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Made in au
Longtime Dakkanaut





Australia

Ok, this is not really an army list yet......but I am interested in doing a Necron Army that is, wait for it, PURELY FLUFFY. So I know some parts will be grossly uncompetitive, but I like the idea and the modelling idea.

So here is what I need, I want 3 C'Tan shards in the Army, they will all be shards of the Deceiver, if you don't know this guy he is a manipulator on a level with Tzeentch.

SO. What I need from my fellow Dakka community is what powers for the three shards most fit his profile of a schemer and manipulator?

I have the first one:

Mephet’Ran ‘The Messenger’ C’Tan Shard - Grand Illusion, Swarm of Spirit Dust [Named for the Necrontyr name for him]
The Jackal God C’Tan Shard - Time's Arrow, Sentient Singularity
The Deceiver C’Tan Shard - Transdimensional Thunderbolt, Writhing Worldscape

What do people think of those powers representing the Deceiver?

Also, how should I support them with troops? I was thinking fluff wise that these three shards got loose of their prison and have begun to work in concert. They have moved to a dormant tomb world and begun to co-opt it before it awakens. Therefore I was thinking a lot of early risers, Spyders, Scarabs and Wraiths.

Any constructive comments or suggestions?

Thanks for reading a long winded partially thought out idea.

Oh, modelling wise I want to get 3 deceiver models and cut the left half off one, the right half off the next and a small bit of the left and right of the final one and greenstuff/resin it to look like the three parts are trying to form a single solid.

   
Made in gb
Lord of the Fleet






London

Surely the Deceiver would have Grand Illusion as his main power, it being similar to his actual power from the previous codex?
   
Made in mx
Flashy Flashgitz





It's a cool idea and I like it.

While staying within the fluff, do you want each of the Shards to be balanced in power, or have some that specialize with just aggressive/defensive/passive powers?

If you want to do the former, then you should include a power attack ability on each one. Something like the Transdimensional thunderbolt seem like a pretty standard c'tan ability.

With regards to units, you could really take anything you want and just say they are under the sway of the Deciever's will. Of course, the lower level intelligence units like Necron Warriors would be most easily manipulated...and I'd say the IC's are likely smart enough to recognize the difference.

   
Made in us
Fresh-Faced New User




Well in the new codex they explain that the destroyer lords only wish for the destruction of all things. So, with that in mind perhaps a Destroyer Lord would be most easily swayed by them and army list wise he works well with wraith. :-D sounds like a cool idea and I totally support this type of thing.



P.S. A scarab farm list is a viable tournament winner and it fits your early raiser theme.
   
Made in au
Longtime Dakkanaut





Australia

Thanks for the feedback and the support. I probably would like the Shards specialise, one aggressive, one defensive and one passive. Feels better having them different aspects of the whole rather than all kind of the same.

I also think the Destroyer Lord is a great idea as well. It wouldn't really care who it worked for just the opportunity to destroy.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment & 7th Abhuman Detachment, 17th Tullarium “Immovables” + Remnant of the 6th Tullarium Rifles “The Lucky Few”; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Order; Bretonnian - Vain Quest for the Grail; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor; Beastmen - Harvesters of Morrslieb; 
   
Made in us
Regular Dakkanaut







It is an interesting idea to have three shards as all elite choices. I have been thinking about using shards to support my Imotekh Wraithwing. They provide more targets for weapons that insta-kill wraiths, because T7 is otherwise very hard to scratch. Also, they ignore terrain just like wraiths do. The problem is they are a bit slow and they are >200 pts each with upgrades, so very little is left for anything else in the list. Still, this is worth spending some time designing.

In terms of abilities, I'd configure them in the following way

Mob sweeper with gaze of death and pyre shards
Tank hunter with entropic touch and lord of fire
Strategic asset with writhing worldscape and grand illusion

The first two move forward behind the wraiths and engage their respective targets. The third one hangs back or guards an objective.

There is a certain surprise factor for the opponent, especially if they are not familiar with the codex, but competitiveness remains to be determined.

Regarding fluff, the old c'tan would likely not work together, while the new ones seem more of semi-conscious echo of former glory. So, none are particularly suitable fluff for this list. But hey, it is a game.

5k 5k 6k
 
   
Made in au
Longtime Dakkanaut





Australia

Thanks for the input Necrontyr40k, however I don't propose three different C'Tan Shards, but three Shards of the same C'Tan entity. ie. 3 Deceiver Shards or 3 Nightbringer Shards

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment & 7th Abhuman Detachment, 17th Tullarium “Immovables” + Remnant of the 6th Tullarium Rifles “The Lucky Few”; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Order; Bretonnian - Vain Quest for the Grail; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor; Beastmen - Harvesters of Morrslieb; 
   
Made in jp
Proud Triarch Praetorian





Mephet’Ran ‘The Messenger’ C’Tan Shard - Grand Illusion, Swarm of Spirit Dust [Named for the Necrontyr name for him]
The Jackal God C’Tan Shard - Time's Arrow, Sentient Singularity
The Deceiver C’Tan Shard - Transdimensional Thunderbolt, Writhing Worldscape
I realize you're trying to keep this more in line with the fluff than with tactics, but you should consider sticking Writhing Worldscape and Swarm of Spirit Dust on the same C'tan shard (you normally want to keep Writhing Worldscape around as long as possible).
...
However, you don't have anyone/anything that will be able to combo with Writhing Worldscape (Orikan, Harbingers of Transmogrification), so really, it might not matter.

But an army of reduced sentience (Wraiths, Scarabs, Spyders, Warriors), lead by a Destroyer Lord (or two)?

I like this thing.

This message was edited 1 time. Last update was at 2012/05/05 15:14:59


 
   
Made in us
Fresh-Faced New User




Also tomb blades are warriors on "bikes" so i would say they fit also with the easily controlled theme. I believe the scythes are also piloted by warriors.
   
Made in au
Longtime Dakkanaut





Australia

Ok, thanks for your help guys. So onto a list.....

I am not sure how competitive it is, but I usually play socially so I am not fussed at all, but any thoughts would be welcomed.....

Destroyer Lord - Resurrection Orb, Mindshackle Scarabs

Mephet’Ran ‘The Messenger’ C’Tan Shard - Grand Illusion, Writhing Worldscape
The Jackal God C’Tan Shard - Sentient Singularity,Transdimensional Thunderbolt
The Deceiver C’Tan Shard - Swarm of Spirit Dust, Time’s Arrow

Necron Warriors - 10
Necron Warriors - 10
Necron Warriors - 10

Canoptek Wraiths - 4 Wraiths with Whip Coils
Canoptek Scarabs - 5 Bases
Necron Destroyers - 5 Destroyers, 2 Heavy Destroyers

Canoptek Spyder -
Canoptek Spyder -
Canoptek Spyder - Twin-Linked Particle Beamer

The Lord will run with the Wraiths, the Spyders will spawn scarabs and everything else will just try to hang around and be a nuisance.
   
 
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