Eldar 4
No pix:
Movement - the falcon with the farseer Flat Outs away from the scarabs. Wave Serpents Move Cruising speed into the enemy's heart as I need to begin to get position on objectives. Yeah, it looked stupid to me then too.
The War Walker will shoot a few Necron Warriors, not netting much. Wraith Lord doesn't get much done ... either I forgot to do something with him, or his difficult terrain roll was really poor. Fire Dragons might've shot spyders. Can't remember. 'Twas not much whatever it was.
Necron Turn 5
IRCC, I think the Storm failed. Here's an overall shot at the beginning of Turn 5, (just after Dok Veils).
Dok decides to have
Imo bug out on the heavy side of the table, and the Nemesor Veils over to here.
With double taps form the gauss Rapid Fire thanks to
Imo being a phaeron, the falcon gets nailed a lot, but the god
Holofield continues to grant my Farseer a ride.
Assault:
Scarabs will gobble up FireDragons like that scene in Indiana Jones and the Skull Kingdom .
Scarabs & spiders head for denuding my remaining Wave Serpents.
The resulting carnage, including a few dead
DAs and their buddies who spend a turn crying over them (the failed Pin check is there). My Dark Reapar Scorpions survive well enough.
If I read this right, my Exarch survived, but blew Morale ...
And was Swept.
In further comedy that single War Walker that was still tangling with the basic Lord? Well, he managed to boot him in the head again, and win the fight!
Eldar Turn 5. Soon. Really.
Automatically Appended Next Post: As per a campaign rule, we know the game goes to 6 full turns, but will end there.
Eldar Turn 5
Here's what I have to deal with ( a bit blurry )
First, I Flat Out my remaining Wave Serpent (DAVU) for the one objective, nudging just up to the forrest's edge. No D-Terrain tests, thank you!
I decide to Tank Shock his primer black warriors. It works! Failed Morale Check! They Retreat pretty far too, Good and Bad.
When his scarabs Consolidated after defeating my FDragons, he got a good roll, and had them surround the WraithLord, so I had a little bit of movement to maximize my flamer throwers. Again, the model is supposed to be under the ruin, on the first floor.
Assaults:
The scorpions wade in, and Dok directs most of the attacks on the green crew, and they die to the last. My Dark Reaper Proxies hold.
After flamage and a few Monstrous Creature thumps, there's 1 wounded scarab base left out of the 10 or so at the beginning of my Turn!
Necron 6
The chrome - painted warriors get out of the bastion/ruin. The others rally.
Imo and crew Veil back to squat the objective.
Spiders going in for the Kill Point on the two Dire Avengers.
Then several of the blighters go after my last DAVU.
Damnit! Exploded and killed 4
DAs. The last guy holds his morale.
This
DA manages to survive two spiders. The most they've done is add to the scarab count. And bag that last skimmer.
Yay. WraithLord is free. Consolidation roll is a 1 or 2. Not enough to help with my last Turn.
The scorpions will finally die to crawly bugs.
Eldar's Last Turn
I Tank Shock
Imo's unit with the Falcon, a wee bit risky Flat Out into Terrain, but I need to contest it. They pass Morale and the objective is contested.
The thing is, Dok made one of his few mistakes. He didn't Run his chrome - painted unit. - he shot at the falcon instead, only Shaking it. They're gonna be out of range on the Objective.
I was hoping to get the WarithLord in range for a Kill Point or something, but nope.
The Objectives are contested, but the Necrons are ahead on Kill Points.
Minor Win for Dok!
Thanks for hanging in there.