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Yet another Grey knight List! 1750 points henchmen/Purifier  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Been Around the Block




Hi!

Made a new list since i saw that cover save is going to get nerfed in 6th edition in other words im not going techmarine instead Im going pretty similar but still new. Please give me your thoughts:

HQ
Coteaz - 100 (Gunship)

Ordo xenos INQ - 83 (Rhino)
Brain Mines
Psychic Communion
Venom Talon
1x Servo-Skull



Elite

Vurneb Dreadnought multi-melta doomfist (Gunship) 175

5 Purifiers 1 Incinerator 1 Psycannon 1 Hammer rhino 175

5 Purifiers 2x incinerator 1 Hammer 125 (Gunship)

Troops


3 acolyte Razorback psybolt search light - 63

5 acolyte 5 storm bolter chimera search light - 86

5 acolyte 5 storm bolter Search light chimera - 86

5 acolyte 5 storm bolter chimera Search Light - 86

5 DCA 3 Crusader Rhino 160 (Ordo Xenos INQ)




Fast Attack

Gunship multi melta Four Mindstrike Missiles Lascannon search light 206



Heavy Support

Dreadnought 2x Autocannon psy amu 135

Dreadnought 2x Autocannon psy amu 135

Dreadnought 2x Autocannon psy amu 135
   
Made in gb
Regular Dakkanaut






Nearly 600 points tied up in one transport? Any opponent who has any sense will bring that down on the first turn. Given its the only Raven in the list too there's nothing else to take priority. You'd be better off trying to trim that down a little, maybe drop the ven dread altogether, they really aren't worth the points. You could then use those points to up your troops...26 T3 models at 1750 isn't enough, you need some more. Other than that the list looks alright to me.
   
Made in se
Been Around the Block




I totally agree that 600 points in 1 model is way to much thats why it deepstrike with help of 1 servo-skull and Phsycic Communion. And yes the inv dreadnought is a bit messy but could be good anti tank and also good in cc against stronger opponents like terminators and it has also strong survivbility. The biggest reason why I have it is because of the lack of strong anti tank and a so called strong unit. I have also idea by taking 5 man purifiers into the rhino which alrdy have some purifiers in it If i do so im probably gonna swap the dread into something more usefull.


Automatically Appended Next Post:
Upgraded the list:

HQ
Coteaz - 100 (Gunship)

Ordo xenos INQ - 83 (Rhino)
Combi-Melta
Psychic Communion
Venom Talon
1x Servo-Skulls



Elite

5 Purifiers 1 Incinerator 1 Psycannon 1 Hammer rhino Search light 176

5 Purifiers 1 Incinerator 1 Psycannon 1 Hammer rhino search light 176

5 Purifiers 2x incinerator 1 Hammer 125 (Gunship)

Troops


3 acolyte Razorback psybolt - 62

5 acolyte 5 storm bolter chimera search light - 86

5 acolyte 5 storm bolter Search light chimera - 86

5 acolyte 5 storm bolter chimera - 85

5 DCA 3 Crusader Rhino 160 (Ordo Xenos INQ)




Fast Attack

Gunship multi melta Four Mindstrike Missiles Lascannon search light 206



Heavy Support

Dreadnought 2x Autocannon psy amu 135

Dreadnought 2x Autocannon psy amu 135

Dreadnought 2x Autocannon psy amu 135

This message was edited 5 times. Last update was at 2012/05/07 10:20:35


 
   
Made in gb
Regular Dakkanaut






Hmm, deepstriking may not be a bad idea, just be careful where you do it as it will be sitting duck to melta fire if you get too close. Remember it can't fire (apart from one gun thanks to POTMS) and nothing can get out the turn it comes in.

If you're worried about heavy AT then I've heard the Vindicare assassin works well. Never used him before but 4D6+3+rending on each of the 4 dice you roll is certainly going to hurt most armour I'd imagine. Other than that get lots of psycannons. With my purifiers I usually run a 10 man unit and take 4 psycannons, then I combat squad, leave the 4 cannon guys and another dude behind in a building and send the 5 CC guys off in a razorback. I will vouch that 4 psycannons will chew most tanks, 16 S7 shots with rending is nice.
   
Made in se
Been Around the Block




Hi Lynx nice to hear from you!

Gunship are immun to the extra D6 roll so i think meltas wont be a big problem for me . And yes The Vindicare is awesome but in fact you only roll 4D6 you dont get the extra 3 so my point is its actually kinda hard to get a penetration hit. If you roll 4D6 the avergae is 14 which is only a glancing hit so i think he is too unpredictable for its cost and he is also a huge kill point with only 36 " range.
And may i ask how the 4 Psycannons guy can leave the squad?
   
Made in gb
Regular Dakkanaut






Combat squading, just about any 10 man marine unit can do it. When you split you choose who goes in which squads. I see a lot of people running 5 man units with 2 weapons in it and I think... 'why put big guns in a unit that is going to charge?' You're loosing power weapon attacks and normally the psy/incin guys are the first removed. That's only my opinion though, so its just a suggestion.
   
Made in se
Been Around the Block




Hi Lynx
Sorry I missunderstood you

Cheers
   
 
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