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![[Post New]](/s/i/i.gif) 2012/05/04 18:49:37
Subject: Necrons 1750
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Freaky Flayed One
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imotekh 225
3 lords warscythe, res orb, mss 270 (90 ea.)
c'tan entropic touch, spirit dust 215
20 warriors 260
10 immortals 170
10 immortals tesla 170
6 wraiths 3 whip coils 1 particle caster 245
7 scarabs 105
6 scarabs 90
total 1750
There is a tournament coming up next week and i thought this list would be fun and was wondering what you guys think of it. I appreciate any feedback you can give. Thanks!
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![[Post New]](/s/i/i.gif) 2012/05/05 00:23:39
Subject: Re:Necrons 1750
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Fresh-Faced New User
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why no Teks? you could use some longer range weapons with some heavier fire power also. unless of course you have a good strategy.
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![[Post New]](/s/i/i.gif) 2012/05/05 00:34:58
Subject: Necrons 1750
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Regular Dakkanaut
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The one thing you seem to be missing is anti-tank. The scarabs are great in this role, but leave you very lacking in range. At 1750, most armies can take some nasty long range stuff.
The other confusing thing is your chosen court. Necron Lords with Warscythes are generally pretty combaty. Now either you plan on keeping them in one unit together, (but then why 3 rez orbs?) or you're going to put them in with your warriors/immortals. Ideally you don't want your immortals getting into combat at all, so the warscythe seems like a bit of a waste. Some crypteks might be better suited to sitting with the Immortals, sitting back shooting things.
Take all my advice with a grain of sand, I am a new player (and completely new at necrons) and I too am trying to write a nicely competitive list with them. Other's input will be more valuable.
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![[Post New]](/s/i/i.gif) 2012/05/05 01:10:39
Subject: Necrons 1750
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Entropic Touch on you c'tan seems like a waste, he doesn't get the number of attacks that your scarabs can, leave that to them. Any vehicle it hits is probably getting popped anyway, or at least taking damage from the strength 7 +2d6 for a monsterous creature.
I'd say take gaze of death for horde armies, or thunderbolt for some ranged heavy-hitting, or at least pyreshards, they do a number via number of hits.
I also agree with what was said above, you lack and meaningful anti-armor, baring lots of good rolls with immotehk, the scarabs or c'tan
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2012/05/05 02:43:14
Subject: Re:Necrons 1750
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Regular Dakkanaut
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I think it is ironic to say in the same post that entropic touch is a bad idea and then accuse him of not having enough anti-tank.
The shard will get 5 attacks on the charge, but if the vehicle moved only 1-2 will actually connect. With entropic touch, and 7+2d6, that is 1-2 pens against most vehicles. Without entropic touch, it is likely but still iffy, especially against AV12 and above. Taking into account entropic touch is just 10 pts, I think it is a good idea to take it. In a list with 20 flayers and 20 blasters/tesla, he has plenty of ways to deal with hordes. Besides, the shard's autodestruct is free anti-horde weapon already. Automatically Appended Next Post: My guess is the lords are a deterrent against squads assaulting the warriors and immortals and winning by too many wounds leading to sweeps. IMO they are a better upgrade than a cryptek because of it.
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This message was edited 1 time. Last update was at 2012/05/05 02:45:34
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![[Post New]](/s/i/i.gif) 2012/05/05 04:39:30
Subject: Necrons 1750
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Freaky Flayed One
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the reason i dont have much heavy ranged shooting is that i was thinking imotekh was going to impare them too much. Putting a lot of points into weapons that wont be able to fire the first couple turns seemed like a waste to me.
the reason for the lords is as stated above, but i guess i don't need the res orbs..
i originally put entropic strike on the ctan thinking that stealth gave outflanking but i was mistaken as my friend explained to me today.
I took out 2 scarab bases, the res orbs, and replaced the ctans abilites with gaze of death and pyreshards. I added a doomsday ark and the total is 1750 again. How does that sound?
Also i forgot to mention i exchanged the 20 warriors for 10 immortals
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This message was edited 1 time. Last update was at 2012/05/05 16:19:33
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![[Post New]](/s/i/i.gif) 2012/05/05 15:27:42
Subject: Necrons 1750
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Proud Triarch Praetorian
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One thing I have learned from playing Necrons: do NOT count on Imotekh. He's fickle, ESPECIALLY if you're not planning on taking a Harbinger of Eternity with Chronometron with you. (you'd probably only get two or three turns of night fight with out one. You might as well just take a couple of Harbingers of Destruction with Solar Pulses instead of the Storm Lord, in that case, so you'll at least be able to see on your turn). mjo2892 wrote:I added a doomsday ark and the total is 1750 again. How does that sound?
... Doomsday Ark? Did you forget you won't be able to see anything because night fight will be in affect? Besides, having just one will paint a giant bullseye on it, so don't count on keeping it for long. (well, at least it will draw attention away from your C'an shard? ... for a turn) A better use of points might actually be the Doom Scythe. At least it doesn't care about night fight to fire. You just fly it over, lay down a strip of death, and let fate decide what is to become of it afterward. Probably last as long as the Ark, but will at least be guaranteed to hit something (and with S10 AP1, there's a damn good chance whatever that thing was, it's probably going to be dead afterards)
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This message was edited 2 times. Last update was at 2012/05/05 15:38:41
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![[Post New]](/s/i/i.gif) 2012/05/05 16:13:17
Subject: Necrons 1750
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Freaky Flayed One
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they said i need more ranged firepower so i added the doomsday ark. I understand that imotekh is going to hurt the shooting of any long ranged anti tank firepower. How do i use the doomscythe? it can fire if i move 12 inches, so i flat it out straight at them turn 1 then move and fire turn 2 hoping it hasnt been decimated?
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![[Post New]](/s/i/i.gif) 2012/05/05 16:24:00
Subject: Necrons 1750
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Devious Space Marine dedicated to Tzeentch
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So I had played a lot against old crons and I have played the new ones too, but why no Monoliths in new-dex armies?
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![[Post New]](/s/i/i.gif) 2012/05/05 16:44:56
Subject: Necrons 1750
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Proud Triarch Praetorian
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Unfortunately, I believe the Doom Scythe can't flat out (which, for it, would be 24 inches) and still fire it's big gun (expect this to change next month when the "flier" rules get inducted into 40k's rules). So yes, the max it cam move and shoot is 12 inches. However, it can fire it's beam anywhere from 12 inches, and the beam is 3D6 inches in length. ... so effectively, this thing has a MINIMUM threat range of 27 inches (up to 42 inches if you manage three 6s... but let's just say he average is going to be around 36-ish). I dare say, with the right deployment, that can often get you up in their sh*t in turn one. But you have to play the aggressively. They're only AV11, so just keep it in mind that these thing will probably not see a second turn. Draw that S10 AP1 line over a parking lot, and you will have made it all worth it, though. Alternatively, you can reserve it and deep-strike + fire, but that's not normally as effective. Automatically Appended Next Post: Ixidor13 wrote:So I had played a lot against old crons and I have played the new ones too, but why no Monoliths in new-dex armies?
Monoliths got nerfed. They're not BAD, per se, it's just... there are better things available, now (Annihilation Barge)
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This message was edited 2 times. Last update was at 2012/05/05 16:48:11
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![[Post New]](/s/i/i.gif) 2012/05/06 03:43:18
Subject: Necrons 1750
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Tail-spinning Tomb Blade Pilot
Texas
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mjo2892 wrote:they said i need more ranged firepower so i added the doomsday ark. I understand that imotekh is going to hurt the shooting of any long ranged anti tank firepower. How do i use the doomscythe? it can fire if i move 12 inches, so i flat it out straight at them turn 1 then move and fire turn 2 hoping it hasnt been decimated?
That's exactly right, it can approach flat out (supersonic == 36") and get a cover save, then next turn it can move cruising speed (12") and fire all its weapons - it has a death ray "reach" of 12" move + 12" initial target point + 10.5" (average 3d6 roll) == 34.5", so it can stop out of night-fight range and move + fire next turn.
Your initial list wasn't bad, actually. Some of the objections are assuming a firing environment that's just not there in an Imotekh list unless some idiot is waving around a flashlight on the other team. (There's always one, though.)  Your main problem here is that you're building a 1750 list with Imotekh, which is doable but challenging, and then you're dodging some of the best troop choices. Though yours aren't bad overall.
Dude - you need a CCB Overlord for your second HQ. It really doesn't matter what else you take, they're sooo good.
After that, it's about tactics. What you want to do. A straight CC night-fight list will work here, which is almost what you've got.
The C'Tan + Imotekh at this point level is a twist, but not unworkable.
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![[Post New]](/s/i/i.gif) 2012/05/06 07:18:41
Subject: Necrons 1750
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Longtime Dakkanaut
Indiana
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I think imotek is designed for a more close combat orientated list as his lightning strikes on your turn meaning you have to have night fight in effect then, so I would go almost all out one or the other, possibly work in some closer range shooting if you are designing your list around closing with the enemy, that in my mind means basically a canoptek list, few warriors/immortals for scoring. Since it is going to be night fight you dont need to worry as much about these units since they will be staying in your back field out of range for long enough that your opponent will need to worry about the stuff that is closer at that period in time,
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![[Post New]](/s/i/i.gif) 2012/05/06 07:48:34
Subject: Necrons 1750
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Tail-spinning Tomb Blade Pilot
New York, USA
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Agreed^ And Monoliths got nerfed but are still good, but not for 200 pts, for that we should have the particle whip being heavy, deep strike guidance systems or some kind of melta resistance. Automatically Appended Next Post: Agreed^ And Monoliths got nerfed but are still good, but not for 200 pts, for that we should have the particle whip being heavy, deep strike guidance systems or some kind of melta resistance.
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This message was edited 1 time. Last update was at 2012/05/06 07:48:40
"Surrender and Die."
"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood
W-L-D
6-1-3 |
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![[Post New]](/s/i/i.gif) 2012/05/06 07:58:08
Subject: Necrons 1750
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Proud Triarch Praetorian
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Exalted Pariah wrote:Agreed^ And Monoliths got nerfed but are still good, but not for 200 pts, for that we should have the particle whip being heavy, deep strike guidance systems or some kind of melta resistance.
They're probably saving that for the new Apocalypse formations in IA12.
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![[Post New]](/s/i/i.gif) 2012/05/06 08:00:23
Subject: Necrons 1750
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Freaky Flayed One
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what if i take out the lords and bring down the immortal count to 3 groups of five and one group of 10 (with imotekh and gauss) instead of 3 groups of 10 in order to take a ccb overlord with sempiternal weave, mss and warscythe, add a chronometron to imotekh's group, keep the doom scythe (cause it sounds awesome) and put in 1 scarab base. It comes out to 1750 once again. The list would look like this:
imotekh 225
overlord ccb mss sempiternal weave warscythe 210
eternity cryptek crono 40
ctan pyreshards gaze 250
10 immortals (gauss with imotekh and crono) 170
5 immortals 85
5 immortals 85
5 immortals 85
6 wraiths 3 coils 1 caster 245
6 scarabs 90
6 scarabs 90
doom scythe 175
total 1750
btw what gun do you guys suggest taking with a ccb?
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This message was edited 1 time. Last update was at 2012/05/06 08:03:28
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![[Post New]](/s/i/i.gif) 2012/05/06 08:30:40
Subject: Necrons 1750
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Proud Triarch Praetorian
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mjo2892 wrote:what if i take out the lords and bring down the immortal count to 3 groups of five and one group of 10 (with imotekh and gauss) instead of 3 groups of 10 in order to take a ccb overlord with sempiternal weave, mss and warscythe, add a chronometron to imotekh's group, keep the doom scythe (cause it sounds awesome) and put in 1 scarab base. It comes out to 1750 once again. The list would look like this:
imotekh 225
overlord ccb mss sempiternal weave warscythe 210
eternity cryptek crono 40
ctan pyreshards gaze 250
10 immortals (gauss with imotekh and crono) 170
5 immortals 85
5 immortals 85
5 immortals 85
6 wraiths 3 coils 1 caster 245
6 scarabs 90
6 scarabs 90
doom scythe 175
total 1750
btw what gun do you guys suggest taking with a ccb?
The Command Barge is normally okay with a Gauss Cannon (good for extra AP punch sometimes).
It seems if you're running Imotekh & Scarabs, Spyders should be in the list, too... but maybe I'm just too used to seeing Scarab Farm builds (besides, the only way to add them would be to drop the C'tan, and you're kinda using this as an experiment to see how he does with this set up... so hold off on changing that).
Though if you're going to take Doom Scythes, it's usually recommended to take two. One is just too much of a threat, so will be immediately targeted by everything on the board (which works well as a distractionary tactic, actually, thus keeping your other things alive).
Perhaps if you added one, as well as a Lord with ResOrb and Warscythe for Imotekh's unit, you could bump this up to an interesting 2000 point army?
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![[Post New]](/s/i/i.gif) 2012/05/06 11:25:01
Subject: Re:Necrons 1750
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Tail-spinning Tomb Blade Pilot
Texas
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That's not bad.
Keep the DoomScythe back. Play defense with him, he can shoot into melee and his range is fine for nighttime.
The only glaring problem I see now is a mobility issue with the objective holding troops. But to fix that you'd have to give up something else. Cheapest fix is to flat-out drop a 5-main immortal unit and kit the other two out with a VoD despairtek. (Don't have my codex here, but the points are close.) edit: DON'T GO DO THAT! We're just kicking around ideas, walking to your objectives can work fine, and the reason you've got so much pop is that you don't have "frills" in this list.
This is then a very interesting list. Lots of high scare items (CCB, C'Tan, DoomScythe) that you don't normally bump into. Not a lot of "mass".
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This message was edited 1 time. Last update was at 2012/05/06 11:37:52
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![[Post New]](/s/i/i.gif) 2012/05/06 14:57:25
Subject: Necrons 1750
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Freaky Flayed One
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First i need to have a 1750 army so i can't take another doom scythe
Second, how many troops choices should i have in a 1750 i am used to playing 1500 where 3 for necrons is perfect. I was just thinking in a 1750 game they would be able to blow them away fairly easily with 3 so i put 4 smaller ones. i was thinking that firing at the troops would be the last thing they fire at, and also that the night fighting was going to make it so they can't/don't want to anyway. The smaller immortal squads aren't for fighting (they can but too risky), thats what the imotekh unit is for.
i didn't think my troops really needed the mobility if the rest of my army was doing most of the fighting.
and i don't want to add spyders lol they don't do enough for me
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![[Post New]](/s/i/i.gif) 2012/05/06 15:43:29
Subject: Re:Necrons 1750
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Tail-spinning Tomb Blade Pilot
Texas
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The troop thing is tricky. You're thinking right, though - the rest of your army does the fighting, and draws the fire. And it's certainly mobile enough.
The problem comes in when you hange back letting your mobile CC elements fight, then in the last couple turns have to go get an objective with a "troop" type unit. (Well, the other problem could be if your opponent decides to prioritize fire on your troops, but that's actually pretty hard with a night-fight CC list, when they try to attack your other guys are right there and jump them.)
re: Spyders - I'd suggest spyders, but you've got a "different" list. We shouldn't all have the same list. That's just dull. Spyders give an Imotekh list a lot of synergy, though. It's a long topic.
Good luck with your game. Let us know how you do.
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![[Post New]](/s/i/i.gif) 2012/05/06 16:20:19
Subject: Necrons 1750
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Proud Triarch Praetorian
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mjo2892 wrote:First i need to have a 1750 army so i can't take another doom scythe.
Well, I say play the army as it is now and see how it does.
If the C'tan doesn't end up working out, you'll have no problem finding things to replace him with!
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![[Post New]](/s/i/i.gif) 2012/05/06 17:13:55
Subject: Necrons 1750
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Longtime Dakkanaut
Indiana
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Just remember you only need one objective to win, now how you go about that is up to you.
Now I recommend playing it safe with more than the min two(since they are a priority for your opponent to kill
I am curious what role you have for the c'tan, could you elaborate on your thought process for him? Just so i understand the upgrade selections
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![[Post New]](/s/i/i.gif) 2012/05/06 18:03:25
Subject: Necrons 1750
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Freaky Flayed One
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The ctan's abilities are purely from suggestions. They said get a shooting attack so he can do something while closing in and i didn't want to get thunderbolt because it will be shot like 2-3 times the whole game unless i don't assault. Gaze of death just makes him even more scary in combat. If your asking how i am going to play him, I don't know. I don't have much experience with big beefy dudes like that and it will probably take me a few games to actually use him "correctly". Honestly, the biggest reason i'm running him is i love the nightbringer's model (this will give me an excuse to buy him XD).
In what way do spyders have synergy with imotekh lists? The fact the can sit there and crap out scarabs without being attacked?
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![[Post New]](/s/i/i.gif) 2012/05/06 22:08:23
Subject: Re:Necrons 1750
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Fresh-Faced New User
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At 1750 I like to use something like this
HQ
Overlord with Phaeron, Warscythe, Res orb
Court
4 harbingers of Destruction with 1 solar pulse
1 harbinger of transmogrification with harp of dissonance
Overlord with Warscythe, Catacomb Command Barge
court
Lord with Warscythe, Res orb
Troops
10 immortals with Tesla carbines
10 immortals with Gauss Blasters
10 warriors with Ghost Ark
Fast
3 wraiths 2 with Whip coils
5 scarabs
5 scarabs
Heavy
3 Annihilation Barges
1750 on the dot
the overlord on foot gos with the Gauss immortals
the CCB flys around killing tanks or small squads (no cover saves)
i dont deploy the warriors into the ghost ark instead i walk the 5 Crypteks into the Ark
the lord gos with the other immortals
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![[Post New]](/s/i/i.gif) 2012/05/07 03:38:02
Subject: Necrons 1750
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Proud Triarch Praetorian
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mjo2892 wrote:If your asking how i am going to play him, I don't know.
... that, uh... that doesn't bode well.
(these guys aren't very effective if you don't have a clear reason for bringing them from the start. Often, you've gotta build the whole army around a tactic that centers on them, to make them worth it... well, from my own experience, anyway.)
mjo2892 wrote:In what way do spyders have synergy with imotekh lists? The fact the can sit there and crap out scarabs without being attacked? YES.
(if your opponent's guns can't see them, they'll be able to poop out tons of Scarabs unmolested. By the third turn, you'd have a metric sh*t ton of the little buggers... and by that time, there's nothing anyone will be ale to do to stop the metal tide). Automatically Appended Next Post: Also, Me223 wrote:At 1750 I like to use something like this
HQ
Overlord with Phaeron, Warscythe, Res orb
Court
4 harbingers of Destruction with 1 solar pulse
1 harbinger of transmogrification with harp of dissonance
Overlord with Warscythe, Catacomb Command Barge
court
Lord with Warscythe, Res orb
Troops
10 immortals with Tesla carbines
10 immortals with Gauss Blasters
10 warriors with Ghost Ark
Fast
3 wraiths 2 with Whip coils
5 scarabs
5 scarabs
Heavy
3 Annihilation Barges
1750 on the dot
the overlord on foot gos with the Gauss immortals
the CCB flys around killing tanks or small squads (no cover saves)
i dont deploy the warriors into the ghost ark instead i walk the 5 Crypteks into the Ark
the lord gos with the other immortals
There's things about this that don't make too much sense... why wouldn't you take 2 Solar Pulses?
Also, 3 Wraiths don't ever seem to do much of anything.
Why don't you drop the Warriors down to 5, and each Immortal squad down to 9? That way you'd be able to afford a second Solar Pulse (and you should really be splitting your Crypteks up, too. Putting them all together is wasted target acquisition opportunities) and 2 more Wraiths (one with Whip Coils, one with a Particle Caster).
If there was some way to fit Mindshackle Scarabs onto your foot Lord/Overlord, there are many people who will vouch for their viability. Maybe drop a couple Scarabs and combine the remaining ones into one big unit? (I really don't trust Scarabs in units with less than 7 bases. It's just too easy to have them wiped out with one round of shooting).
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This message was edited 1 time. Last update was at 2012/05/07 03:51:14
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![[Post New]](/s/i/i.gif) 2012/05/07 03:58:08
Subject: Necrons 1750
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Tail-spinning Tomb Blade Pilot
New York, USA
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Use the C'tan to kill/tie up his second strongest unit, NOT his deathstar. The C'tan is a fire magnet and is safest in melee(especially with Gaze) so dont leave him in the open for long, deathstarts CAN kill him so go for easier prey. Unless you want him to tie up the deathstar for a few turns.
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"Surrender and Die."
"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood
W-L-D
6-1-3 |
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