ShadarLogoth wrote:I've found clawfiends to be a bit better then most people think, with just one stuck in with the usual Razor/Khymera combos. 3 ablative wounds to use against S6+ is not too shabby, and lets face it, it's 5th edition, you'll be rolling the same 4+ save as the Khymerae, albeit a cover save not an invuln. Then you get 7 S5 attacks. Whats not to love? By comparison if your were to dump those S6+ wounds into khymerae, well you would have 3 less khymerae. So instead of losing offensive power with each wound (the purely khemra and RW option) you are actually gaining OP with each wound (up to 3).
People over value the "loosing T5" and undervalue the "hiding wounds that magically turn into attacks."
The issue is that S6 shooting tends to be multi shot, and usually its not part of a mixed unit (i.e its on vehicles or specialised units rather than a single S6 heavy/special weapon inside a squad which also has S3/4 weapons) and unless you have a large number of Fiends you are still majority T3, so get wounded on 2+. This means that you tend to end up taking 2+ S6 hits at a time, so either way you end up allocating to something which can get instant killed. For 8 points more than a single Fiend you can get 4 Khymerae, which have the same number of wounds, still don't care about instant death and in fact make it easier to protect against Razors being instant killed (since you need to do 5 wounds to force allocation rather than 2). On top of this they have 3 times as many attacks at I6 rather than I5 (yes its lower strength, but against the things you use Beasts against it make no difference) and crucially have a 4++, which means you don't have to stay in cover and can survive assaults. Yes its easy to get cover in 5th, but Beasts really don't want to get slowed down at all so if you can avoid running through area terrain you should.
One of the biggest issues I have found with Beasts is that its very easy to lose combat and break with them, sure they make a mess of whatever they touch, but they have almost no defence in return so its quite easy to lose guys in return and overall lose the combat (and then break with Ld8). The 4++ means you can actually avoid some of this, which is vital for large units of Beasts. The alternative is to do what I do, which is keep my Beasts small and cheap (I use mine through a Portal which does change things a little) with 2-3 Masters and 4-6 Razors so even if they do take casualties it really doesn't matter since the unit is so cheap.