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1500pt Deatskullz Kan wall, will this list work?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Tough-as-Nails Ork Boy





here is my new list for my deathskullz army, thoughts? and i dont got points on them but it equals a perfect 1500pts

HQ:
Big Mek, KFF, bosspole
Big Mek, KFF

Units:
6 Killa kans, 2 KMB's, 2 Rokkits, 2 Grotzookas
2 Deff dreads, 4 skorchas, grots, armour
2 Deffkoptas, 2 twin-rokkits
20 Shoota boyz, 2 big shootas, nob, PK, bosspole, eavy nob
20 Slugga boyz, 2 big shootas, nob, PK, bosspole, eavy nob
12 Lootas
5 Burna boyz, 3 meks, 3 big shootas (2 fix kans and dreads)
1 Looted Wagons, boomgun, 2 big shoota, ard

 
   
Made in us
Executing Exarch





The Twilight Zone

I would drop the KMB's for rokkits. Orks have better ways of dealing with AP2.

The burna's seem out of place. The big mek's can fix the walkers if need be, but I would not worry about that too much. You already have riggers on the dreads, and an immobolized on the kans is a wreck. Fixing a weapon destroyed is not a big deal.

More lootas or kans is always good. I would drop the looted wagon for them.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Yellin' Yoof on a Scooter




Stillwater, MN

I agree that the Burnas aren't really necessary. I also HATE Looted Wagons (that scatter die just NEVER lands on hit for me ), they are over-costed and, for me at least, never earn their points back.

IMO the Deffkoptas should have Buzzsaws as well, makes them real tank killers .

The KMBs on the Kans would be better as Rokkits.

You don't really need the 'Eavy Armor on the Nobs, but you can have it. He should have a cover save from shooting and in CC you allocate wounds away from him.

I'd up the Lootas and Kan count if I could.
   
Made in us
Snivelling Workbot





Blacksburg, VA

Personally, I like to run all my kans with rokkits. Higher BS on those things means more hits on transports and armor. Grotzookas are awesome too, but all your boys are meant for taking out the infantry with their shootas. Just my preference, but I'd go all rokkits. The KMBs are too expensive to keep. I'd use the deffkoptas for first turn suicide runs to drop armor in the backfield. I'd also take all shoota boys, since they can do something while they march behind the kans. Burnas will be behind the kans I imagine, and flamer templates can't touch friendlies so they won't be useful IMO.

Those are all just my personal preferences as I am building my kan wall, but this looks like a pretty awesome list. I'm adding deff dreads to mine to see how they perform, I hope they do well for you! Happy krumpin'.
   
Made in mx
Flashy Flashgitz





If you have the points, mixing KMB and Rokkits is fine. The KMB isn't that much more expensive, and you move up from AP3 to AP2. That can make a difference, for 5 more points I think?

A lot of Kanwalls do all Rokkits. I like the mix.
   
Made in ca
Longtime Dakkanaut





Canada

Yup, I would just drop the burna squad and beef out your Boyz Mobz to 30 with 3 Big Shootaz.

I rarely ever fix a Kan or Dredd, since by T2 to T3 you will already be all over the enemy with the rest of your army.

 
   
Made in us
Stealthy Grot Snipa






New England

-Drop burnas for more walkers
-I would say shootas on both mobs.

   
Made in us
Tough-as-Nails Ork Boy





i always heard to have one group of slugga boyz to back up the dreads and one group of shootas to back up the kans. does that not work? and 6 kans and 2 dreads is enough for a wall right?

 
   
Made in ca
Flashy Flashgitz





I typically see Kanwalls use solely Shoota Boyz. And yes, 8 walkers is enough for a Kanwall.
   
 
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