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krodarklorr wrote: This really sucks. An army that was once renowned for how tough it's vehicles were never fields a single vehicle. That's sad.
Then again, GW nerfing the ghost ark further, putting open-topped on everything, making vehicles suck in general, and adding D-weapons everywhere that don't care about your AV is just making vehicles more and more worthless.
Particularly when the vehicle that gave us that reputation hasn't seen the table in 2 editions... (Aaron Aleong aside... he could win a war with a pacifist army.)
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
At a guess vehicles aren't selling well in general, outside of razorbacks and rhinos. Remember when they cost points and you would never see them? 8th ed can't come fast enough, this rule set is straight awful.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
Grimgold wrote: At a guess vehicles aren't selling well in general, outside of razorbacks and rhinos. Remember when they cost points and you would never see them? 8th ed can't come fast enough, this rule set is straight awful.
Yeah.
I even remember when 7th dropped, and I felt like my current strategy of AV13 spam became godly. 2 Ghost Arks, 2 A-barges, A CCB, 2 Flyers, and a Triarch Stalker.
Now, I shudder at the idea of running that list.
Automatically Appended Next Post: Also, as a side note, I'm getting ready for an Apoc game this weekend. What do you guys think of my list?
Spoiler:
Decurion Detachment
Reclamation Legion
Nemesor Zahndrekh
20x Warriors
20x Warriors
10x Immortals (Gauss) - Night Scythe
10x Immortals (Tesla)
skoffs wrote: Why not attach him to the Beamer Wraiths? They're the ones that could really do with PE in that list (rerolling those 1s into sweet sweet 6s)
I personally don't care for slingshotting around a model that only moves 6". I know that you "can" do it, but I prefer not to.
skoffs wrote: Why not attach him to the Beamer Wraiths? They're the ones that could really do with PE in that list (rerolling those 1s into sweet sweet 6s)
I personally don't care for slingshotting around a model that only moves 6". I know that you "can" do it, but I prefer not to.
It doesn't matter if you prefer NOT to, but it is a matter of what you SHOULD do. There's more mileage of conferring PE to the Wraiths on top of both wanting to be in melee, compared to there being no synergy with it being attached to the Destroyers.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
skoffs wrote: Why not attach him to the Beamer Wraiths? They're the ones that could really do with PE in that list (rerolling those 1s into sweet sweet 6s)
I personally don't care for slingshotting around a model that only moves 6". I know that you "can" do it, but I prefer not to.
It doesn't matter if you prefer NOT to, but it is a matter of what you SHOULD do. There's more mileage of conferring PE to the Wraiths on top of both wanting to be in melee, compared to there being no synergy with it being attached to the Destroyers.
Other than getting an additional 3 S5 AP3 shots that reroll everything?
He's already getting that by himself.
The other Destroyers are already doing 2 S5 AP3 shots that reroll everything by themselves, they don't need his help.
The Wraiths DESPERATELY want to have a way to get rerolls, as their guns AND their melee rely on getting sixes to do real damage.
At present the only way to reliably do so is to attach a Destroyer Lord to them to grant Preferred Enemy... but instead you want to attach him to a unit of Destroyers who already have Preferred Enemy?
...
seems like a real waste of potential.
skoffs wrote: Why not attach him to the Beamer Wraiths? They're the ones that could really do with PE in that list (rerolling those 1s into sweet sweet 6s)
I personally don't care for slingshotting around a model that only moves 6". I know that you "can" do it, but I prefer not to.
It doesn't matter if you prefer NOT to, but it is a matter of what you SHOULD do. There's more mileage of conferring PE to the Wraiths on top of both wanting to be in melee, compared to there being no synergy with it being attached to the Destroyers.
Other than getting an additional 3 S5 AP3 shots that reroll everything?
They already do that. A Destroyer Lord is literally wasted points in your scenario. Spring for the Warscythe and attach him to the Wraiths.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
oz of the north wrote: How would people recommend take out a riptide wing list with 7 riptides and max shielded VSG, with ITC rules.
I tried going against it and only won by getting the chariot rules wrong and luckily not going to turn 6.
By not playing against that list. It's really stupid and unless you're playing Apocalypse that person should feel bad for using it.
It was an ITC tournament, and yes I agree it was a annoying list. Just for future reference wanted to know how to handle a list like that.
I mean, it depends what you're playing. I wouldn't even consider trying to kill even half of the Riptides unless you have a dedicated Warscythe-laden Deathstar and some way to reliably get them around.
If you're just doing Decurion type stuff, just play to the objectives and charge them with whatever you can. Even Warriors will tie up a Riptide for the whole game since they suck in combat, and they're not shooting. Take objectives, you have more units/models than he does, and don't even try to do damage to the list.
Yup, tie everything good you can up, even if that means throwing Tomb Blades at Riptides.
You might be able to keep one of them free so all the rest of your army that's not engaged can shoot at it, thus whittling him down... slightly.
oz of the north wrote: How would people recommend take out a riptide wing list with 7 riptides and max shielded VSG, with ITC rules.
I tried going against it and only won by getting the chariot rules wrong and luckily not going to turn 6.
Unless it is kill purge the alien, go for points over kills. Bunker up and make the most out of turtleing
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
How would I beat that many rip tides, while they were asleep, with a stick, though in all fairness the opponents sportsmanship rating would be the first casualty.
Here is the crux of it, riptides aren't that great without the support, and we have precious little AP 2, so our first goal should always be to drop the pathfinders/marker light drones. Tomb Blades are fantastic at this. As for dropping the rip tides, we have two options to do it quickly, wraiths with beamers and heavy destroyers, preferably a mix of the two. The destroyers move in and out of LOS blocking terrain, and the wraiths charge straight at them. Tau can't handle wraiths, they are immune to all of their tricks save blind, so they have to drop what they are doing and focus the wraiths, or risk a disordered charge and loosing two of their riptides on turn 2. Still it's going to be an uphill battle with a TAC list,
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
Grimgold wrote: How would I beat that many rip tides, while they were asleep, with a stick, though in all fairness the opponents sportsmanship rating would be the first casualty.
Here is the crux of it, riptides aren't that great without the support, and we have precious little AP 2, so our first goal should always be to drop the pathfinders/marker light drones. Tomb Blades are fantastic at this. As for dropping the rip tides, we have two options to do it quickly, wraiths with beamers and heavy destroyers, preferably a mix of the two. The destroyers move in and out of LOS blocking terrain, and the wraiths charge straight at them. Tau can't handle wraiths, they are immune to all of their tricks save blind, so they have to drop what they are doing and focus the wraiths, or risk a disordered charge and loosing two of their riptides on turn 2. Still it's going to be an uphill battle with a TAC list,
Not really true anymore with the Riptide Wing, especially if he's also bringing the Riptides in units for Fire Team. They're almost always going to have BS4 or better, and can reroll their Nova Reactors as long as they're nearby for basically guaranteed better weapon profiles. And once per game each one gets to shoot twice in the shooting phase.
In the last 2 events I've gone to, I've played against Eldar with a Riptide Wing just tacked onto the list. They felt only marginally less effective as they do in a Tau list.
I don't have any problems going against Riptide spam with the list I run.
An Orikan Wraithstar with beamers and 4 'warscythes' (D Lord with warscythe, Lord with warscythe, Nemesor Zandrekh, Overlord with voidreaper, Orikan with chronoblade) runs the maximum amount of monster hunting tools available in the Necron codex and shrugs off what the Riptides put out.
I don't have much experience with prats, so I rarely think of them. They have AP 2, but they are short ranged, and since deep striking is problematic against the tau, you would have to close the distance without invul saves, which is pretty dicey vs ion cannons. I suppose if they tunnel the wraiths you have a chance, but a good tau player in the know about crons would give the wraiths their pound of flesh (cause he can't stop them), and kill the much more squishy prats. The other issue being the stalker is first blood waiting to happen, and he is half of what makes the judicator battalion worth taking.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
skoffs wrote: Our best AP2 guys are hobbled by having to drag along their super vulnerable spider-wagon every time they want to join a Decurion...
:/
Take them in night scythes since there is no question to them being able to fit now and disembark them. keep the stalker as far back as possible and just use his LOS re-roll ability when you can
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
skoffs wrote: Our best AP2 guys are hobbled by having to drag along their super vulnerable spider-wagon every time they want to join a Decurion...
:/
Take them in night scythes since there is no question to them being able to fit now and disembark them. keep the stalker as far back as possible and just use his LOS re-roll ability when you can
If you have to, you can put the Stalker in reserves. When he arrives from reserves is when you para-troop your Praets.