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Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

So Navigators are a form of sanctioned mutants who've formed houses and have vast wealth, independence and power in the Imperium.

What about Astrophaths? Are they little more than valued slaves? Property of the Imperial agency or trading house that employs them? Or do they have some freedom and independence?

Or does it get a big ole, it depends?

 
   
Made in us
Lone Wolf Sentinel Pilot





I guess it depends upon the sector or the guy writing the fluff. I myself think they are a bit to valuable to treat awful, they are at best tolerated, but do you really want to overly mistreat the guys who must delver your secret or important messages?

I do not think they have any real independence, any more then most pyskers. They are tools of the admin and by default both property and employes of the admin.

Engine of War wrote:Duct Tape! the Ommnisiahs blessed bindings!
 
   
Made in us
Longtime Dakkanaut





Astropaths are different from Navigators in that preforming their roles quickly kills them. Most astropaths only last a few years, many that are sent to the Emperor only last a day. Because they're such a short-lived class, they can't develop wealth or influence.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Astropaths are the weakest form of the "viable psykers" who are sent to Terra aboard the Black Ships. Anything weaker and you're fed to the God-Emperor of Mankind, to the tune of a thousand of you a day.

Once their sanctioning is complete, the Astropath is sent to where he or she would be best used. Though their lives are generally short, they can last several to many years as part of an Astropathic Choir, where they all share the burden of sending and receiving the messages, and so suffer burn-out at a much less rapid pace. Still, because they're psykers, and kept around because they're intergalactic telegraph stations, you won't find one become wealthy, or mingling with Imperial society in general, as most average Imperial citizens hate and fear psykers.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Psienesis wrote:Astropaths are the weakest form of the "viable psykers" who are sent to Terra aboard the Black Ships. Anything weaker and you're fed to the God-Emperor of Mankind, to the tune of a thousand of you a day.

No. Astropaths--like any form of psyker--are varying in their "power" levels.

The Astropathic Choirs, etc are fairly important to the Imperium. Without Astropaths, there would be no reliable communication between the distant parts of the Imperium--and even with Astropaths it's fairly unreliable.
But yeah. They're fairly important. Not Navigator important, but not discarded carelessly or treated poorly.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

So something like slaves in gilded cages then?

 
   
Made in us
Lone Wolf Sentinel Pilot





Astropaths are created from strong psykers who lack the ability to control it. Not as powerful as those that become sanctioned psykers but not weak by any means. After binding they can also grow in power, like most psykers.

Engine of War wrote:Duct Tape! the Ommnisiahs blessed bindings!
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Kid_Kyoto wrote:So something like slaves in gilded cages then?

Pretty much.

The more powerful and reliable the Astropath's abilities--the more status they(and their owner) would likely be able to garner.
   
Made in us
Lone Wolf Sentinel Pilot





Well the more powerful, normally the more powerful/deadly the master is, yes. You would really, really have to call in some chips or thrones to have a super powerful astropath and have a need for such.

After all, a Powerful Astropath is as dangerous as any other powerful Psyker. The only difference is they are more likely to feth over your mind then simply melt you.

Engine of War wrote:Duct Tape! the Ommnisiahs blessed bindings!
 
   
Made in au
Devestating Grey Knight Dreadknight





Australia

Kanluwen wrote:They're fairly important. Not Navigator important, but not discarded carelessly or treated poorly.


I'd say they are at least as important as Navigators. Without astropaths there could be no interstellar communication, and without any communication the entire Imperium would collapse in a matter of weeks.

"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in us
Lone Wolf Sentinel Pilot





Yeah you can actually do warp runs without a nav. short, short ones, but it can and has been done.

Engine of War wrote:Duct Tape! the Ommnisiahs blessed bindings!
 
   
Made in us
Elite Tyranid Warrior






From the book "Battle of the Fang" there is a small section describing part of an Astropaths day just before they are all killed by Magnus. It appears that Astropaths that survive seeing the light of the Emperor, which is what blinds their physical eyes, are sent off to serve on whatever planet needs them. They live and sleep like normal workers for the most part but being an Astropath does make them die rather quickly because of the energy it takes to do what they do.

It also appears that their can be Servitor like astropaths. In the Ultramarines book "Killing Ground" the Grey Knights intercept an astropath transmission with what sounded like a servitor astropath attached to another servitor that wrote down everything the first one said, and a third gun servitor watched them both in case they became possessed.

This is all from 2 books so it could not be representative of all astropaths.

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- 3300 painted 
   
Made in us
Lone Wolf Sentinel Pilot





Although its not GW, some of the FFG books cover Astropaths nicely.

Engine of War wrote:Duct Tape! the Ommnisiahs blessed bindings!
 
   
Made in fi
Confessor Of Sins




shamroll wrote:This is all from 2 books so it could not be representative of all astropaths.


The third book in the Enforcer series takes place entirely within the Hydraphur system astropath base.

Spoiler:
The base is a discarded naval asteroid fortress, as I recall, without the guns but with additional construction for all sorts of antennae and amplification equipment. The astropaths are mostly free to move around if they're in any state to do so, but every single one seems to have a naval trooper trailing him ready to put him out of his misery at the slightest sign of possession. The top-level astropaths seem to have pretty nice quarters and freedom to pursue some personal interests. The ones too weak to survive their work without the psychic choir (or otherwise stressed out) are broken shells of their former selfs, requiring handlers to coax them into receiving and sending messages. These wretches don't really have the energy to do anything besides rest after being used. They're basically treated like prized cattle, or perhaps little children that you have to take care of. And none of them, strong or weak, is in any position to collect wealth or influence in society simply because their isolated Adeptus Astra Telepathica base and the naval forces running it is all they will ever see.

This message was edited 1 time. Last update was at 2012/05/07 04:15:10


 
   
Made in au
Lady of the Lake






Kanluwen wrote:
Psienesis wrote:Astropaths are the weakest form of the "viable psykers" who are sent to Terra aboard the Black Ships. Anything weaker and you're fed to the God-Emperor of Mankind, to the tune of a thousand of you a day.

No. Astropaths--like any form of psyker--are varying in their "power" levels.

The Astropathic Choirs, etc are fairly important to the Imperium. Without Astropaths, there would be no reliable communication between the distant parts of the Imperium--and even with Astropaths it's fairly unreliable.
But yeah. They're fairly important. Not Navigator important, but not discarded carelessly or treated poorly.


Varying in their own range really, if they are strong enough to be able to fight with their powers they go to a different role so as not to waste them. Thus they are still the weakest form of viable psykers, even though they do vary in power which will mostly come in the form of how long they can last before it kills them.

I think they'd be treated like guests of the governor or whoever owns them. In the case of the Inquisition War I remember one having their own room within the Governor's palace. They may be slaves of sorts, but they are useful and valuable ones. More or less they are probably a member of staff and treated with some respect.

   
Made in gb
Regular Dakkanaut





as physics the are at the top of the bottom if you get my jist
   
Made in ca
Stone Bonkers Fabricator General






Astropaths are valuable but not anywhere as valuable as Navigators. Only members of the Navigator subspecies can be Navigators. Theoretically any Psyker can be an Astropath. Though in practice a certain aptitude is required and the fortitude to survive the soul binding.

 
   
Made in bg
Kinebrach-Knobbling Xeno Interrogator





Most of them indeed die rather quickly as mentioned above, however the more powerful and influential ones do get rejuvenating procedures and can live quite a bit serving as acolytes and personal advisers or savants to inquisitors, rogue traders, military officers, politicians and so on.
And on some places they are treated with a lot of respect as they have visited Holy Terra and having seen the light of the Emperor.


This message was edited 1 time. Last update was at 2012/05/08 14:25:48


 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

The Eisenhorn books also give some good insight in the relationships with Astropaths.
   
 
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