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Made in us
Cultist of Nurgle with Open Sores





Looking to get feedback on two different themed lists. Let me know what is good/bad about each one and which one feels more right for Catachans.

-List 1-
CCS: 2 Snipers, Lascannon, Vox + Astropath
115pts

PBS +4 psykers (planning to do them as special forces psy-ops guys as opposed to actual psykers. I figure the template/ morale attacks would be perfect)
100pts
PBS +4 psykers
100pts
Marbo- Mandatory for Catachans I think

Platoon 1
PCS: 2 grenades, Autocannon, Vox
55pts
Infantry Squad: flamer, Melta grenades, Vox
65pts
Infantry Squad: flamer
55pts
Heavy Weapons Team x3 Autocannons
75pts
Heavy Weapons Team x3 Lascannons
105pts

Platoon 2
PCS: 2 grenades, Autocannon, Vox
55pts
Infantry Squad: flamer, Melta grenades, Vox
65pts
Infantry Squad: flamer
55pts
Heavy Weapons Team x3 Autocannons
75pts
Heavy Weapons Team x3 Lascannons
105pts

Penal Squad 1
80pts
Penal Squad 2
80pts

x3 Autocannon Sentinels w/ Search lights
123pts
x3 Autocannon Sentinels w/ Search lights
123pts

1496pts Total

-List 2-

CCS: 2 Snipers, Lascannon, Vox + Astropath
115pts

PBS +4 psykers
100pts
PBS +4 psykers
100pts
Marbo
65pts

Penal Squad 1
80pts
Penal Squad 2
80pts
Penal Squad 3
80pts
Penal Squad 4
80pts
Penal Squad 5
80pts
Penal Squad 6
80pts

x3 Autocannon Sentinels w/ Search lights
123pts
x3 Autocannon Sentinels w/ Search lights
123pts
x3 Multi-laser Sentinels w/ Search lights
108pts

Medusa w/ Breacher Shells
140pts
Medusa w/ Breacher Shells
140pts

1494pts Total

Thoughts?

This message was edited 1 time. Last update was at 2012/05/06 00:40:02


 
   
Made in us
Regular Dakkanaut



Detroit, Michigan, US

Your CCS can't have two special weapons, a heavy weapon and a vox. The vox takes up a speical weapons slot. Same goes with your PCS. You need someone who's not part of a heavy weapons team or carrying a special weapon.

"A good soldier obeys without question.
A good officer commands without doubt."

-Sergeant Lukas Bastonne  
   
Made in us
Cultist of Nurgle with Open Sores





TheLordOfSins wrote:Your CCS can't have two special weapons, a heavy weapon and a vox. The vox takes up a speical weapons slot. Same goes with your PCS. You need someone who's not part of a heavy weapons team or carrying a special weapon.


Hmm, did not know that. Thought you could reasonably operate a radio and a rifle at the same time. So what would you say is more important? My first guess is to drop a special and keep the vox, but maybe the vox isn't as universally important as I think it is?
   
Made in us
Regular Dakkanaut



Detroit, Michigan, US

The vox helps, but with a large force like that it's not overly needed and starts getting expensive after awhile.
I personally would stick with the special weapons, you still can issue orders just not as successfully without the vox.

"A good soldier obeys without question.
A good officer commands without doubt."

-Sergeant Lukas Bastonne  
   
Made in ca
Regular Dakkanaut




It really depends how fluffy you wanna get I guess.

Heavy Bolters are their heavy weapon of choice, flamers their special weapon. This isn't to say they dont use other weapons of course. Vets, IMO, are your best best for fluff.

Special Weapons squads with flamers and demo charges would be perfect. Same with sniper squads or even using human models as ratlings.

Ogryns are super fluffy and used to be a troop selection for them. Sentinels are also super great.

I would stay away from armor, psykers and commissars though, none of which are Catachan.

   
Made in us
Cultist of Nurgle with Open Sores





Walls wrote:It really depends how fluffy you wanna get I guess.

Heavy Bolters are their heavy weapon of choice, flamers their special weapon. This isn't to say they dont use other weapons of course. Vets, IMO, are your best best for fluff.

Special Weapons squads with flamers and demo charges would be perfect. Same with sniper squads or even using human models as ratlings.

Ogryns are super fluffy and used to be a troop selection for them. Sentinels are also super great.

I would stay away from armor, psykers and commissars though, none of which are Catachan.



@ TheLordofSins- Good point about the voxs, I didn't even notice just how many points were tied up there. I could buy more guys with all the savings.

@Walls- I'd like to get pretty fluffy, while not getting my face kicked in every time.

-Heavy Bolters might be the way to go, but I think autocannons might have a little more mileage to them. I'm all about flamers and grenade launchers with the BS 3 running around. Vets would be good, but I'm doubtful of their practicality on foot. Any experience with foot vets?

-I did add in a Special Weapons Squad this go around.

-I just don't really like Ogryns in any form. If they were awesome, maybe.

-Armor I intend to stay away from, but some artillery would be really useful and semi-explainable. Like I said, the psykers would be counts as spec ops guys. I figure 8-9 models of bored looking badasses would fit the part. I'd model them with claymores, mines, etc. I figure it would explain the pie plate and the morale powers. I could really use the firepower in this army too. No commisars allowed though.

-I've got both lists because I'm trying to figure out the best way to represent the army. The penal squads have an advantage with scout and their random power. I could also see cheap vet squads or infantry platoons. What do you think is the best path? Should I mix two or all three approaches?

Ok, updated.

-List 1-
CCS: 2 Snipers, Lascannon
80pts

PBS +4 psykers
100pts
PBS +4 psykers
100pts
Marbo- Mandatory for Catachans I think

Platoon 1
PCS: 2 grenade launchers, Autocannon
50pts
Infantry Squad: flamer
55pts
Infantry Squad: flamer
55pts
Heavy Weapons Team x3 Autocannons
75pts
Heavy Weapons Team x3 Lascannons
105pts

Platoon 2
PCS: 2 grenade launchers, Autocannon
50pts
Infantry Squad: flamer
55pts
Infantry Squad: flamer
55pts
Special Weapons Squad: 2x flamer, demo pack
65pts
Heavy Weapons Team x3 Autocannons
75pts
Heavy Weapons Team x3 Lascannons
105pts

Penal Squad 1
80pts
Penal Squad 2
80pts

x3 Autocannon Sentinels w/ Search lights
123pts
x3 Autocannon Sentinels w/ Search lights
123pts

1496pts Total

-List 2-

CCS: 2 Snipers, Lascannon, Vox + Astropath
110pts

PBS +4 psykers
100pts
PBS +5 psykers
110pts
Marbo
65pts

Penal Squad 1
80pts
Penal Squad 2
80pts
Penal Squad 3
80pts
Penal Squad 4
80pts
Penal Squad 5
80pts
Penal Squad 6
80pts

x3 Autocannon Sentinels w/ Search lights
123pts
x3 Autocannon Sentinels w/ Search lights
123pts
x3 Multi-laser Sentinels w/ Search lights
108pts

Medusa w/ Breacher Shells
140pts
Medusa w/ Breacher Shells
140pts

1494pts Total
   
Made in ca
Boosting Space Marine Biker





Quebec, Canada

Remember you can also get a nice Catachan Devil squad using sergeant Harker. Infiltrating or outflanking with a squad of Vets full with melta/flamer and the demo doctrine fits the Catachan theme pretty well I think.

I think your "special ops" squads need a ride - Valkyrie or Vendetta would fit the theme better. I can see them being deployed from fast rope/rappeling down while the bird hover over the canopy. That way you'll be able to bring them on their intended target more reliably than if they footslog in front of all the enemy's guns.

Praise the emperor, bless your weapon and pass the ammo!

Armies played:  
   
Made in us
Cultist of Nurgle with Open Sores





jpwyrm wrote:Remember you can also get a nice Catachan Devil squad using sergeant Harker. Infiltrating or outflanking with a squad of Vets full with melta/flamer and the demo doctrine fits the Catachan theme pretty well I think.

I think your "special ops" squads need a ride - Valkyrie or Vendetta would fit the theme better. I can see them being deployed from fast rope/rappeling down while the bird hover over the canopy. That way you'll be able to bring them on their intended target more reliably than if they footslog in front of all the enemy's guns.


Just took a look, the devils squad is pretty tempting. You could flank them in with a demo pack, and pack them with flamers, meltas or plasmas. The problem is between the squad, harker and demo you are looking at 155pts. Throw in flamers, meltas or plasmas and the total is 170, 185, or 200 respectively. I might make that the step up at 1750, but I can't see where to take it from either list.

I agree my special ops guys do need a ride. That's why I was so torn taking them in the first place. One Vendetta is a target, two is enough. But that is another 260 points. I figure I can run them up and camp them near blind corners until they are close enough for the demo. Or I could take them out, and then what do I do with the 65pts?

I'm still curious of what you guys think is the better of the two lists...
   
Made in gb
Regular Dakkanaut





Wheres Harker? Also with a catachan my mate use a platton with alarahn(bad spelling) so now most of his army outflanks and hence 'surprise' attack, which is a very catachan theme! and lots of sentinls. your choice.
   
Made in us
Regular Dakkanaut



Detroit, Michigan, US

I personally use Harker with 3x snipers and an autocannon (a heavy bolter works well too). Drop them in behind enemy lines and hit their side armor and pick off their weaker rear units. With that set up that unit only costs 150 points. Well worth what you get out of the unit.

Now I know the Catachan used heavy flamer sents often, which works well if you go with the scout model since you can out flank. Al'rahem is also another good choice as luke pointed out. Get a few squads with heavy bolters and flamers, those SWS's with twin flamers and a demo charge all in mid board mid game, oh yeah!

Valkyries and Vendettas are a good choice aswell. In fact I'd suggest Vendettas for your heavy anti-tank work.

Straken is another must have for your CCS. First off, he's a tank! Second, he's the toughest Catachan to ever to live! Put him between a pair of platoon blobs and he makes them into standard marines in an assault.

Priests help a lot too, maybe not with the theme, but they help in close combat and thats where catachan love to be.


Automatically Appended Next Post:
Also: This makes me want to write up my own Catachan list! lol Thanks! >.<

This message was edited 1 time. Last update was at 2012/05/10 00:15:47


"A good soldier obeys without question.
A good officer commands without doubt."

-Sergeant Lukas Bastonne  
   
Made in us
Guard Heavy Weapon Crewman



Reno, Nevada

TheLordOfSins wrote:

Priests help a lot too, maybe not with the theme, but they help in close combat and thats where catachan love to be.

Also: This makes me want to write up my own Catachan list! lol Thanks! >.<


priests can just be a count as model to keep the theme and would be an awesome addition, and diddo, im almost at the 2000 mark for my regular guard, now im deffinetely doing a catachan army instead of working on my BT again.

Humbleteve wrote:

Heavy Bolters might be the way to go, but I think autocannons might have a little more mileage to them. I'm all about flamers and grenade launchers with the BS 3 running around. Vets would be good, but I'm doubtful of their practicality on foot. Any experience with foot vets?


i started playing with vet squads on foot as my support by fire. i got tired of my heavy weapons not hitting. i use platoons now but only because i have lots of armor but in a foot only i would prolly run majority vets. i never had a problem with them just sitting back shooting everything with that bs4, just make sure they are always in cover....always

This message was edited 1 time. Last update was at 2012/05/10 02:23:32


 
   
Made in us
Cultist of Nurgle with Open Sores





Luke- I looked at Al'Rahem. I don't like that his whole platoon has to flank. At this point the only reason I would take a platoon is for the heavies.

LordofSins- Straken is really tempting, but I am trying to avoid a combat army. That and he is kinda expensive. Maybe when I step up in size I'll add him back in.

LordSolar- Changed up my vets per your advice.

I think I've found a compromise between the two lists and all the advice. How does this look?

CCS: 2 Snipers, Lascannon, Astropath
115pts
CCS: 4 Grenade Launchers
70pts

PBS +4 psykers
100pts
PBS +4 psykers
100pts
Marbo
65pts

Penal Squad 1
80pts
Penal Squad 2
80pts
Vets Squad 1 w/ Lascannon
90pts
Vets Squad 2 w/ Lascannon
90pts
Vets Squad 3 w/ Harker, Demo, 3x meltas
185pts

x3 Autocannon Sentinels w/ Search lights
123pts
x3 Autocannon Sentinels w/ Search lights
123pts

Medusa w/ Breacher Shells
140pts
Medusa w/ Breacher Shells
140pts

1494pts Total
   
Made in gb
Boom! Leman Russ Commander




Northampton

TheLordOfSins wrote:
Also: This makes me want to write up my own Catachan list! lol Thanks! >.<


Me too.

Must stop reading the boards for inspiration.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
 
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