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azgrim wrote:If your set on a wagon take a battlewagon stick the kff inside and give it a killkannon it will work similar although its S7.Fun combo is fill the wagon with tankbustas to crack opened the transport then the kannon kills the insides.Deffkoptas suffer from horrible ld problems takeing them in sets of 2 or 1 will make losing one still be able to regroup.Taking them in sets of 1 with buzzsaws is good for alpha striking longfangs and psilfemen dread or stationary targets.
the dreads are kinda weak but they are cheap bullet magnets and scare most people away from the kans.
I like taking the 200pts of dreads and using it for snikrot and friends.
The killkannon is the single worst worst weapon in the codex. For that kind of points I'd expect a much better gun. Anything you buy anywhere in the codex for 60 points is better than a killkannon, including flash gits and gretchin.
azgrim wrote:i think 6 walkers and 9 buggies is enough armour saturation.Filling it with nobs would be horrible since your wagon will be in the enemy lines turn 2 and the rest of the army is lagging behind allowing most of his army to kill a little bit of yours without much threat that turn.It would be better to fill it with lower priority targets and let those missles bounce off front armour instead of wrecking kans.plus it adds a larger radius for the KFF freeing up the second Hq slot for something else like a warboss or a small loota squad if wanted.
Keep in mind that kanz and buggies are not adding any target saturation to a battlewagon and vice versa. Lascannons, railguns, multimelta and melta are the kind of weapons that are aimed at battlewagons, while autocannon, assaultkannons, scatter lasers are the weapon of choice for taking down kanz and buggies. The KFF make one-shot weapons horribly ineffective at shooting our squadrons.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/04/27 06:31:30
Subject: Ork Kan/Dread wall tips and tricks
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Tough-as-Nails Ork Boy
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so what should my build b?
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![[Post New]](/s/i/i.gif) 2012/04/27 06:43:58
Subject: Ork Kan/Dread wall tips and tricks
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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How many points?
What models do you already have?
How much are you willing to spend?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/04/27 07:07:29
Subject: Ork Kan/Dread wall tips and tricks
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Tough-as-Nails Ork Boy
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1500pts and i got 20 lootas and 3 deffkoptas than i wanna stick in if its wise
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![[Post New]](/s/i/i.gif) 2012/04/27 10:09:56
Subject: Re:Ork Kan/Dread wall tips and tricks
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Devestating Grey Knight Dreadknight
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I've been having a similar internal debate as well kind of between koptas vs buggies.
The buggies get me some more armor saturation but they are fast and will likely outpace the rest of the foot sloggers and would be hard to get 2 of them into the 6' bubble for the KFF along with all the kan's that need to be in there already. Flamer versions however are very effective the times they do hit though missle buggies give the list some much needed anti-AV though . They also will be somewhat death traps as if they are close to the mobs, being open topped they are just that more able to explode and kill a bunch of boyz.
The koptas can operate out of the KFF and get in the back by infiltrate/outflanking. Some rear armor shots with rockets are also possible though they are less sturdy.
Using them as units of 1's will minimize lack of morale abilities but I'd probably want to keep them cheap as with a buzzsaw they start to get a bit pricy compared to buggy as a tank hunter role.
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/04/27 14:34:49
Subject: Ork Kan/Dread wall tips and tricks
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Resentful Grot With a Plan
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I think he is actually talking about a looted wagon and not a battlewagon. If you have one, or access to an imperial tank I'd definitely make one for your collection and use it at first. It may give you good results, and won't break the list at all. One downside is that your large army is most likely going to make it to where you cannot take advantage of the ap 3.
My favorite things about orks is being able to kitbash and loot things. Every time a new model comes out I'm always looking for a new conversion idea. I had an IG army and now my kans are sentinels that were turned in all sorts of ways (each one is unique looking), my battlewagons are made from imperial tanks etc.
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The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
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