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Made in us
Lurking Gaunt





So after giving the Zone Mortalis expansion rules a good read through, I have to say I am quite excited. One thing that I did find quite strange however was the line stating " units may not start larger than 10 models before being joined by IC's" of course I'm thinking this will be an issue for tyranids and orks right off the bat especially if you are using their recommended force organization chart which only gives you 3 troop choices. Any thoughts on tactics for this new expansion. Not just for orks and tyranids but any army in particular?
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






I've been reading the rules a fair bit, and I keep having the same conclusion, a marine army with both a Centurian Dev and assault squad would be totally disgusting for most opponents if you use all the special rules.

Focus firing them isn't going to be as easy, their range limitations wouldn't be such an issue unless the corridor was very long, the only real downside I see is their speed and the devs getting taken out in assault in general or the assaults cents getting taken out by a bigger fish in the pond.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Made in gb
Jealous that Horus is Warmaster




all over the world

rules in IA12 say the max squad count is 15.

I use DKOK engineers as my 40k ZM force. One of the few forces allowed a barrage weapon.

Small elite MSU's with heavy flamers and carcass shell shotguns

if a dolphin will jump out of water for fish, just imagine what it would do for chips? 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






I'm looking to run a whole campaign this summer for it - I need to build the board and a new army for it first - where there are many space based boarding actions at first combined with a world that is being defended that is basically in the same situation as Krieg - the upper world is uninhabitable and it is just tight tunnels underneath the planet.

I'm going to hopefully run it with 4, 5 or 6 players with me as a campaign master though I will be a participant, very small and elite deathwatch force that performs certain missions and gets involved in larger missions between multiple players.

I've never had a game with zone mortalis yet but it just seems like a better game, it negates the major strength in shooting of this edition as firepower can't be brought to bear on mass and assault is viable again, yet it also suffers the same issue of shooting. Movement will be key.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog 
   
Made in gb
Jealous that Horus is Warmaster




all over the world

iniative values count in reaction fire so elite forces do get quids in.

i only played one game at the horus heresy weekender and was impressed. I've got a 4x4 set coming in the mail from FW this week so will be taking it down the club and perhaps follow in suit later in the year with what your plans are.

i will certainly be expanding it to a 6X4 for team games as i thought it played faster and was a more intense feeling.

i'm hoping for the rules of assassin kill team vs primarch mission happen!

if a dolphin will jump out of water for fish, just imagine what it would do for chips? 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Yeah, I've seen that they do, reaction fire seems quite nasty, I think a key aspect of that will be choosing your targets to assault and the ones to shoot, or just plain avoid, and or setting it up so that you are assaulting with two units, one being a throw away unit.

The campaign will run very cinematic and having a typical over the top video game plot. It's going to start with an ork invasion, or attempted invasion - hence the boarding missions and end with it being a hit and run attack on the worlds major fusion reactors control rooms to set the tunnel cities to go critical to wipe out a zombie invasion (this will be linked to the planets narrative - dirty experiments have been taking place) and if they win enough games the orks are going to stick around just for the fight party that will no doubt happen.

It's going to be nuts, over the top and be worthy of Steven Seagal starring in it.

I wish I had £270 to spend on a 6x2 zone mortalis board from forgeworld.

Oh, and assassin teams vs primarch's sounds absolutely amazing, especially if it is multi missioned... They aren't going to be anywhere near there target once they have infiltrated/boarded wherever the Primarch is.

This message was edited 2 times. Last update was at 2014/01/06 18:43:13


My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog 
   
Made in nz
Disguised Speculo





The only issue I've had with ZM is that the mazes can easily remove mobility from the game, giving you no option except to CHARGE forward.

That could easily be because I'm a legendarily bad map maker though.

ZM is amazing, can't wait to try it alongside Kill Team rules
   
Made in gb
Jealous that Horus is Warmaster




all over the world

it does strongly favour close combat - eversor assassins especially!

it can be a little problematic for some armies and favour some of the weaker ones too.

setting up last stands with overlapping arc's of fire for imperial guard is needed before they start to get butchered.

Weaponry - no point in having the high power/high range single shots when the autocannon/heavy bolter is king.

Necron tomb stalker/centipedes can be brutal as they can pass through walls i am led to believe?

Deathwing with belial can be brutal too - no scatter and pop up close by to butcher everything!

if a dolphin will jump out of water for fish, just imagine what it would do for chips? 
   
Made in us
Longtime Dakkanaut





Oceanic

Where does one find the zone mortalis rules? What's it called? I didn't see it in FW

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 Dakkamite wrote:
The only issue I've had with ZM is that the mazes can easily remove mobility from the game, giving you no option except to CHARGE forward.

That could easily be because I'm a legendarily bad map maker though.

ZM is amazing, can't wait to try it alongside Kill Team rules


I think table set up is key, there needs to be some open area and/or one or two long enough corridors so that shooty armies can well, shoot, though... You should tool your army up for CQC so it can shoot close and mix it up in CC if needed, and that is why I like it!






Automatically Appended Next Post:
badgermeister wrote:
it does strongly favour close combat - eversor assassins especially!

it can be a little problematic for some armies and favour some of the weaker ones too.

setting up last stands with overlapping arc's of fire for imperial guard is needed before they start to get butchered.

Weaponry - no point in having the high power/high range single shots when the autocannon/heavy bolter is king.

Necron tomb stalker/centipedes can be brutal as they can pass through walls i am led to believe?

Deathwing with belial can be brutal too - no scatter and pop up close by to butcher everything!


Yeah, Eversor Assassins are king I imagine, can shoot well, metla bombs and power weapons on a decent stat line, I want to do a bunker assault mission just using one of them as the fluff intended!


Automatically Appended Next Post:
Johnnytorrance wrote:
Where does one find the zone mortalis rules? What's it called? I didn't see it in FW


http://www.forgeworld.co.uk/Downloads/Product/PDF/z/ZM6thUpdate.pdf

This message was edited 2 times. Last update was at 2014/01/07 09:14:49


My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog 
   
 
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