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Made in us
Regular Dakkanaut




Specialty ammo may be taken as a vehicle upgrade. The vehicle may only choose one type, with the number of shots listed.

LRBT

Sabot round: 5 points for 1
Heavy 1 str8 ap1 ordinance

Secondary charge round: 5 points for 1
Target hit undet blast center takes an additional str 6 ap 4 hit

Conqueror round: 5 points for D3 rounds
Heavy 1 small blast str 8 ap 3 may fire 1 additional weapon this turn

Vanquisher rounds

HE rounds: 5 points for D3 rounds
Heavy 1 small blast str 8 AP3

Giantslayer round: 5 points for 1
Heavy 1 str 8 ap2 if wounding a MC, it suffers D3 wounds.

Demolisher rounds

Magnum round: 5 points for 1
Increases range by 50%, if doubles are rolled for scatter the breech is blown and the demolisher cannon is destroyed.

Bastion Breacher round: 5 points for 1
Range 12" Heavy 1 Str 10 ap 1 ordinance small blast 2D6 armor pen vs visits.

Exterminator and punisher ammo boxes

Incindeary ammo: 5 points for D3 boxes
force opponents to re-roll sucessful cover saves.

Stabilized ammo: 5 points for 1 box
Fire 25% less shots, but at +25% range and +1 BS.

Caseless ammo: 5 points for 1 box
Fire 25% more shots

Megareactive ammo: 10 points for 1 box
Rending, re-roll 1s to wound.

Supercapacitor bank: 10 points
Allows the executioner and eradicator to fire a special attack one turn. Pick from the 2 listed below. Once fired, the capacitor is burned out and may not be used again.

Executioner special attacks
Plasma cascade: Functions as a twin linked coaxial plasmagun.

Plasma halo: Re-roll the scatter die if a hit was not rolled. If a hit was initially rolled, the sucessive shot(s) automatically hits.

Eradicator special attacks
Enhanced intensity blast: Ordinance 1 str 7 ap 2 large blast ignores cover

Pulsed Ray effect: Heavy 4 str 6 ap 3 template

Edited for tweaks.

This message was edited 3 times. Last update was at 2012/04/29 20:19:30


 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Limited ammo?
Makes sense but it'd be a bitch to keep track of that in the middle of a game...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
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Made in us
Regular Dakkanaut




Most of them are one shot. Think of it as an extenstiin of HK missiles.
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Yeah but you say '5 points for 1' implying you can take multiple rounds or boxes...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Ship's Officer





Reading, UK

I actually quite like these... though they would probably get annoying to keep tabs on them if you bought several kinds.

Punisher - Mass-reactive Ammunition - Roll to hit as normal. For each 'hit' place the small blast template and resolve wounds based on the subsequent number of hits.

Maybe then I'd take mine out of the box once in a while...

DoW

"War. War never changes." - Fallout

4000pts
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Made in us
Regular Dakkanaut




I like the reactive rounds. Like an exectioner on crack! heres more:

Supercapacitor bank: 10 points
Allows the executioner and eradicator to fire a special attack one turn.

Executioner
Plasma cascade: Functions as a twin linked coaxial plasmagun.

Plasma halo: Re-roll the scatter die if a hit was not rolled. If a hit was initially rolled, the sucessive shot(s) automatically hits.

Eradicator:
Enhanced intensity blast: Ordinance 1 str 7 ap 2 large blast ignores cover

Pulsed Ray effect: Heavy 4 str 6 ap 3 template
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

What special attack does the supercapacitor bank allow?
It doesn't say...
Incidentally you really should change the wording of the OP because as it is you could buy as many rounds, boxes or shells as you wanted...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Lone Wolf Sentinel Pilot




I suggest that these rounds have their cost tripled or something and be made unlimited ammo for simplicity sake. Besides if you were to rely on HE rounds for a vanquisher or something enough that you would fire it more than two or three times you are a tool.

Now I will comment on the individual rounds

Jerjare wrote:
Sabot round: 5 points for 1
Heavy 1 str8 ap1 ordinance

As someone who understand tank terminology and whatnot to an extent the name and idea are infuriating, but either way... I really don't see why I would use this, if I want to shoot at tanks with a Russ I will take a hull lascannon, it beats this in most ways. Ordinance is cool, but in the end you still can only glance AV 14 and only penetrate AV 13 on a 6.

Secondary charge round: 5 points for 1
Target hit undet blast center takes an additional str 6 ap 4 hit

Interesting, but it might very well be OP against anyone with a 4+ save or less since death is almost guaranteed even with a cover save (two hits, both wound most models with a 4+ save or less on a 2+, and the models will have to make two cover saves to survive). Also might invalidate the Eradicator even more, which is the last thing we should want.


HE rounds: 5 points for D3 rounds
Heavy 1 small blast str 8 AP3

Why a small blast? It uses the same gun as a Russ except it has a longer barrel.

Magnum round: 5 points for 1
Increases range by 50%, if a 12 is rolled for scatter the breech is blown and the demolisher cannon is destroyed.

Another weapon that invalidates the eradicator. Now the only tank with a shorter range than the eradicator can equal it. Also it invalidates the Medusa, which would at least have something going for it is it wasn't for...

Bastion Breacher round: 5 points for 1
Heavy 1 Str 10 ap 1 ordinance small blast 2D6 armor pen vs vehicles.

While this means I could keep my AT demolishers and ditch my melta sponsons, saving me points, it does invalidate the Medusa, which had little going for it to begin with.

Stabilized ammo: 5 points for 1 box
Fire 25% less shots, but at +25% range and +1 BS.

Sounds like a no brainer.

Caseless ammo: 5 points for 1 box
Fire 25% more shots

Or choose this if you are hunting infantry I suppose.

Silver Bullet ammo: 10 points for 1 box
Rending, force opponent to re-roll sucessful invulnerable saves.

Do you really need Daemon hunting ammo? What else are you going to shoot at that will take an invulnerable save over an armour save? I mean there is nothing inherently wrong with it, but the poor daemon players.

Also, Eradicator needs some lovin'

This message was edited 1 time. Last update was at 2012/04/29 17:55:01


 
   
Made in us
Regular Dakkanaut




I think things like Silver Bullets are more reserved for Grey Knights, and wouldn't include them for IG.
   
Made in il
Land Raider Pilot on Cruise Control





New York, NEWWW YORK

To be honest, I really like the concept, but the execution needs a LEETLE bit more thought before I'd accept that in a game. But still, sounds awesome, keep working on it!

- 1000; 3-2-0 
   
Made in us
Regular Dakkanaut




The way the supercapacitor works is it gives you a special shot (which you can pick among the 2 for each vehicle). After that it burns out- its a one-shot deal.

With the specialty ammo, the simplest thing would be to only pick ONE type, so theres less confusion on what you were shooting/keeping track of ammo. You get a special shot, and then its done. Some give you more shots, but you can only pick one type for a given tank.

Sabot round could kill av14 because its AP1 and you are rolling 2 dice and picking the highest. -2 for a glance but +1 for AP1.
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Yes but what IS the 'special shot'?
You can't just say it's a special shot and then not say what the hell it does?
If you can only pick 1 type of ammo per tank then you should probably edit that into the choices.
I like these ideas but you really should make things more clear.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Regular Dakkanaut




purplefood wrote:Yes but what IS the 'special shot'?
You can't just say it's a special shot and then not say what the hell it does?
If you can only pick 1 type of ammo per tank then you should probably edit that into the choices.
I like these ideas but you really should make things more clear.


I mentioned it midthread. I'll try and copy/paste it into the OP.
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Okay that makes more sense...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Storm Trooper with Maglight





Texas.....Yall

hrm.......I like these now if only the Valkyries could drop fire bombs,Str5 Ap6 1 Large blast template 1 shot, then they might finnally be worth the 66$ and points
   
Made in us
Ship's Officer





Reading, UK

Commissar41.0 wrote:hrm.......I like these now if only the Valkyries could drop fire bombs,Str5 Ap6 1 Large blast template 1 shot, then they might finnally be worth the 66$ and points
Are you kidding?

A fast, skimmer, 12 capacity, 12/12/10, transport with scout and extra armour that can fire a multilaser and two S4 AP5 large blast templates even if it moves 12" and can come in squadrons of 3... for 130 points? Or the same, but with 3 twin-linked lascannons if you go the Vendetta route?

They are an incredible point value. The only issue at all is the actual $$ cost.

DoW

"War. War never changes." - Fallout

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Made in us
Pyromaniac Hellhound Pilot






Schrott

You might be thinking of Hellstrike Missiles.

large blast weapons and you don't need to fly over the target. practically a battle cannon in terms of impact force.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
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Made in us
Decrepit Dakkanaut





Vallejo, CA

So, I could see something like this in replacement of the current russ system. You could have an exterminator chassis, that could instead fire like a punisher or like a vanquisher, or a LRBT chassis that could switch between firing like a demolisher, firing like an eradicator, or firing like a regular russ. That way you would consolidate several vehicles down to just a couple with all of the options still there. I don't like the idea of just taking all the options we have already, and dumping even MORE options on them, though. Too confusing.

Of course, any variable ammunition type would make a russ more expensive, and they're all already borderline too expensive as-is...


This message was edited 1 time. Last update was at 2012/05/05 06:36:28


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Made in us
Regular Dakkanaut




You know, I had that idea too. One Russ could fire battlecannon, demolisher, or vanquisher rounds. The other could fire like an exterminator or punisher. And the energy weapon one could fire like an executioner or eradicator.
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Sabot rounds are already represented by the Lemun Russ Exterminator(?)

The one with a single shot, Str8, AP2, that rolls 2D6 for armor penetration. Thats a Sabot round.

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Made in us
Lone Wolf Sentinel Pilot




Jerjare wrote:You know, I had that idea too. One Russ could fire battlecannon, demolisher, or vanquisher rounds. The other could fire like an exterminator or punisher. And the energy weapon one could fire like an executioner or eradicator.

So why would anyone ever take any of the others? That tanks could fill any role.
Here is how I think it should be, very customizable

Chassis:
Heavy (AV 11 Rear)
Light (AV 10 Rear)

Main Gun:
Battle Cannon*
Exterminator Autocannons
Vanquisher Cannon*
Eradicator Nova Cannon*
Demolisher Cannon
Punisher Gatling Gun
Executioner Plasma Cannon

*Leman Russ Gun- These guns are the same basic design as each other, with only simple modifications to be superior in their role. They can take any of the following ammunition types for 10 points per ammo type:
Armour Piercing Shot: Str: 4 AP: 2 Heavy 1, 2d6 Pen
High Explosive Shot: Str: 6 AP: 3 Ordinance 1, Large Blast
Subatomic Charge Shot: Str: 5 AP: 5 Heavy 1, Large Blast, Ignores Cover

Thus it give two tanks that are generally underrated (Vanquisher and Eradicator) a boost by giving them some versatility (Eradicator can take AP 3 ammo although it can't ignore cover, and Vanquisher can take a template weapon) while preventing them from making other vehicles redundant (Vanquisher AP still has 4 more strength, LRBT still has +2 strength, eradicator still has +1 AP and strength).

This message was edited 3 times. Last update was at 2012/05/05 16:31:40


 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

Grey Templar wrote:Sabot rounds are already represented by the Lemun Russ Exterminator(?)

The one with a single shot, Str8, AP2, that rolls 2D6 for armor penetration. Thats a Sabot round.



Thats the "Vanquisher" (the exterminator has twin Autocannons.)

its cannon barrel is also longer then your standard Battle cannon depending on what forgeworld built the cannon.

i belive the gryhpon vanquisher cannon is at least the length of 3 standard battle cannons (making it increadibly long)
others are only slightly longer.

I've never seen the discribtion of the Vanquisher shell beyond it being a much much higher velocity round capable of punching through any known armor in 40k be it xeno or otherwise.

Regiment: 91st Schrott Experimental Regiment
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"SIR! Are you sure this will work!?"
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

I have had it described multiple times as being a Sabot round.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Lone Wolf Sentinel Pilot




Grey Templar wrote:I have had it described multiple times as being a Sabot round.

Well a sabot round is very different than a simple high velocity round. At its simplest it is an APDS (Armour Piercing Discarding Sabot) round which is like a little shell housed in a can made out of a low density material that falls away after leaving the barrel, at its most complex it is more like an arrow in a can with the can falling off once it leaves the barrel. Either way I have never heard of the vanquisher being described as more than a simple high velocity AP shell.
   
 
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