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Made in gb
Ultramarine Scout with Sniper Rifle




Terra

hey guys
i will be playing against necrons with my orks quite abit and was hoping to get some general advice or useful units to use.

my necron opponent tends to stay back and shoot at me for the most part. He also has Trazyn, which could be a pain for the boyz.
Burnas seem to be a good choice (flamethrower for scarabs, power weapons for warriors ect)
what do you guys think?

 
   
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Warp-Screaming Noise Marine




England

Scorchas will be excellent against warriors as they bypass their armour save
   
Made in us
Bloodthirsty Bloodletter





Glen Ellyn, IL

Rush transports, you'll destroy him in close combat.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Depends on the Necron players list.

If he has a lot of AV 13, there is only so much you can do. The Monolith is also pretty much indestructible toward Orks.

The gist of it though, is to get into close combat. You should easily defeat most Necron infantry, that a good size squad of Boyz comes in contact with.


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Made in us
Mekboy on Kustom Deth Kopta






deff rollas do pretty well vs monoliths

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Made in gb
Ultramarine Scout with Sniper Rifle




Terra

I dunno, is cc really as effective against necrons as it was before the new codex? i mean, between mindshackle scarabs, terrasect laberynths and trazyn's empathic obliterator, my nob with pk seems pretty boned (lol)

 
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

The Monolith is a skimmer, there's a good chance it will dodge the ram from the Deffrolla.

And yes, Necrons still fold to being charged. If you're that concerned about MSS, then don't have the Nob at the very front of the unit and block the model with MSS with a bunch of Boyz, then move your Nob elsewhere.

 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

due to that gate thingy on the monolith, I've been keeping my boyz as far as possible from that thing lol.

As to armor 13, rear armor is still 10 and I'm assuming you are assaulting it or we talking about some sort of rocket wall ?

The 6's needed to hit on the fast movers though is still painful. (looking at you overlord barge and the sniping of power klaws makes it a big target for me)

+ Thought of the day + Not even in death does duty end.


 
   
Made in gb
Ultramarine Scout with Sniper Rifle




Terra

sudojoe wrote:
As to armor 13, rear armor is still 10 and I'm assuming you are assaulting it or we talking about some sort of rocket wall ?


yea il mostly use pk's. rokkits with BS of 2 just seems like a bad idea.
although, if a tank wasnt there for them to shoot at, maybe tankbustas would be good against cron warriors ect

 
   
Made in us
Longtime Dakkanaut





They don't make reanimation rolls in assault until after the sweeping advance leadership test so its generally pretty easy to assault. As said just never run your power claw up front. Pack a bunch of bodies around him. Plus you have mob rule so you only fail leadership 10 half the time.
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Necron vehicles with Quantum Shielding are AV11 on the rear.

 
   
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Devestating Grey Knight Dreadknight






Tokyo, Japan

AresX8 wrote:Necron vehicles with Quantum Shielding are AV11 on the rear.


doh we've been playing'em wrong XD kekekeke my necon friend will be somewhat pleased at that though didn't affect our last game since power klaw still got a 5 for the pen kekeke

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Mekboy on Kustom Deth Kopta






AresX8 wrote:The Monolith is a skimmer, there's a good chance it will dodge the ram from the Deffrolla.

And yes, Necrons still fold to being charged. If you're that concerned about MSS, then don't have the Nob at the very front of the unit and block the model with MSS with a bunch of Boyz, then move your Nob elsewhere.


2/3 chance to dodge, but since I play BW bash its usually 3-4 battlewagons in the list hanging together kff saves, since the bw stops and the skimmer "dodges" btu stays still you can follow up with more deff rollas. but yea, necrons fall apart in cc.. as for mind scarabs it is only d3 attacks with the effected model, so if they take your pk's then you take a few losses, but average only 2.... 2 boys it could be worse. and if they use mind scarabs on a warboss or diversified nob squad you might lose a few but you'll probably onyl have to lose for one round if you put plenty of other attacks on the mind scarab guy

really the harder to follow for me is when they have those one man hq vehicles that hit every model of the same name... those hurt and are always the first target for my 9 rokkti buggies

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Made in us
Savage Khorne Berserker Biker





Tampa, FL

MSS occurs for every assault phase that the model with them is in combat. You still get to use your Mob Rule leadership.


Trazyn is the only model in the Necron book that can hit all models of the same name involved in the same assault with him.

The Command Barges DO NOT hit all models with the same name, they only have 3 attacks that they must roll to hit for.

 
   
Made in us
Regular Dakkanaut







AresX8 wrote:


Trazyn is the only model in the Necron book that can hit all models of the same name involved in the same assault with him.


Correct.


The Command Barges DO NOT hit all models with the same name, they only have 3 attacks that they must roll to hit for.


Incorrect. The codex says the sweep attacks have the same profile and abilities as the CC attacks of the IC riding the barge. So, Trazyn can get in, ride about, and sweep with his staff. What the CCB sets is the number of sweep attacks and what they need to roll to hit.

So, yes, Trazyn in CCB will be horrifying against ork boyz mobs, or imperial guard combined squads.


Automatically Appended Next Post:
To OP, you are orks. Da plan is always da same - ride like crazy, get stuck in fast, then get stompin' and choppin'. Where's da confusion?

Btw, orks are the only ones against whom Imotekh does not seize initiative on 4+.

If you are gonna act like a 'umie, and strategize, use high strength blasts on scarabs - double wounds and insta-kill. Multi-assault scarabs with tough units like wraiths and spyders, stomp the scarabs, and all will lose assault by a lot. Then spyders and wraiths take fearless wounds because of the stupid scarabs, and so do the scarabs. Watch out for wraithwing - multiple wraith squads with coils. They have a ton of attacks, rending, and will strike first.


Automatically Appended Next Post:
Also, don't worry too much about necron vehicles except for scythe lord or Trazyn in a command barge. Most vehicles will not do much against orks unless you are running a truck-heavy list. Rear AV11 is still quite manageable in CC. Only the monolith will cause some trouble, but can be deff-rolled as others pointed out.

I think orks is one of the worse matchups for newcrons.

This message was edited 2 times. Last update was at 2012/05/07 02:58:18


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Made in us
Savage Khorne Berserker Biker





Tampa, FL

Empathic Obliterator does not trigger from Barge sweep attacks as they are not attacks that occur in the Assault phase.

 
   
Made in us
Devious Space Marine dedicated to Tzeentch




Really Orks are hard for any necron player.

He will no doubt field Annihilation Barges or doomsday arks for templates and volume of fire.

But pretty much if you get to him he will crumble in melee. MSS is only effective if you get charged and he picks who is in base contact.
(Getting 1 boy out of 30 isnt all that game changing)
Terrasect Labyrinths only works on IC and Monstrous creatures.
Vehicles are Av 11 rear minus monoliths.

If it comes to the Empathic Obliterator then the necrons already lost as your in melee...

The whole thing with necrons in close combat is that they have to survive each round and pass their moral tests.
Then its just a war of attrition as they grind down enemies and stand back up.
This dosnt work vs orks ... 20+ wound mobs will straight up wipe out a squad.

You may have some trouble with a Ci Tan and Dangerous terrain. Best thing for ork and nids.
Roll dangerous terrain for all you models when you move ... fleet ... charge.... and watch your squad go down to manageable numbers.
Then add in his T7 vs your S3 (other then on the charge)
And his other power should be Gaze of death ... your bunched up around him in melee and he drops a S3 Blast Template you get a T shirt save
.... for each failed save he heals a wound.

So if you see a Ci Tan shoot him down If you can.

Summary:
Problems will be Ci Tan ... Monolith ,,,, Annihilation Barges ... and Doomsday arks
Get into melee rip them a new one.

This message was edited 3 times. Last update was at 2012/05/07 03:41:29


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Really Orks are hard for any necron player.


I tend to have the Exact opposite experience. I find Orks are one of the easier armies to deal with.

I have CCBs, for dealing With Battlewagons, and anything KFF.

Tesla, can help thin out the hordes quite quickly.

Ghost Arks, can send a huge volume of fire into a horde, between the Flayer Arrays, and any occupants inside.

Wraiths, while would never want to send them at a full mob, would be great at picking off weaker Mobs, and things like Lootas.

A Large squad of Scarabs, can actually do really nasty things to Ork Mobs. I had a Squad of Scarabs eat through a Full squad of Lootas, then go on to eat some weakend squads of boyz. It's hard for Orks to deal with that kind of Volume of Attacks, on the Charge, and Scarabs will get the charge.

It's also not as easy, as just getting the Boyz into CC. They still have to have a decent number of Boyz, when they get there. I Played against a Green Tide list a few months back, and as you know, it's pretty rough to kill all the boyz in a greentide, He ended up getting into CC with Imotekh toward the end of the game with a squad of Boyz. He wasn't able to do damage, and I ended up winning combat. It helped that I was in cover, and got to go first, but my point still stands.

Orikan and a C'tan with WW, can really hamper an Ork list, on the first turn.

The list just goes on and on.


I would say Orks have a hard time with Necrons, more so than the other way around. Necrons, in their typical All comer lists, just have the natural tools to deal with Orks. A good example is the CCB, which most Necron players bring, making the KFF useless.





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Made in ca
Depraved Slaanesh Chaos Lord





I've gotta agree with Sasori. Just about any Necron list will have a lot of advantages over most Ork lists.

Tesla weapons and the Monolith just seem like they were designed for the purpose of wiping out Orks. Not to mention all the blasts that Tomb Blades can bring. And Tremorteks are walking nightmares for horde armies. C'Tan have several options that are deadly to Orks.
   
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Tail-spinning Tomb Blade Pilot




New York, USA

Just assualt necrons units 2-1, two mobs of boys vs 1 unit of necrons, they lose combat by ALOT(if not all die) they run, you sweep them, they don't come back. Rinse, repeat as necessary. Also, note the HQ units, who have ever-living MUST be atleast an inch away from an enemy model when it comes back, and up to 3 inches away from where it died. So kill them, consolidate the horse on top of them, even if they pass EL they cant come back

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Made in us
Tail-spinning Tomb Blade Pilot



Texas

You know what works and never gets any press? Those damn spyders. They're not sexy like CCB's, they don't have the mass of attacks like Scarabs, but they're s6 t6 three-wound monstrous creatures with decent armor that I really don't care that much if they die. And it takes a long time to kill them all.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I don't see how the monolith has gotten any stronger against orks. You could ignore it before, and it just got gate of infinity over the old codex.

That wall of 13/13/11 is what troubles orks, not the huge floating pyramid.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

the damn barge sniping my power claws is what I fear the most along with all that crazy tesla shooting.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Randall Turner wrote:You know what works and never gets any press? Those damn spyders. They're not sexy like CCB's, they don't have the mass of attacks like Scarabs, but they're s6 t6 three-wound monstrous creatures with decent armor that I really don't care that much if they die. And it takes a long time to kill them all.


Spyders are pretty amazing. Takes 7 wounds to kill a single spyder, with wound allocation, in a group of 3. One of the biggest things I have difficulty with, is taking a 3rd Abarge, or fitting 3 spyders into my list.

Spyders got tons of press, when the codex first came out. Reecius at Frontline gaming developed the Imotekh-scarab farm list, and was having tons of success at it. Since then, Spyders have been established as an excellent choice. You can find a ton of batreps on them, at frontline gaming/youtube.

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Mutilatin' Mad Dok





The Empathic Oblitorator is an issue. (but no, it does NOT trigger via Barge Sweep).

It goes off at the same time as the normal Ork iniative, so if he assaults, or survives the Ork boy attack the turn the orks assault, things will get ugly very quickly. Ideally, Shoot at him. A lot.
   
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Freaky Flayed One



London, UK

what bout prophet of the waaagh, overload on meganobs and ardboys and watch the wave of death role forward. Thats alot of urty power claws ripping it up. Add a mad dok with syringes to get feel no pain aswel. Not many lists can fully stop that charge.
   
Made in us
Regular Dakkanaut







I think we are talking about some very different lists on both armies.

Yeah, if you field an ork list that is all boyz with a PK here and there, and run into a necron list heavy on tesla and featuring Orikan with a worldscape ctan with a scarab farm, chances are by the time you reach, you may not have the numbers to win assaults decisively. But is that the most likely matchup?

Also, regarding assaults, the trick is to put wounds on the squad, not on Imotekh and such. He is T5 and has 2+/3++ and 3W, and ever-living. Zahndrekh is the same and has an orb too. I see a lot of people get all excited and keep trying to kill such ICs the dumb way. Such characters best die in sweeping advance. So, pile up the wounds on warriors and immortals. I bet the ork in sassori's case just went for the glory instead of simply busting warriors.

Regarding ghost arks, my experience with them has been severely underwhelming. The firing arcs are very lame, so the only way to get full effect is to be very close and surrounded on both sides. Then yes, you can get 20 gauss from the ark and 20 from the 10 warriors inside, so 40 shots, 27 hits, 18 wounds, cut to 9 dead orks in cover. So, you caused maybe 45 pts of damage under ideal positioning from 245 pts worth of models. I am not impressed. Then next turn, you get assaulted and likely wrecked or exploded. I have not seen them taken competitively.

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Trollkin Champion





Grand Rapids, MI

As an ork player, is there anything I can really do against the quake gun/C'tan combo? I got to experience that recently and it stung pretty bad.

On a side note, after making a dangerous terrain test in the movement phase do I have to make another in the shooting if I want to run?

This message was edited 2 times. Last update was at 2012/05/07 15:50:49


 
   
Made in us
Tail-spinning Tomb Blade Pilot



Texas

Necrontyr40k wrote:Also, regarding assaults, the trick is to put wounds on the squad, not on Imotekh and such. He is T5 and has 2+/3++ and 3W, and ever-living. Zahndrekh is the same and has an orb too. I see a lot of people get all excited and keep trying to kill such ICs the dumb way. Such characters best die in sweeping advance. So, pile up the wounds on warriors and immortals. I bet the ork in sassori's case just went for the glory instead of simply busting warriors
That's hard to do, though. If you're in CC with Imotekh's unit it's usually towards the end of the game when the lightning's likely done with anyway and killing him's not a big deal. Warping in and trying to rub him out with fire (preferably their equivalent to our Deathmarks or JotWW shenanigans) is more dependable in that you can guarantee you'll get an attack in. There are so many bits in a Imotekh list that sit back and play defense it's unrealistic to think you can force a CC against just him - all his buddies jump you.


Automatically Appended Next Post:
Sasori wrote:You can find a ton of batreps on them, at frontline gaming/youtube.
It was a while before I tweaked to the "site:dakkadakka.com" google search qualifier. (That ought to be in the forum guidelines somewhere, the straight dakka search is less powerful.) I noticed, though, that they were such early adopters that a lot of the time their battle analyses are pre-FAQ (or pre-INAT rulings on some things).

On topic, though, I have to admit that when I buff up Necron ranged AT in my list to ensure popping searchlight equipped enemies, I pay by suffering against Orky lists. It's good though that the meta is circular. (except for GK, again, just too many little gotcha rules in that codex.)

This message was edited 1 time. Last update was at 2012/05/07 15:17:03


 
   
Made in us
Mekboy on Kustom Deth Kopta






for scarab farm burna wagons are pretty beast. and my nob bikers eat the spiders,

my usual setup is nob bikers 3 klaws waagh banner bp, 2 big choppas one with boss pole and a painboy

then regular nobz same setup plus 2 wound nobs one plain jane other a kombi skorcha.

for the strat burna wagon destroys the scarabs usually after the biker nobz have engaged the spiders. somtimes you'll need to throw the scarabs some boys or gretchin to hold them over a turn. manz missile can actually do pretty well here though they are pricey and will liekly be lost, jsut hope the combat finishes on their turn so you can template em down. alternativley lootas pop bases effectivley

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