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Made in us
Hacking Interventor




Hey guys my group has a problem understanding what forest terrain does. We aren't using the special rules terrain but can't seem to find any rules for a just plain forest. We know that cavalry, chariots treat it as dangerous when marching charging etc.. and a unit with Fly takes a test when entering or ending but what happens to just plain old infantry models? I can't seem to find anything for it so is it just open ground that does nothing?

 
   
Made in us
Cold-Blooded Saurus Warrior




pg 119 shows what even non "magical" forests do to infantry. Forests and Shooting, Forests and Close Combat are the sections you seek.

I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
 
   
Made in us
Hacking Interventor




So essentially forests dont effect infantry at all for movement purposes, such as marching charging etc.. Are we suppose to play with the special terrain uses to make the game work because I don't get why infantry blocks would get a free pass in this situation.

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

If they have their majority in the terrain, they cannot be steadfast- potentially a pretty big deal. I've seen games swing on that rule.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Hacking Interventor




Yea I read that part but thats something that can be avoided pretty easily (IMO) I just don't understand why theres no penalty for moving through them.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

There isn't a penelty because 7th edition was stupid with forests limiting your movement.

They did kinda overcompensate but they really don't need to impede your movement all that much.

Think of the forests as more a thin stand of trees then a dense forest. You can move through them without too much penelty but the brush does mess up your ranks.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Seriously. For dwarf infantry in 7th, forests might as well have been impassible.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Longtime Dakkanaut






Red_Zeke wrote:If they have their majority in the terrain, they cannot be steadfast- potentially a pretty big deal. I've seen games swing on that rule.

Not only that, but IIRC skirmishing units become steadfast in a forest. So things like Gutter Runners, Dryads, Glade Guard Scouts, etc. etc. actually benefit from being in normal forests.
   
Made in us
Assault Kommando





streamdragon wrote:
Red_Zeke wrote:If they have their majority in the terrain, they cannot be steadfast- potentially a pretty big deal. I've seen games swing on that rule.

Not only that, but IIRC skirmishing units become steadfast in a forest. So things like Gutter Runners, Dryads, Glade Guard Scouts, etc. etc. actually benefit from being in normal forests.


Technically they are stubborn, not steadfast.
   
Made in bg
Cosmic Joe





Bulgaria

And by reading the stubborn USR i find it says: the unit is allways steadfast.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
 
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