Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/05/07 02:51:25
Subject: 2k necron combo list
|
 |
Freaky Flayed One
London, UK
|
ok this is my first ever post but i have been reading from these sites for years. my actual time on the playin side is brief but ive been following tactics for a while now and am looking to upgrade my necrons.
after reading bout many tactics i.e wraithwing, scarab farm and tremorteks i spent quite awhile putting together this list.
however due to my lack of shall we say board time im looking for opinions on what you guys think. also rather then write them down all random ill put them down in the groups they'll be fighting in.
imotekh
8 immortals with blasters
nemesor zanddrekh
5 lanceteks
triarch stalker with twin linked hvy gauss cannon
3 canoptek spyders 1 with gloom prism
10 scarabs
5 deathmarks
HoD with abysmal staff and veil
5 deathmarks
HoD with abysmal staff and veil
10 warriors
HoT with tremor stave and crucible
reslord with mind shackle scarabs
10 warriors
HoT with tremor stave and crucible
reslord with mind shackle scarabs
total points 1991
i wanted to combo tactics i learnt into a list i thought would work. everyone knows what each one of these units can do but im more then happy to discuss my thinking behind each choice.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/07 03:18:04
Subject: 2k necron combo list
|
 |
Freaky Flayed One
|
I'm a longtime Cron player.
I would split the spyders and the scarabs into 2 different units. You don't have anything filling out the heavy and fast and that way you could split forces. Since you have Imhotek you won't take much fire the first turn, so you will at leas have 2 6 base scarab squads. You can run the spyders in front of them to generate cover (they get a +1 cover save).
I'd rather have a Veiltek with Imhotek and one with Zan and attach one of the 10 man warrior squads. You are way to slow as is.
Not crazy about the Deathmarks. I would add a Ghost ark and switch in some more warriors in the warrior squads, like 15. Then you put the Ark empty behind and it can bolster one of the two each round they take fire. Also, you NEED orb-lords in these groups for their +1 on RP.
The Lanceteks seem good, but they really aren't as good as lots of gauss and a unit of Lycheguard with sword and board creating cover and hammering things like SS/TH Termies. They need an orb lord too, though.
So think of it like this: Large units of Warriors with orb-lords and a Ghost Ark in support, shielded. You WANT the enemy to shoot at these becase you will get about 1/2 back each phase, and a d3 more at the next turn. They can glance lock vehicles, score, and even melee in a pinch. Put them on objectives and sit.
The scarabs go crazy aggro and draw fire. They will make their points up if you use the Spyder cover.
Stalker wants more shots, you get it here, but keep him covered.
Veilteks and Stormteks trump Destructeks here, as Veil gives you teleport and a forced LD test. Stormteks make you tough to assault.
Lycheguard look too expensive on paper, but get em on the board with an Orblord and see.
Also, all lords have Warscythe in case you need to assault a tank or a dread.
If you need more points, Drop Imhotek for an Overlord.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/07 10:20:54
Subject: 2k necron combo list
|
 |
Proud Triarch Praetorian
|
BlackMath wrote:I'd rather have a Veiltek with Imhotek and one with Zan and attach one of the 10 man warrior squads. You are way to slow as is.
Not crazy about the Deathmarks.
I think it's pretty obvious he's running a Death&Despair combo, there. Two of them in an army can be pretty devastating.
Though, I am confused about one thing:
You've got a bunch of long range weaponry (5 Lances, 1 Heavy Gauss Cannon)... but Imotekh is in the army.
... aren't you just shooting yourself in the foot?
Surely taking a couple Solar Pulses would work out better for you (that way, you still get your two turns of night-fight protection for your Scarabs+Spyders (replace one Claw with a Gloom Prism, btw), but you'll also be able to shoot your big guns in your turn).
Why was Zahndrekh with the Lance-teks, by way of wondering? Seems like he would be best in a large unit, where his ResOrb would come in most handy.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/07 12:41:14
Subject: 2k necron combo list
|
 |
Freaky Flayed One
London, UK
|
Cheers for the response guys, all advise on this list will be taken an i shall swap things round abit to make it stronger.
Yes i was going with the death&despair combo. Ive seen alot of necron lists get seriously hurt by squards like long fangs etc so marking them and putting them down with a squad that costs just over 150 was very apealing.
Only really worried bout having night fighting for the first round or 2 so in the long run imotekh was actually the cheaper choice as i also wanted his seize the iniative so the d&d units would be more effective.
The idea with the lancetek group was the range, once the scarabs have a round of movement ill drop the nightfighting and start openning up. The stalker gets the group twin linked lances and all at a 36 range. Hopefully that should put down whatever they decide to aim at.
The warriors are going to be the rolling front line so wanted to take them as resiliant and hard to assault as possible. Res lords for the hard to keep down help, tremor stave and crucible to keep assaulters at bay and shackle scarabs to help if they finally do get in.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/07 15:00:48
Subject: 2k necron combo list
|
 |
Proud Triarch Praetorian
|
crayz_d wrote:The idea with the lancetek group was the range, once the scarabs have a round of movement ill drop the nightfighting and start openning up. The stalker gets the group twin linked lances and all at a 36 range. Hopefully that should put down whatever they decide to aim at.
With five S8 AP2 weapons, I should damn well hope they'll be able to take down anything they aim at! ... but therein lies the problem. Let's say the first shot takes out the tank or whatever they were shooting (and with twin-linking, that's very much likely). Suddenly, you've got four more shots that are going to waste. Four possibly twin linked S8 AP2 shots that would be better served shooting at something that's still alive.
That's the reason most people try to split them up into groups of two. If the first one doesn't pop whatever they were shooting at, the second one might. If not, you've still got another squad left to try shooting at it. And another. OR, that first squad could take out the one tank, letting the next squad take out a second tank, and the last squad to take out a third tank.
See the value in MSU with attached double Harbingers of Destruction? Multiple target acquisition often means multiple target destruction.
Do reconsider.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/07 15:13:41
Subject: Re:2k necron combo list
|
 |
Regular Dakkanaut
Romania
|
Good Job black Math
So..for this list-if you are combo breaking-try a Shard with writting world scape. 2+ 2for 2 untis when they hunt
A fellow corn player post : "
Deathmarks
Well, Hunters From Hyperspace (HFH) will only work on the one enemy unit that has been marked, right?
With only one D&D squad, you only get to use that 2+ wound AP1 flamer trick against one target. Once the marked target has been removed, the D&D squad just goes back to being a regular Deathmark unit with a Cryptek in it (not bad, per se, just not amazing anymore).
A second D&D squad means a second HFH marked enemy unit (remember: every Deathmark unit can benefit from any other Deathmark unit's HFH marker). That way, not only can you easily (hopefully) take out two units, but if something happens to one of your D&D squads, you've still got the other to fall back on.
Now for the cheese supreme: Grand Illusion.
This C'tan power lets you essentially "redeploy" some of you units after normal deployment. One of the things this lets you do is stick units that have been deployed on the field back into reserve.
The combo?
1- Deploy 2 D&D squads like normal (place HFH markers on 2 enemy units when deploying).
2- Activate Grand Illusion power, place D&D squad(s) into reserve.
3- have D&D squads come back on to field from reserves later in game (as soon as they re-enter play, their HFH rule activates... allowing you to place MORE HFH markers!).
Using this exploit, you can mark 3-4 enemy units... do you think many armies can hold up against losing 3 or 4 of their best units to a S8 AP1 flamer that wounds on a 2+?
(the only thing to keep in mind is, you'll probably need to have the Harbingers of Despair carry Veils of Darkness, just so they'll be able to get around to all the different marked enemy units)
|
BRINGG BACK THE SQUATS!!!! WARHAMMER 40K - SPACE DWARFSSS |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/07 16:01:48
Subject: 2k necron combo list
|
 |
Freaky Flayed One
London, UK
|
One of the main reasons i put 5 lanceteks together was to counter deep striking units like assault terminators as well as tank hunting. Alot of my friends laugh at how much they going to clean house by doing this to my back line, this would be my present to them once they try it lol
oooo is that grand illusion trick legal? going to check that out and may have to exploit it if it is!! Out of all the tactics ive read about 2 x D&D teks with deathmarks is my fave, such a gd way to FU there elite units.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/07 22:05:23
Subject: Re:2k necron combo list
|
 |
Regular Dakkanaut
|
I think you are better off switching the warriors to tesla immortals, especially since you will be using the tremorstaves in those squads. That way, you can move away and shoot at full range. The staves are 36" range, while flayers are rapid fire, so you can get more turns of shooting and moving with the immortals.
Imo/Zahn is a combo I have tried and not been impressed with. That is over 400 pts in HQ and they don't work together that well, because Imo messes up our own shooting, while Zahn usually wants to give Tank Hunter to shooting lists or FC to CC lists. Since your list is a shooting one, the combo will not be optimal. Since you are buying the lanceteks anyway, it is better to convert 2 to pulseteks and split them up into separate courts. With the points from Imo (225), you can buy yourself a CCB overlord (180) and the two pulses (40).
If you really want Imo for seizing the initiative in a death-and-dispair list, you may want to consider supporting the deathmarks with a CC list with which Imo will work much better. So, drop the lanceteks and the stalker and get wraiths with some coils. You can still keep the tremor flavor of the list, just use the staff at shorter distances.
Overall, a combo list like that is trying to do too many different things at the same time to be efficient competitively, in my opinion. But, if that is what you want to run, why not?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/08 19:31:04
Subject: 2k necron combo list
|
 |
Freaky Flayed One
London, UK
|
My problem is that i try and counter to many different situations then rather stick with one tactic.
after abit more research, especially into solar pulse which is alot more wow then i orinally gave it credit for. You can use it to affect specific turns rather then whole game turns is serious!! im going to tweek things abit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/08 21:22:56
Subject: 2k necron combo list
|
 |
Freaky Flayed One
|
Also, reassess your approach. You don't want to be scrambling to counter your opponent, you want your opponent to be trying to counter you.
I love Imotek, but people tend to take him and then sit back to avoid fire, hoping to get lucky with LOTS shots. The issue is that, unless you are running a scarab farm, this strategy rarely works because you force you opponent to manouver and you aren't doing much. When LOTS ends you are on your heels.
Look to control the game, not react.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/09 03:33:59
Subject: 2k necron combo list
|
 |
Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
|
In an Imotekh list:
If you have Solar Pulses, which you should, you get to use your long range shooting and negate, for the most part, your opponents'.
Also, if you have scarabs and Wraiths, which you should, they can advance in relative safety from enemy shooting and get into optimal assault positions. Wraiths, as jump infantry, can Deep Strike which makes them even more of a shoo-in for this type of list.
At 2K I can completely get behind using both of those characters (Imotekh and Zahndrekh), since you have the means to use both of their abilities effectively.
|
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/09 04:21:33
Subject: 2k necron combo list
|
 |
Proud Triarch Praetorian
|
Monster Rain wrote:Wraiths, as jump infantry, can Deep Strike
Iiiiiii, don't know about that.
I mean, they CAN, but they have a nasty habit of mishapping.
(at least, they do whenever I try to use them that way).
(._. )
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/09 04:34:25
Subject: 2k necron combo list
|
 |
Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
|
skoffs wrote:I mean, they CAN, but they have a nasty habit of mishapping.
(at least, they do whenever I try to use them that way).
With an 18" assault range, I don't see any reason to place them too close to something that could potentially cause a mishap.
|
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/09 07:48:01
Subject: 2k necron combo list
|
 |
Proud Triarch Praetorian
|
But seeing as how they can't assault after deep striking (... yet. come onnn, 6th ed!), wouldn't they just be sitting there for a turn?
Granted, having them move normally across the field probably isn't going to get them into assault range on turn 2 either, but at least it doesn't carry the danger of mishap.
...
unless I'm missing something here?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/09 13:08:25
Subject: 2k necron combo list
|
 |
Freaky Flayed One
London, UK
|
i missed a trick with zahndrek, the average range for nightfighting is 21" so im told, so the only unit that suffers will be the lanceteks. zahndrek can just use his night vision tactic to help with that.
Going to split the scarabs into 2 squads of 5 so that should be up to 8 each by the time they think bout charging.
the main thing im toying about puttin in is a overlord in a CCB and 2 lanceteks in a ghostark to follow the warriors. will obviously need to change things around to do this tho.
doing that would give the opponent plenty to think about, large scarab swarm, 2 elite killers bouncing around and sweep attack of doom. All supported by warriors that are hard to assault and teks that will melt anything they aim at.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/09 13:53:07
Subject: 2k necron combo list
|
 |
Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
|
skoffs wrote:But seeing as how they can't assault after deep striking (... yet. come onnn, 6th ed!), wouldn't they just be sitting there for a turn?
If they're coming in during the enemy turn with Phased Reinforcements, with proper placement you can get them into a pretty nice position that makes that matter a bit less. Particularly if the Night Fighting rules are in effect.
|
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/09 15:16:33
Subject: 2k necron combo list
|
 |
Proud Triarch Praetorian
|
Monster Rain wrote:skoffs wrote:But seeing as how they can't assault after deep striking (... yet. come onnn, 6th ed!), wouldn't they just be sitting there for a turn?
If they're coming in during the enemy turn with Phased Reinforcements, with proper placement you can get them into a pretty nice position that makes that matter a bit less. Particularly if the Night Fighting rules are in effect.
fair enough. they are jump infantry that ignore terrain, after all, so you you can stick them behind a building or something and just have them jump over it in your next turn.
|
This message was edited 1 time. Last update was at 2012/05/09 15:17:07
|
|
 |
 |
|