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Made in ca
Stealthy Space Wolves Scout





New Brunswick, Canada

Just an off the top of my head question before I head off to work...this is concerning thunderwolf calvary mostly...here goes:

Can you charge the 12" even though you can tell you are more than 12" away?

 
   
Made in gb
Decrepit Dakkanaut






UK

Since no models are moved if a charge fails, then there's absolutely no point in declaring it.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Made in us
The Hive Mind





WillyBRags wrote:Just an off the top of my head question before I head off to work...this is concerning thunderwolf calvary mostly...here goes:

Can you charge the 12" even though you can tell you are more than 12" away?

You only move models if you are in charge range. So you can declare a charge, but don't gain anything from it.

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Made in gb
Servoarm Flailing Magos





You can measure the range of the charge and could theoretically benefit if you had other units you wanted to charge and wanted to know the range first.

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Made in ca
Stealthy Space Wolves Scout





New Brunswick, Canada

I was mostly wondering so I could make my twc fly across the table =p

 
   
Made in us
The Hive Mind





WillyBRags wrote:I was mostly wondering so I could make my twc fly across the table =p

But... You don't move on a failed charge.

Did you think you did? Did you even read the assault rules?

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Made in gb
Servoarm Flailing Magos





Maybe he got confused with Fantasy.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in au
Frenzied Berserker Terminator






I wish you could. It would make my assault armies so much better...

But no, you can't. Only some special units, like Jet Infantry and Eldar Jetbikes, may make an Assault move without actually declaring a charge (Rulebook, pp52-3).

This message was edited 1 time. Last update was at 2012/05/01 11:18:40


 
   
Made in gb
Regular Dakkanaut






Cheexsta wrote:I wish you could. It would make my assault armies so much better...

But no, you can't. Only some special units, like Jet Infantry and Eldar Jetbikes, may make an Assault move without actually declaring a charge (Rulebook, pp52-3).


Completely Correct. Hats off to you, Sir

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Made in ca
Stealthy Space Wolves Scout





New Brunswick, Canada

Was mostly wondering cause I seen a video and the twc flew across the table but never assaulted anything...was curious mostly...sorry

 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Can you provide the link?

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Made in ca
Stealthy Space Wolves Scout





New Brunswick, Canada

I'll dig around for it...see what I can find...it's been awhile

 
   
Made in au
[MOD]
Making Stuff






Under the couch

WillyBRags wrote:Was mostly wondering cause I seen a video and the twc flew across the table but never assaulted anything...was curious mostly...sorry

Were they making assault moves, or just Running?

 
   
Made in ca
Stealthy Space Wolves Scout





New Brunswick, Canada

maybe they just got lucky on their run rools...but I'm pretty sure he moved a full 12 inches...it was quite the gap...wasn't able to find the video...but I'll keep looking

 
   
Made in gb
Fresh-Faced New User




Things could be looking up for assault armies, if the leaked 6th rules don't change the point in question you'll move, then can run or assualt your move distance again regardless with no random D6 movement, my fiends and screamers have their fingers (claws/tails) crossed though i'm not sure how it's gonna work for the scremers considering jetbikes can't run - i don't have the leak just word from a friend who does.

But yes as it stands no movement on a failed charge
   
Made in us
Regular Dakkanaut




The rumor I heard is that they are getting rid of moving then assaulting and going more like fantasy where you declare a charge at the begining of the movement phase and go double your movement.
   
Made in us
The Hive Mind





How many fantasy units move 12"?

If they do that, they'll probably change movement rates.

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Made in gb
Decrepit Dakkanaut






UK

A lot; most cavalry can march 12-16" depending on their base movement values and barding; things with the Fly rule can march 20" if Flying too. Elven infantry can march 10", which isn't much less than 12", and even regular human infantry can potentially charge 16".

If you mean not marching, just normal movement, then none to my knowledge; the closest are fliers with 10".

This message was edited 1 time. Last update was at 2012/05/03 14:10:21


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Decrepit Dakkanaut




And seekers, theyre movement 10 basic from memory. Used to be 11...ah, slaanesh cult mounted seekers

You can get 10" from a nromal infantry unit, timewarp
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

bagtagger wrote:The rumor I heard is that they are getting rid of moving then assaulting and going more like fantasy where you declare a charge at the begining of the movement phase and go double your movement.


It would be heavily unfair on a game that revolves around shooting.
   
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GoDz BuZzSaW wrote:It would be heavily unfair on a game that revolves around shooting.

It's how it used to work in 40K...

You're still getting the same amount of movement for your assaulting unit. It just happens at a different time.


I would question the idea that 40K is a game that revolves around shooting. 2nd edition maybe... but the 3 editions since then have focused far more on close combat.


On the other hand, I wouldn't recommend anyone holds their breath waiting for the 'leaked' rules to actually kick in, either.

This message was edited 1 time. Last update was at 2012/05/03 20:30:04


 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Joey wrote:You can measure the range of the charge and could theoretically benefit if you had other units you wanted to charge and wanted to know the range first.


Oh lord, lets not dig this up again. . .

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Made in ie
Jovial Junkatrukk Driver





Angloland

WillyBRags wrote:Just an off the top of my head question before I head off to work...this is concerning thunderwolf calvary mostly...here goes:

Can you charge the 12" even though you can tell you are more than 12" away?


No point since if the charge fails the models dont move at all.
What you can do is declare RUN in shooting phase and move that extra 2D6 before charging next turn.

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Made in au
[MOD]
Making Stuff






Under the couch

Cavalry don't run 2D6.

 
   
Made in cy
Dakka Veteran





I think everyone is missing the point of his question. Yes, you can declare a charge, measure out 12" and then use that info as a pre-measure but be careful.

There's a right way and a wrong way to do this pre-measure.

The wrong way:
Lets say my infantry unit is 10" from an enemy unit. I know I'll fail but I declare the charge anyway. I take my tape and measure unit to unit and measure 10". Now I know my cavalry next to this unit can make it into combat. So I declare their assault next. This is cheating. Don't do this.

The right way:
My infantry unit is 10" from an enemy unit. I know I'll fail but I declare the charge anyway. I take my tape measure and measure 6". It's a lot easier for me now to judge that the enemy is less than double the distance away, so I now have a better idea that my cavalry unit next to this unit can make it's assault. I declare their assault next.

You see, I measured only the minimum distance to know if I could make it, and still gained a bit pre-measure, but my tape measure wasn't flying all over the place measuring everything unfairly. I only measured the exact distance I was allowed.
   
Made in us
Devious Space Marine dedicated to Tzeentch






Del Rio, Texas

Man I never though about this haha. I always used the 'memorize the distance between elbow and wrist and eyeball it but declaring a charge (and only measuring 6", not the full distance) is a much more precise way of getting good SA on the battlefield.
   
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Incorporating Wet-Blending






Glendale, AZ

Nemesor Dave wrote:I think everyone is missing the point of his question. Yes, you can declare a charge, measure out 12" and then use that info as a pre-measure but be careful.

There's a right way and a wrong way to do this pre-measure.

The wrong way:
Lets say my infantry unit is 10" from an enemy unit. I know I'll fail but I declare the charge anyway. I take my tape and measure unit to unit and measure 10". Now I know my cavalry next to this unit can make it into combat. So I declare their assault next. This is cheating. Don't do this.

The right way:
My infantry unit is 10" from an enemy unit. I know I'll fail but I declare the charge anyway. I take my tape measure and measure 6". It's a lot easier for me now to judge that the enemy is less than double the distance away, so I now have a better idea that my cavalry unit next to this unit can make it's assault. I declare their assault next.

You see, I measured only the minimum distance to know if I could make it, and still gained a bit pre-measure, but my tape measure wasn't flying all over the place measuring everything unfairly. I only measured the exact distance I was allowed.
Edit: I misread and was getting confused with Fantasy. It happens.

This message was edited 1 time. Last update was at 2012/05/05 19:33:36


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Trustworthy Shas'vre






Dorset, UK

insaniak wrote:
GoDz BuZzSaW wrote:It would be heavily unfair on a game that revolves around shooting.


I would question the idea that 40K is a game that revolves around shooting. 2nd edition maybe... but the 3 editions since then have focused far more on close combat.


I would not agree, most of the good armies now are those that dominate the shooting phase, IG, Dark Eldar and Space Wolves (although they do well in CC aswell) to name but a few
   
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GoDz BuZzSaW wrote:I would not agree, most of the good armies now are those that dominate the shooting phase, IG, Dark Eldar and Space Wolves (although they do well in CC aswell) to name but a few

And how much of that is due to people just not using enough terrain on their tables...?

 
   
Made in gb
Decrepit Dakkanaut




ND - and again you get measuring wrong....

You do not measure a 6" line out, as you are required to measure the distance between two units. Same as when you measure range for a gun, you measure to the unit you declare - you ont measure the range of the weapon, but the distance to the target. You measure a distance between two units by mesuring closest to closest models.

So what you said is cheating is actually the entirely, 100% correct way to do it.
   
 
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