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![[Post New]](/s/i/i.gif) 2012/04/28 21:47:37
Subject: 3 player games and who goes first
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Mekboy on Kustom Deth Kopta
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so we were playing a 3 player game today and was wondering how do you handle the question of who goes first and how do you handle stealing the initiative.
We ended up letting the player who deployed last roll, but kept the player sequence.
is there a official way to handle this or is it pretty much what everyone agrees on?
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![[Post New]](/s/i/i.gif) 2012/04/28 22:13:25
Subject: 3 player games and who goes first
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Powerful Phoenix Lord
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If you have the big rule book (not the one that comes with Black Reach), take a look at page 272-273.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/04/28 22:18:41
Subject: 3 player games and who goes first
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Mekboy on Kustom Deth Kopta
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Happyjew wrote:If you have the big rule book (not the one that comes with Black Reach), take a look at page 272-273.
thanks I'll look that up the next time i'm at a flgs. I just have the black reach book at home.
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![[Post New]](/s/i/i.gif) 2012/04/29 02:33:26
Subject: 3 player games and who goes first
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Tail-spinning Tomb Blade Pilot
All kinds of places at once
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That mission is actually pretty awful in terms of game balance and would be especially bad for your group if you let it set precedent as the way to go about playing 3-player games. 40k is a turn-based game, and if a player gets to make 2 turns in a row, the game breaks.
Honestly, whatever you come up with in your local group would probably be better than p.273.
I will say that there is one very small saving grace to that mission, and that is the awesome rules for shooting into an assault that doesn't include your own models. So look it up for that.
(Just not anything else)
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Check out my project, 41.0, which aims to completely rewrite 40k!
Yngir theme song:
I get knocked down, but I get up again, you're never gonna keep me down; I get knocked down...
Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex. |
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![[Post New]](/s/i/i.gif) 2012/04/29 03:58:48
Subject: 3 player games and who goes first
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Shunting Grey Knight Interceptor
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I can attest to the pain of dealing with someone getting to go twice in a row... I got tabled over the course of two turns :/
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2000
2000
My name is BlueTau, and I don't even own a Tau army anymore.... I have confused my own identity.
DS:90S+G+MB--IPw40k11++D+A+/areWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2012/04/29 04:19:56
Subject: 3 player games and who goes first
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[DCM]
Tilter at Windmills
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F three-side games. Right in the _____. Just play two players as one side/army, and the third guy as the opposite side.
Or work something out. But the rules work better with two sides.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/04/29 04:48:35
Subject: 3 player games and who goes first
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Fireknife Shas'el
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There's really no way to make it all that fair without going 2v1. It so much more simple that way.
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![[Post New]](/s/i/i.gif) 2012/04/29 06:21:36
Subject: 3 player games and who goes first
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Captain of the Forlorn Hope
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Mannahnin wrote:F three-side games. Right in the _____. Just play two players as one side/army, and the third guy as the opposite side.
Or work something out. But the rules work better with two sides.
100% this.
Play 2v1 instead of 1v1v1
There will be Team A (With two people) and Team B (With one person)
Set a points limit, for this example I will use 1250 points.
On Team A each person makes one 1250 point army following the force org chart. Each teammate will have a minimum of 1 HQ and 2 Troops choices and a total of 1250 points to spend on their army.
On Team B the player will make two different 1250 point armies. Each army will have a minimum of 1 HQ and 2 Troops choices and a total of 1250 points to spend on each army.
Works wonders.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2012/04/29 10:12:12
Subject: 3 player games and who goes first
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Powerful Phoenix Lord
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In the few 2v1 games I've played, the 2 player team shared the FOC, with some restrictions. For example, each army could only field a maximum of 1 HQ; each army had to field 1-3 Troops, and could not field a third Troop choice, unless his partner fielded 2-3 Troops, no payer could take a second Elite/FA/HS choice until his partner takes 1. It helps minimize shenanigans like (IG + SM) 3 Terminator squads and 6 Infantry Platoons.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/04/29 10:48:10
Subject: Re:3 player games and who goes first
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Bounding Assault Marine
england
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I play 1 vs 1 vs 1 all the time
We roll off for first turn as normal and the highest roll goes first then the second and so on , the with stealing int the 2 players going 2nd and 3rd roll and if they get 6 they move up to first and first moves down 1 spot .
We also have objective and kp games mix with the whole game being based on points
10pts = kp 10 pts = objective 20 pts nominated HQ
We always have fun and never have any issues , i guess its all down to who you play really
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![[Post New]](/s/i/i.gif) 2012/04/29 12:06:21
Subject: Re:3 player games and who goes first
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Daring Dark Eldar Raider Rider
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Play using the BRB rules for 1v1v1 games fairly often. In regards to turn order, not the example mission. Having my Lord Commissar face off against a Demon Prince and Eldar Farseer w/ council is not a good time.
We made a center point on the board the objective. In order to score a point you had to control the point for 2 successive enemy player turns. And going twice in a row means you have a long wait until you go again, so it balances out. Plus you have no way of knowing if you will be going twice until the roll happens. So same basic concept as rolling for game end in that by planning on it happen you leave yourself in a vulnerable posistion.
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Alone in the warp. |
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![[Post New]](/s/i/i.gif) 2012/04/30 10:02:38
Subject: 3 player games and who goes first
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Shooting into close combat is also massively screwed up in those rules. If I charge your daemon prince with 30 boyz and three LRBT open fire on them, scoring 40 hits, guess who ends up dead?
It's not the boyz, the daemon prince will suffer about 20 of those hits, despite being one model out of 31 getting shelled.
Not to mention die silliness of one army going twice in a row. 40" charge out of battlewagons after you got one turn of shooting, anyone? Oh, and my lootaz and buggies shot you twice in the meantime.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/04/30 10:27:40
Subject: 3 player games and who goes first
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Jovial Junkatrukk Driver
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Jidmah wrote:Shooting into close combat is also massively screwed up in those rules. If I charge your daemon prince with 30 boyz and three LRBT open fire on them, scoring 40 hits, guess who ends up dead?
It's not the boyz, the daemon prince will suffer about 20 of those hits, despite being one model out of 31 getting shelled.
Not to mention die silliness of one army going twice in a row. 40" charge out of battlewagons after you got one turn of shooting, anyone? Oh, and my lootaz and buggies shot you twice in the meantime.
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motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
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![[Post New]](/s/i/i.gif) 2012/04/30 10:32:05
Subject: 3 player games and who goes first
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Boom! Leman Russ Commander
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Kitzz wrote:That mission is actually pretty awful in terms of game balance and would be especially bad for your group if you let it set precedent as the way to go about playing 3-player games.
I admit to not having played many games with those rules, but the games I have played have been really cool, IMO, the rules worked surprisingly well.
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![[Post New]](/s/i/i.gif) 2012/04/30 14:30:51
Subject: Re:3 player games and who goes first
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Sinewy Scourge
Grand ol US of A
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So we normally forget the rules in the back of the book. When we run 1v1v1 we normally do table quarters (as though a 3-4) was rolled normally and with a random roll for mission. If a unit falls off the table by falling back the person who broke them last gets the KP in those games. Sometimes it does end up as a prison shower scene on the guy in the middle but sometimes we've been caught off guard. (Pinned BA are not happy) We roll normally to see who goes first. The other two can the attempt to steal. Success knocks player one down a spot. If both steal (happened once) then player one goes last and the other two roll off to see who goes first. We then keep that order. Same in a 1v1v1v1.
Now the edge to the 2v1 is that the 1 can normally plan better since he knows what he wants to do and doesn't have someone else messing with it. The FoC for everyone is the standard with the 1 having one chart unless over 2.5K then he is allowed multiple detachments if he wants. It helps balance the SM, IG combos but seeing as how I'm the IG player in my group I refuse to exploit that anyway.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/04/30 14:38:41
Subject: Re:3 player games and who goes first
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Akroma06 wrote:Now the edge to the 2v1 is that the 1 can normally plan better since he knows what he wants to do and doesn't have someone else messing with it. The FoC for everyone is the standard with the 1 having one chart unless over 2.5K then he is allowed multiple detachments if he wants. It helps balance the SM, IG combos but seeing as how I'm the IG player in my group I refuse to exploit that anyway.
I really have found neither to have an edge over the other side. Any two armies have at least some sort of synergy, plus they get twice the FOC slots. For HQ, heavy support or elites, this is a big thing, even at low points. On the other hand, they are limited by the 1 HQ 2 troops rule, so the points to spam something are limited.
The system only start breaking apart when the single player hits the points cap of their army or collection, because he isn't getting much stronger for his points while his opponents are. You should be playing apoc anyways when going near 4k in one army
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/04/30 14:43:24
Subject: 3 player games and who goes first
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Servoarm Flailing Magos
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Mannahnin wrote:F three-side games. Right in the _____. Just play two players as one side/army, and the third guy as the opposite side.
Or work something out. But the rules work better with two sides.
This. I outright refuse to play 1v1v1 because it's impossible without a triangular board, and problems persist throughout.
Not least of which if you go third there's going to be none of your army left by the end of turn 2.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/04/30 17:00:19
Subject: 3 player games and who goes first
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Badass "Sister Sin"
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Joey wrote:Mannahnin wrote:F three-side games. Right in the _____. Just play two players as one side/army, and the third guy as the opposite side.
Or work something out. But the rules work better with two sides.
This. I outright refuse to play 1v1v1 because it's impossible without a triangular board, and problems persist throughout.
Not least of which if you go third there's going to be none of your army left by the end of turn 2.
Yep, I always go with 2xpoints for one guy and then Points for Guy 2 + 3. Three way games are dumb.
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