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2012/05/06 01:14:19
Subject: [Legends of Korrendryl] WIP game -- Things get personal (Looking for a printer and modeller)
Here's the new adaptation of my previous attempt at a wargame. This new title is much improved (in my opinion). Here are the contents of the first two pages I have written (I don't want to give away any rules until i get through around ten sets of playtests and balance out the rules) I am looking for people to help by submitting ideas for in game units (PM me, I'll post approved concepts here with a sketch and perhaps some stats)
Legends of Korrendryl
Getting Started:
In order to play the game you will need:
A painted assortment of miniatures representative of your battle group
This rulebook or a quick-reference sheet
Stat-sheets for each unit type in your battle group
Strategy and Mana markers (small coins or colored beads work great)
A measuring device (preferably a tape-measure)
A fistful of dice (you may end up needing quite a few)
An imagination or two (a sense of adventure doesn’t hurt, either)
An opponent who also has these things
A play area (a 4’X4’ tabletop with terrain is ideal)
Overview:
Legends of Korrendryl is a turn-based, tabletop, strategy game. Each player builds a battle group whose value corresponds to a preset point limit. Each battle group is led by a battle-master who can distribute Strategy points across friendly forces. Strategy points can be used to grant units additional abilities, such as an additional attack, or farther movement than normal. A battle group may also contain one or more casters who can distribute Mana points, which allow units to cast spells. Each unit in a battle force has unique stats and abilities to help it achieve victory.
Backstory:
The continent of Korrendryl is a once peaceful conglomerate of regional provinces, torn asunder by a rapid industrial/ magical revolution. The Province of Gorrenden is home to the largest, thickest forests imaginable as well as wildlife diversity that seems purely fantastical. The people of the region specialize as expert wilderness trackers, rangers and druids. The Province of Sorrendas is frozen tundra, dotted with snow-capped mountains. The people of the region utilize both technology and the environment to its fullest, building towering electricity-generating windmills. Sorrens wholeheartedly support their military and technological might, most are trained riflemen, but their greatest weapon by far is their land’s hostile environment. Sollendas is a land of smoke and ash; craters blemish the entire land while war factories belch pollutant gasses. The people of Sollendas are purely hostile; they slaughter without mercy and want nothing but absolute control of Korrendryl. The Province of Warrendas is a land surrounded in as much mystery as it is sand. Natives to Warrendas worship mysterious gods and practice the most arcane forms of magic. Marrendryl is a large island nation covered in swamps, jungles, beaches and small tribal villages. Marrens are typical sky-going piratical people, they utilize nature, technology and magic equally, plundering airships and villages regularly.
C&C is, as always, appreciated.
Here are some hints from me and my "production team":
The new system allows players to build their lists utilizing units from any of the games 5 current factions.
Gameplay lends heavily on WarmaHordes and (hopefully) card games like Magic and Yugioh.
The game is stylized after the Jak and Daxter series with hints of scifi, modern, tribal, 'steampunk' and ancient-looking elements.
If anyone wants to ask any questions about the new title, PM me, I'll probably answer any question you may have. Also, If anyone would continue forward with Project Ares, I'd be spiritually indebted to you, PM me and I'll give you the run-down on that situation.
Thanks for everyone's support thus far, I've learned much about the game-developing process and am always looking for help on every level as I move forward toward the misty shores of Korrendryl and beyond!
This message was edited 11 times. Last update was at 2012/06/12 00:32:45
2012/05/09 01:26:12
Subject: [Legends of Korrendryl] WIP game -- feedback wanted
Welp, Here goes nothing:
http://www.filedropper.com/legendsofkorrendryl The rules and story are still in a rudimentary state (I have many plans which haven't made it onto this document).
The unit stat-sheets are only a few of the (at least) 50 units I hope to include in the final release.
Play testing will begin within a few months after the book is 'finished' by me and proofread by a group of others. I'll post battle reports and sample videos once play testing begins.
I'll be posting some older concept sketches before the night is through.
Automatically Appended Next Post: Some old concept sketches:
Spoiler:
Pillar of Mesogorath
Average "humanoid" (probably Gorren)
Sollen Infantryman
Lil' hover-bike of some sort
Sorren battle-hound
Sorren Rifleman
Wyrm (a type of dragon)
Warren Sand Swimmer
Warrendas' Moswar "Priest of Death"
Incomplete Gorren warrior (probably a scout archer)
I hope you enjoy the pics, sorry for the quality my scanner is on the fritz.
This message was edited 2 times. Last update was at 2012/05/10 01:34:49
2012/05/12 02:01:51
Subject: [Legends of Korrendryl] WIP game -- Concept sketches and in-progress rules added
I'll be having a 30 point test game in about 15 minutes, stay tuned for the results. I will be fielding Sykarus the war weaver, a unit of Mountaineer rifles and a Moutaineer Regimenteer.
EDIT: Sorry, game had to be postponed...
This message was edited 1 time. Last update was at 2012/05/12 13:49:48
2012/05/16 22:00:13
Subject: [Legends of Korrendryl] WIP game -- Concept sketches and in-progress rules added
Wow, really impressed by that response. First off, thanks. I didn't have any problems with most of that, I just want to clarify some things:
bosky wrote:
So 1 Strategy Point can be given to a unit to increase some of their stats? How do you plan on tracking this? Marking on the unit's sheet or beside the unit or what? Might be confusing where a player goes "I think I increased DEF for this guy...or was it ARM?" I like the idea of dynamically improving units on the table, I think it will just depend on how it's implemented at game time.
I planned for the stat-sheets to be stored in clear plastic covers, perhaps in a binder. players would mark changes with dry-erase markers
Doing melee locking where a person can't shoot in close combat eh? I'm not a fan, but if you want to follow the 40k/Warmachine model I guess it makes sense. Same with not shooting into combat. I think this causes too much focus on either a ranged or melee force since a unit has to be very specialized to do well when they can't intrude on other types of fighting. Although it looks like only some melee weapons lock? Kind of confusing with how the rules read.
Only some weapons may lock their opponent.
Similarly couldn't the Mountaineer Regimenteer caster spend it's 6 Mana to use Entrenchment 6 times to give itself +24 ARM? Ouch.
Yeah, this is the first time I realized I never restricted how a unit may use its spells... I'm probably going to say that a unit may use one spell per turn, just to prevent magic spamming.
Rate of Fire is the number of shots right? So Sykarus, with Dual Wielding, could attack with his Dual Pistols 2x for a total of ROF 4 x 2 = 8 attacks?
Rate of Fire describes the maximum amount of shots, each unit is allowed one attack which may be boosted by 1 for each strategy point spent, RoF is a cap disallowing units to make more than a certain number of ranged attacks.
Otherwise, Great suggestions.
2012/05/22 00:08:28
Subject: [Legends of Korrendryl] WIP game -- Concept sketches and in-progress rules added
Since I'm only one man for all intents and purposes and cannot further divide myself (already split between school, work, this project and a ruddy internship I'm required to complete over the summer) I have decided to use my available time wisely. My days will be divided between "rules days" and "fluff days" these will alternate either daily or weekly. Hopefully this scheduling will allow me to complete the task of an army until I find someone to takeover one of these rolls.
God speed, Korrens!
This message was edited 1 time. Last update was at 2012/05/22 00:09:15
2012/05/22 22:04:40
Subject: [Legends of Korrendryl] WIP game -- Concept sketches and in-progress rules added
I am currently working on fluff to establish and emphasize a feud which I have been planning for a long time, the wars between Sorrendas and Sollendas. A battle is rolling through a Sollen city as a mob of Sorrens take aim at everything in sight. The story of this battle will be told through the eyes of two Sollen regulars, one of whom becomes the last man standing when his home is overrun.
Here are the beginnings of the short story, it's only really a setting, but it gives you a decent idea of what life in Sollendas is like:
P.S. Ears are very important to Korrens for some reason.
Spoiler:
It had just rained, the ground as well as everything else was slick and shining with flowing rainbows of oil. Private Nass sat on a side-turned gas can, assault rifle tucked downward between his padded knees. Private Hart took a knee beside his radio, twisting dials and wincing to the tune of static and feedback. Nass looked down at his pocket watch in time to see a piece of paper float by, drawn up by a rare breeze that managed to permeate the city’s walls. The paper was one of the old propaganda flyers; it depicted a scantily armed soldier in the livery of the nearby province of Sorrendas. The flyer dissolved upon landing heavily into a sludgy puddle. Hart was now standing, cursing and kicking the failing radio.
“No music for us, friend. The smog-clouds are choking out the signal; like always,” sighed Hart.
“Ugh, like always,” replied Nass. The sound of the market square grew from through the thick, concrete walls. The men’s stomachs ached as they wondered when the other two grunts from the fire team would return from their ‘bread-run.’
“So, what’s it feel like to be team leader?” asked Hart. Private Nass had be temporarily declared team leader until the NCO was cleared of his blood-fever symptoms.
“It’s all the same, if anything goes wrong it’s still the chain of command’s problem. The bureaucracy of our military leaves personal responsibility by the wayside,” sang Nass in a sarcastic tone.
A gunshot rang out from one of the square’s marketplaces.
Private Hart cracked his neck before beginning to run after Nass who had already rounded a sharp corner and bounded down a narrow alleyway. The yard was dark; the overhead lighting had clearly been disabled, inciting a panic among the merchants and traders. The two soldiers slowed their pace as they stepped into the yard; the eyes of their helms flashed to yellow, illuminating the contours of terrified faces and granting the soldiers sight.
“Freeze!” The pistol shone red, indicating contraband, through the dark-scanners. The civilian hesitated as Nass pushed through the crowd grabbing the man by his collar. “Drop the weapon!” The man’s hand trembled, waving the weapon. Nass threw the man backwards, onto the ground before firing a rifle round into his knee. The man slid his pistol to the side. “I have jurisdiction to clip your ears for that, dog!” Nass knelt beside the man, holding his throat with one hand and drawing a curved, silver blade with the other.
“N- not my ears. Anything- anything but my ears!” The silver blade quickly trimmed the long tips of the Sollen’s ears, drawing no blood.
Nass and Hart turned and left the trading yard after confiscating the rogue firearm.
“Well, that was fun, wasn’t it?” joked Hart.
“Order medical and maintenance to marketplace A/02,” ordered Nass, in response.
“I told you, buddy, radio’s dead.”
Nass cursed, “Well then, God’ll just have to sort this one out on his own, huh?” He laughed a little when they returned to their outpost, adjacent the main rail yard. Hart stroked his left ear; particularly, a peculiar tattoo of an arrow just beyond the lobe.
“I can’t believe the others aren’t back yet,” started Hart.
“I know, we’re three men down, including a proper team leader.”
This message was edited 2 times. Last update was at 2012/05/23 21:37:44
2012/05/23 22:48:15
Subject: [Legends of Korrendryl] WIP game -- New Short-Story and more added
Huzzah!
Friends, Korrens, lend me you ears!
I will (probably) get a chance to demo this game to my maths class on Friday. It's a probability and logic based class where for our final exam each student must develop some type of game. Blah-Blah-Blah... we are trying out mainstream games to begin brewing ideas on Friday, I figure a test run of Korrendryl will do nicely to introduce many of my classmates to the world of table-top gaming.
[Rulebook updated, download link in OP]
This message was edited 1 time. Last update was at 2012/05/23 23:26:05
2012/05/24 00:42:46
Subject: [Legends of Korrendryl] WIP game -- New Short-Story and more added
I printed up a copy of the rules as they stand right now; Wowza! it's a lot bigger than I thought it would be at this point, it's the size of a small-medium sized magazine and I only have about 1/5 of the planned units and no real fluff in there so far. It would appear that I am well on my way to filling a book.
P.S. The next update will include rules for all 50 units in the first edition (expansions will introduce new stuff, but don't hold your breath... it'll be a while) as well as rules for Cover and Concealment terrain. I'll post a list of updates shortly.
This message was edited 1 time. Last update was at 2012/05/26 12:33:50
2012/05/28 22:06:55
Subject: Re:[Legends of Korrendryl] WIP game -- Things get personal (Please read latest post)
Alright folks, since it seems there will be some downtime between now and another rendition of the rules I'm thinking that I'll start to get a bit closer to my fan base (If there are any of you out there) while drawing in new fans, friends, resources, etc. So, wherever you find yourself, please just comment here with questions, stories, quips, comments, critiques (hell, I could take an insult of two). So, here's where things get personal.
bosky wrote:Did the demo game end up happening?
It was short, to keep things simple we used 20 point lists which is essentially a Battle-Master and one other unit. It was a bit difficult to teach someone (not used to table-top gaming) to play after only one turn, since it is uncommon to use most rules in one turn, let alone turn one in such a tiny game. Nevertheless, things went quite well, everything was well balanced, etc. There was some disappointment at a lack of a cover system (I am designing this now, I want it to do more than modify some stats, I want it to really interact with the units without making it seem too desirable.)
P.S.
Here's the list of units that will make it into the first version of the game, plenty more are eagerly awaiting their place in one of many expansions which are brewing well before their time.
Ran another test game today, this time 30 points. It ended up being Sollendas VS Sorrendas. Again, everything seemed quite fair and balanced. Sykarus the Warweaver is awesome, the vast militaries of Sorrendas are greater!
This message was edited 1 time. Last update was at 2012/05/30 21:17:43
2012/06/03 01:01:31
Subject: [Legends of Korrendryl] WIP game -- Things get personal (Please read latest post)
I've gotten in three more test matches. Found balance issues with the Marren units. It would seem that I put too much effort into making the Marrens fair, and overdid it. It should take a quick fix on those 4 or 5 units then I can keep knocking out new units until they're done by Thursday (hopefully).
2012/06/05 02:03:23
Subject: [Legends of Korrendryl] WIP game -- Things get personal (Please read latest post)
YELLOWBLADES wrote:
Also what will the minis be made from?
After the rules are done, I will begin looking for a printer and a modeller. I'm not sure if I need to do a full production or if I can just do short moulding runs with the models I commission. Either way, there will probably be a Kickstarter up when that happens. Personally, I like the feel of metal models, but resin is typically cheaper to produce and I think anyone who buys the game would prefer it.
2012/06/12 00:33:38
Subject: [Legends of Korrendryl] WIP game -- Things get personal (Looking for a printer and modeller)
I've been tossing around expansion ideas (yes, I know it's very early for this sort of thing, but the basic rules and units were chosen to keep the game small and easy to produce while establishing the universe's feel.) These expansions are meant to evolve the storyline while introducing new units over time.
WIP Expansions:
Industrial Revolution (expands the conflicts between Sollendas and Sorrendas, introduces more vehicles and 'modern' weapons.)
Magical Revolution (expands the conflicts between Warrendas and Gorrenden, introduces new magic abilities (possibly summoning) and new war-beasts.)
The Pit (Describes the colloseum-like gladitorial events within Korrendryl, introduces many new unique Battle-Masters)
The New World (Introduces new continent and new race (not a new faction but an entirely new species!) of tribal orcs)
The Pit and The New World are the important ones, the revolutions may easily be cut. Please offer suggestions about how you think the game should progress.
2012/07/14 00:59:49
Subject: [Legends of Korrendryl] WIP game -- Things get personal (Looking for a printer and modeller)
So, I've been doing drawings of characters an other units lately, including a redux of Moswar (I'll post the whole collection later) What characters or models do you guys want to see on paper?