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Made in us
Dakka Veteran





Marblehead MA, U.S.A.

Hello everyone, My LGS has been hosting kill team tourney for the past couple of months. I have brought 8 Sterngaurd Veterans or a Tac Squad. Both Times I have gone 1 and 2. I was wondering if anyone has played kill team and if anyone has any space marine tactics or army lists. My main enemys are dark eldar, SW (Chowder), and sometimes nids or chaos.
Thanks everyone.

Rules
Spoiler:
Kill Team events are about small groups of soldiers fighting in restrictive environments, far from the front lines of more traditional battle. There are no generals; there are no artillery batteries; there are no endless trenches and wide-open killing grounds. A team of elite Catachan fighters hunts Ork kommandos in a steaming jungle. Ultramarine special forces cleanse a hive city neighborhood of a Tyranid infestation, street by blood-stained street. A Tau Stealth team plays a deadly game of cat and mouse with Eldar pathfinders in the shadows of a forgotten outpost. It’s every fighter for himself, and the only choice is to kill or be killed.

Army Selection:
Each player chooses a 200 point army, using a modified Force Organization chart:
0-1 Elite
0-2 Troops
0-1 Fast Attack
Restriction: No vehicles may be selected (including walkers and dedicated transports).

Deployment:
Battles will take place on a 4’ by 4’ table. Before the game, players will roll-off to see which player may deploy first. The winner of the roll-off deploys his entire army in one table quarter, anywhere more than 9” from the table center. His opponent will then do likewise in the opposite quarter. Neither side may place any units in reserve (with the exception of units capable of Daemonic Assault).

First Turn:
Roll a D6. On a 2 or more the player that deployed first has the first turn. On a roll of 1 the enemy seizes the initiative and goes first.

Game Length & Victory Conditions:
Each battle will be limited to one hour. There is no turn limit. Instead, the battle continues until one side has been reduced to half its starting number of models or less. Once a player's army has been reduced to half strength he must take a Leadership test at the start of each of his turns; if he fails the test then his army flees and the other player wins the battle. If the test is passed then the battle continues, but the player will have to take another test at the start of his next turn.

The Leadership test is always taken using the highest Leadership of any of the player's surviving models. Apply a -1 modifier to the second test that a player has to take, a -2 modifier to the third test, and so on. This Leadership test may not be modified by any special rule or piece of wargear; the test will still be taken by an army made up of Fearless models, the penalties will accrue even for Stubborn models, and no rerolls are allowed.


Special Rules:

Every Man for Himself:
All models operate as individual units, even if they were chosen as part of a squad or squadron. Units must follow all codex rules when selected for the army list (abiding by minimum squad size, etc.), but each model is deployed individually. In addition, when a model shoots or fights in an assault it may split its attacks up amongst any eligible targets if desired.

If a model possesses a rule or piece of wargear that normally affects its entire unit (Chaos icons, bosspoles, dok’s tools, etc.), it will only function for that model. Keep this in mind when building lists.

Units who determine random abilities before the battle (such as Possessed Chaos Space Marines) will still do so as a unit; each model will have the same result.

Specialist Troopers:
Each player is allowed to pick up to three different models in their army as being "specialists" that benefit from one of the universal special rules in the Warhammer 40,000 rulebook. These specialists must be chosen before the event, and the selected rules and models must be identified on the army list. Each specialist counts as having one of the universal special rules (Fleet, Tank Hunter, etc.). This model should be distinct from other, similar models, and conversion to reflect the chosen special rule is encouraged. All specialists on the same side must pick different universal special rules, and you may not give more than one specialist rule to each model.


Codex-Specific Clarifications:

Chaos Daemons:
-The Daemonic Assault rule will be used, and the army will begin in reserve. When dividing the army into two groups for Daemonic Assault, treat all models as individual units. Thus, an army consisting of six Plaguebearers and six Bloodletters, the twelve models could be divided in any combination, so long as the number of units (models) in each group is as equal as possible. Those models which remain in reserve will enter the game individually.

Chaos Space Marines:
-Only one squad of Chaos Spawn may be selected, and it will count as a Fast Attack choice.
-Greater Summoned Daemons may not be selected.

Imperial Guard:
-The Combined Squad rule will be ignored.

Necrons:
-The phase out rule will be ignored.

Tau:
-Drones must stay in coherency with their controllers. Drones and controller act
as a single unit. Drones are still counted as models for the purposes of determining if the army is at half strength.
-The 1+ requirement on Fire Warrior Teams will be ignored.
-Pathfinder Teams may be taken without a transport.
-Kroot may still Infiltrate, even if a Krootox Rider was selected. The Krootox Rider does not have the Infiltrate special rule.

Tyranid:
-The Instinctive Behavior rule will be ignored.

Witch Hunters:
-Sisters of Battle will make Faith tests as if they were independent characters (i.e. based on Leadership, not unit size).

This message was edited 1 time. Last update was at 2012/05/07 20:40:49


Current Armies: Chaos Space Marines(Building), Orks(Completed), Vanilla Marines(Near Completion), Trollbloods(Completed), Axony (Building)

"Nobody ever defended anything successfully, there is only attack and attack and attack some more."
George S. Patton

“Courage isn't having the strength to go on - it is going on when you don't have strength.”
― Napoleon Bonaparte 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




Sounds way too cool!!

And the Sterns are awesome !!
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

I run combi-flamer/plas Sterns with two Heavy Bolters and a close combat geared sergeant. Take Relentless and Slow and Purposeful for the heavy bolter guys and Feel No Pain for the sergeant. Loads of firepower!

A common house rule for Kill Team allows units in coherency with one another and the squad leader (2" model-to-model, no more than 6" from leader) to benefit from upgrades bought on one character that affect the squad. Eldar in particular benefit from this rule, making Aspect Warriors a valid choice.

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Dakka Veteran





Marblehead MA, U.S.A.

Gavin Thorne wrote:I run combi-flamer/plas Sterns with two Heavy Bolters and a close combat geared sergeant. Take Relentless and Slow and Purposeful for the heavy bolter guys and Feel No Pain for the sergeant. Loads of firepower!

A common house rule for Kill Team allows units in coherency with one another and the squad leader (2" model-to-model, no more than 6" from leader) to benefit from upgrades bought on one character that affect the squad. Eldar in particular benefit from this rule, making Aspect Warriors a valid choice.


I like it, This is a 5 man squad right?

Current Armies: Chaos Space Marines(Building), Orks(Completed), Vanilla Marines(Near Completion), Trollbloods(Completed), Axony (Building)

"Nobody ever defended anything successfully, there is only attack and attack and attack some more."
George S. Patton

“Courage isn't having the strength to go on - it is going on when you don't have strength.”
― Napoleon Bonaparte 
   
 
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