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![[Post New]](/s/i/i.gif) 2012/05/04 06:51:31
Subject: DE 1750 - some help tweaking please
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Unfortunate Ungor
Durham, England
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Hi everyone
My list is generally geared towards a mid range shooty affair.
Baron
Archon wwp combat drugs agoniser
4 Incubi in a dakka venom (with archon)
10 warriors blaster, sc in raider with ff
10 warriors blaster, sc in raider with ff
10 wytches hekatrix w/ agoniser haywires in raider with ff
10 hellions helliarch w/venom blade – Baron goes here and they come out of the wwp
6 reavers 2heat lance – come out of wwp
Razorwing sc ff
Razorwing sc ff
Ravager ff
C and C is welcome but what I really want is a replacement to the archon and Incubi – I’ve played them like this for the last month or so and they haven’ t done anything but be lack lustre.
It will give me 283 points to play with and I’m not really sure what to do with them.
Cheers in advance
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![[Post New]](/s/i/i.gif) 2012/05/04 07:23:01
Subject: DE 1750 - some help tweaking please
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Fresh-Faced New User
Rotterdam, Netherlands
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I personally would add at least one more Ravager, even going so far as suggesting to take three at that level. Redundancy is key and trust me that at such a high pts value battle your Ravager will be targeted out.
Yeah it is horribly overdone but Blasterwielding Trueborn in a Venom is so good I never leave home without them.
Razorwings are great of course and it is all about whether you prefer the blasts or lances. There is a lot of Razorwing vs. Ravager debate but I think both are viable options. If you already have the models stick with them but be prepared to see that Ravager go down a lot especially as it is on the table alteady. For some reason Ravagers make people more nervous than the Razorwings. Probably because they are cheap fast moving lances...
You will loose Fleet and one wych weapon choice but adding a Haemonculus to a 9 model Wych squad with a Liquifier really helps boost them, not to mention the free pain token giving them FNP immediately thus improving survivability!
There is a lot you can add for those points instead of the Archon and Incubi and it really depends if you want more AF or AI. Heck maybe even add a duplicate Wych squad? They are great for tying down nasty CC units. It is really not a bad list as it is IMO, it is nicely balanced and the Baron makes Hellions feasible, except for the Incubi of course and the points sink Archon, they are good but at higher pts levels they just don't cut it and taking nine of them is way too expensive for what they can potentially do.
Edit-think I got everything now.
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This message was edited 2 times. Last update was at 2012/05/04 07:31:07
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![[Post New]](/s/i/i.gif) 2012/05/04 08:29:06
Subject: Re:DE 1750 - some help tweaking please
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Unfortunate Ungor
Durham, England
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Thanks for your input.
The wierd thing is I've tried putting out 2 ravagers and one razorwing before and the first thing to get taken down is the razorwing. Whatever I seem to put two out of tends to get ignored for the first turn!! Don't know why.
I was thinking of putting in another wytch squad but the blasterborn could be an option - what do you think of putting in some wracks with a heamy??
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![[Post New]](/s/i/i.gif) 2012/05/04 09:33:34
Subject: DE 1750 - some help tweaking please
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Fresh-Faced New User
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I would say ditch the portal (as soon as you drop it you're predictable, if it even gets into place), also give them more to shoot at T1 and spread their fire.
2 Ravagers, one R wing - keep it in reserve if you can't get it cover, but once it drops it's payload it's less of a target than Ravagers anyway so it's only T1 you need to worry about.
SC and Blaster on Warriors is a waste, make them squads of 5 in dakka venoms with just the blaster, take a bigger squad of incubi in a raider without the Archon and add another squad of Wyches - the Wych, Reaver and Hellion builds are perfect
This would give you 6 S Cannons, 11 lances (Ravagers, R wing and 3 raiders) and your heat lances, oh and the two blasters and haywire grenades, this should see you right  Plus the Baron is a Tank eatface who can always split when you get to the enemy lines
It's all on the field (possibly bar R wing) T1 so good fire saturation, more troops, more Anti-tank, Same amount of S Cannons and very little tweaking
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![[Post New]](/s/i/i.gif) 2012/05/04 10:01:50
Subject: Re:DE 1750 - some help tweaking please
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Unfortunate Ungor
Durham, England
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Cheers for that - I like this alot. You think 10 incubi?? I'll give them a playtest. Is it worth getting a klaivex with the bloodstone - I like the fluff that goes with it Automatically Appended Next Post: so -
Baron
10 incubi (pos Klaivex with bloodstone for fun)
Raider with ff
5 warriors Blaster dakka venom
5 warriors balster dakka venom
5 warrriors blaster dakka venom
10 wytches hek agoniser haywires and raider w ff
10 hellions helliarch with vb
6 reavers 2x HL
ravager ff
ravager ff
razorwing ff sc
Total 1741 from memory??
cool
me likes a lot
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This message was edited 1 time. Last update was at 2012/05/04 10:13:19
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![[Post New]](/s/i/i.gif) 2012/05/04 14:07:14
Subject: Re:DE 1750 - some help tweaking please
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Fresh-Faced New User
Rotterdam, Netherlands
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shadowseer wrote:
The wierd thing is I've tried putting out 2 ravagers and one razorwing before and the first thing to get taken down is the razorwing. Whatever I seem to put two out of tends to get ignored for the first turn!! Don't know why.
I was thinking of putting in another wytch squad but the blasterborn could be an option - what do you think of putting in some wracks with a heamy??
Well to be honest I would also go for the single scary thing-kill but ignoring two scarier things...eh. Ah well you just cannot predict some opponents.
Heamys and wracks can be cool but not as a single addition. When you see builds with them people usually go all out with them or leave them altogether. Their synergy might be good combined with more wyches and your other cc units.
Like the new list but I would first try and see if Incubi really work for you. I think they are cool models and great infantry killers but costly, pts I'd rather spend elsewhere. Just playtest if you can and see if it works out.
Just make sure they are worth their points and kill plenty of stuff!
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![[Post New]](/s/i/i.gif) 2012/05/04 21:57:20
Subject: DE 1750 - some help tweaking please
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Fresh-Faced New User
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Around 7-8 Incubi is enough, but if you have points spare 10 is not a bad thing, the Klaivex is nice if only for the I6 and Ld9, but the updgrades really aren't up to much - the main problem with the bloodstone is twofold, one, you'll usually be fleeting so you'll rarely use it, two, if you wipe some models the opponent will take them out from the front of the squad to try and get you out of charge range.
DE are a shooty list, no questions, but it is nice to have a strong counter charge unit if things get a bit close for comfort, I think they compliment any list well, but playtest and see what you think, if they're not for you, take more reavers or more wyches in the same builds as your current units
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![[Post New]](/s/i/i.gif) 2012/05/06 16:23:04
Subject: Re:DE 1750 - some help tweaking please
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Unfortunate Ungor
Durham, England
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Cheers for the input guys
I have a game this thursday against some nids - will have to see how the incubi pan out. If not I like the idea of more reavers
Thanks again
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