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Made in gb
Jovial Plaguebearer of Nurgle




London, UK

The Azure Astromagi of Arcane Anniliation

LORDS

1 x Lord of Change
- Level 4 Wizard
- Power Vortex
- Master of Sorcery (Lore of Shadow)

HEROES

1 x Herald of Tzeentch
- Battle Standard Bearer
- Great Standard of Sundering
- Master of Sorcery (Lore of Life)

CORE

40 x Horrors of Tzeentch (Horde Formation)
- Musician
- Standard Bearer
- The Changeling

40 x Horrors of Tzeentch (Horde Formation)
- Musician
- Standard Bearer (Standard of Change)
- Iridescent Horror

SPECIAL

6 x Screamers of Tzeentch

RARE

6 x Flamers of Tzeentch
6 x Flamers of Tzeentch


ARMY TOTAL - 2498

What do you think? I only play against O&G, Mono Khorne Daemons and Empire in my gaming group. Would like to play against new opponents with different armies in the future though.
   
Made in us
Crazy Marauder Horseman




alabama

Mono daemons is severly hard to do. your horrors are to squishy for combat and screamers are not that good. fortunatly you do have the best shooters in the game in flamers. i mean i can tell you ways to build a competitive gt style daemon army based on a another daemon player i know but it will require you going mixed units. the lord of change is going to be a target for the cannons and stone throwers of the empire and OnG players without demonic robes. and why not the more heralds in units so they can get another +1 to the ward save? i think your going more magic , but magic is random with the winds of magic roll of 2d6. you might get 2 power dice or you might get 12.

"Been m00n-dancing since 1987."
WFB
2500
2500
2500
7500

W40k
8000  
   
Made in au
Regular Dakkanaut





Mono Tzeench looks hard to do, primarily because their main strength is magic and there is only 2d6 power dice to go around your 3 level 4's and a level 2. Other than this you haven't really got any CC or survivability.

Don't believe what everone says, I am really a Brainboy who survived the weed wipeout and now I go on secret missions for Tzeench I can also control your mind. (jokes)

Quote by Puma713:
Just because I'd like to make termagants doesn't give me permission to.

You could have a unit of 9 tacticals that are flipping off the enemy with both hands, they still have a bolt pistol and bolt gun.  
   
Made in us
Raging Rat Ogre



colorado

Mono-Tz works best as engagement denial, so min core, max rare, and the rest on screamers, heroes, and the LoC.
Boon of Tz, and Power Vortex can net you plenty of dice, as can the Channeling from 3-4 small units of horrors.
It's a very tough army to use, tougher if you can’t use fateweaver.


Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) 
   
 
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