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![[Post New]](/s/i/i.gif) 2012/04/27 19:07:37
Subject: Cover from barrage weapons
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Regular Dakkanaut
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For Barrage weapons you check to see if a unit is in cover from the center of the Blast Marker. (check the barrage rules if you don't believe me, cause a lot of people misinterpret this as meaning only area terrain and KFF style things give you cover from barrage weapons, which is not correct. Anything that normally gives you cover still works, you just check from the center of the blast not the firing model.)
Anyway, when a barrage weapon hits a vehicle where do you check from to see if nearby units will get a cover save, from the top of the vehicle or from the ground level beneath where the hole in the blast marker is?
Example 1: Say there's a rhino with 5 scouts hiding behind it. If the rhino takes a hit from an indirectly firing Manticore (and the hole is centered on the rhino) you check for cover from the center of the Marker. In this case it doesn't matter since if you check from the top of the tank, the scouts are completely out of LoS (so get cover) and if you check from the ground level you'll only be able to see their ankles (so they also get cover).
Example 2: Say there's a DE raider with 5 Warriors standing right next to it. If the raider takes the same hit and you check from the top of the vehicle the Warriors should get cover because the Raider will be at least partially blocking LoS from the center of the Marker, but if you check from the ground level then they won't.
From a fluff perspective I'd say to check from the top since barrage weapons rain down in an arc and hit the top of things (as represented by them always hitting the side armor of vehicles and always hitting the top level of ruins), but the 2D nature of a lot of the rules makes me think it might be otherwise (like if you shoot a blast weapon at a stormraven/vendetta/razorwing you can hit guys on the ground even though they're 4-5 inches away (in 3 dimensions)
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![[Post New]](/s/i/i.gif) 2012/04/27 19:25:08
Subject: Cover from barrage weapons
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Loyal Necron Lychguard
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From ground level. This isn't a "3d" game in that sense, there is no difference between a unit at a top of a hill or bottom of hill, the only difference is when units are in ruins and are on the 2nd or 3rd (or 4th, etc) floors, then you target the floor and determine everything that way.
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![[Post New]](/s/i/i.gif) 2012/04/27 21:02:47
Subject: Cover from barrage weapons
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Servoarm Flailing Magos
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But do vehicles count as giving cover if the centre is on them?
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/04/27 21:13:00
Subject: Cover from barrage weapons
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Loyal Necron Lychguard
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Joey wrote:But do vehicles count as giving cover if the centre is on them?
Not if it directly hit the vehicle. Worst case scenario you'd roll off on it because the situation could also arise if you landed the shot ON the wall a unit was hiding behind. But generally I'd rule that if the blast hit the target vehicle then it's "hull" is essentially where the shrapnel is coming from and unless there is terrain between that target vehicle and the unit getting hit by the blast, I would say no cover. Others may disagree.
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![[Post New]](/s/i/i.gif) 2012/04/27 21:55:31
Subject: Cover from barrage weapons
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Captain of the Forlorn Hope
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Kevin949 wrote:Joey wrote:But do vehicles count as giving cover if the centre is on them? Not if it directly hit the vehicle. Worst case scenario you'd roll off on it because the situation could also arise if you landed the shot ON the wall a unit was hiding behind. But generally I'd rule that if the blast hit the target vehicle then it's "hull" is essentially where the shrapnel is coming from and unless there is terrain between that target vehicle and the unit getting hit by the blast, I would say no cover. Others may disagree.
That is not correct. Actually if it directly hit the vehicle, you work out True Line of Sight from the center of the marker as normal because the center of the marker is where the shot is coming from. That means if the Vehicle actually blocks LoS, then the vehicle actually blocks LoS.
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This message was edited 1 time. Last update was at 2012/04/27 21:55:49
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/04/27 22:03:47
Subject: Cover from barrage weapons
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Loyal Necron Lychguard
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DeathReaper wrote:Kevin949 wrote:Joey wrote:But do vehicles count as giving cover if the centre is on them?
Not if it directly hit the vehicle. Worst case scenario you'd roll off on it because the situation could also arise if you landed the shot ON the wall a unit was hiding behind. But generally I'd rule that if the blast hit the target vehicle then it's "hull" is essentially where the shrapnel is coming from and unless there is terrain between that target vehicle and the unit getting hit by the blast, I would say no cover. Others may disagree.
That is not correct.
Actually if it directly hit the vehicle, you work out True Line of Sight from the center of the marker as normal because the center of the marker is where the shot is coming from.
That means if the Vehicle actually blocks LoS, then the vehicle actually blocks LoS.
Question: Isn't there a rule stating that if units are within a certain distance of the same terrain feature then neither benefits from the cover (unless it is AREA terrain, which is different I think)?
If that is case, then wouldn't the unit being hit still not get a cover save since, I believe, the blast marker is 2.5" to the edge from the center which means you only have .5" (I think?) leeway of where you do get cover when drawing TLOS from the center of the marker to the unit?
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![[Post New]](/s/i/i.gif) 2012/04/27 22:15:24
Subject: Cover from barrage weapons
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Servoarm Flailing Magos
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DeathReaper wrote:Kevin949 wrote:Joey wrote:But do vehicles count as giving cover if the centre is on them?
Not if it directly hit the vehicle. Worst case scenario you'd roll off on it because the situation could also arise if you landed the shot ON the wall a unit was hiding behind. But generally I'd rule that if the blast hit the target vehicle then it's "hull" is essentially where the shrapnel is coming from and unless there is terrain between that target vehicle and the unit getting hit by the blast, I would say no cover. Others may disagree.
That is not correct.
Actually if it directly hit the vehicle, you work out True Line of Sight from the center of the marker as normal because the center of the marker is where the shot is coming from.
That means if the Vehicle actually blocks LoS, then the vehicle actually blocks LoS.
That would mean vehicles always block LOS since they're bigger than the infantry models around them?
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/04/27 22:56:38
Subject: Cover from barrage weapons
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Captain of the Forlorn Hope
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Kevin949 wrote:Question: Isn't there a rule stating that if units are within a certain distance of the same terrain feature then neither benefits from the cover (unless it is AREA terrain, which is different I think)? If that is case, then wouldn't the unit being hit still not get a cover save since, I believe, the blast marker is 2.5" to the edge from the center which means you only have .5" (I think?) leeway of where you do get cover when drawing TLOS from the center of the marker to the unit.
That is not the case. There is a rule that if a unit shoots through 2 inches of area terrain they do not grant a cover save to the enemy just from firing through area terrain. (non area terrain uses TLoS as normal) Joey wrote:That would mean vehicles always block LOS since they're bigger than the infantry models around them?
Yes. as they most likely will actually block LoS from where the center of the marker is. If the center of the marker is on the edge then the vehicle probably wont block LoS. Most cases though it will,
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This message was edited 1 time. Last update was at 2012/04/27 22:56:46
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/04/27 23:22:59
Subject: Cover from barrage weapons
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Decrepit Dakkanaut
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Actually the premise thaty this is a 2D game is false. It is a 3D game, as referenced repeatedly
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![[Post New]](/s/i/i.gif) 2012/04/27 23:51:17
Subject: Cover from barrage weapons
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Regular Dakkanaut
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nosferatu1001 wrote:Actually the premise thaty this is a 2D game is false. It is a 3D game, as referenced repeatedly
40k is an odd mix of 2d and 3d. Measuring distances for shooting is all done in 3d, but distances for movement, coherency, embark/disembark areas, 1" rule, etc., are on a plane. Blast markers and templates are also positioned on a plane.
And that's not even getting into the whole, "skimmers can fly over troops, forests, buildings, but also block LOS" area.
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This message was edited 1 time. Last update was at 2012/04/27 23:51:35
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![[Post New]](/s/i/i.gif) 2012/04/28 06:11:58
Subject: Cover from barrage weapons
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Decrepit Dakkanaut
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No, movement etc are NOT on a plane. NOthing tells you this. You are told to measure from the starting position to the end position - nothing restricts that to the same Z plane.
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![[Post New]](/s/i/i.gif) 2012/04/28 15:32:57
Subject: Cover from barrage weapons
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Regular Dakkanaut
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nosferatu1001 wrote:No, movement etc are NOT on a plane. NOthing tells you this. You are told to measure from the starting position to the end position - nothing restricts that to the same Z plane.
Well movement aside (that's a different fight I've had numerous times lol), how would you address the problem at hand?
Another situation: Rhino with a Land speeder next to it, Rhino takes a hit from an indirectly firing Manticore. If you check from the top of the tank, no cover for the Land Speeder. If you check from the ground level under the hole in the marker, cover for the Land Speeder.
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![[Post New]](/s/i/i.gif) 2012/04/28 22:51:35
Subject: Cover from barrage weapons
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Decrepit Dakkanaut
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Blasts tell you to take a top down view, so no cover.
Blasts are one of the exceptions.
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