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Made in us
Been Around the Block




I have a fun 1k list that uses Shrike and a squad of TH/SS termis to put the hurt on in assault on turn 1.
However, I have a feeling that it can be improved. Here is what I have so far:

Shrike - 195
5 TH/SS Termis - 200
10 Marines, Flamer, Missile Launcher, Fist, Lasback - 270
10 Marines, Flamer, Missile Launcher, Power Wep, Lasback - 260
MM/HF Speeder - 70

The terminators tend to perform well, but can only do so much before the rest of the team arrives. I was
considering a Ironclad in a drop pod to support them. The list would look like:

Shrike - 195
5 TH/SS Termis - 200
10 Marines, Flamer, Missile Launcher, Power Wep, Lasback - 260
5 Marines, Flamer, Lasback - 165
Ironclad, Heavy Flamer, Drop Pod - 180

I lose a missile launcher, a power fist, and a MM/HF speeder but gain another strong assault unit that
supports the TH/SS terminators on turn one.

Any thoughts?
   
Made in au
Screaming Shining Spear




Australia

I would not put the ironclad in 1000 points, maybe put it in later on.
Also, in your second list with the ironclad, you have a 5 man marine squad with a flamer, which you need ten guys to access for a squad.
Also, you don't really need powerfists for the first tactical squad if its in a lasback.
Other than that, the list seems good and should go fairly well in a game.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in gb
Fresh-Faced New User






The risk is.. If you can`t get shrike and the termys (I expect you mean to put them together) into melee in the first turn.. if your opponent is all dakka.. you`ll get shot up and probably lose Shirike.. lose fleet.. and so on

If you deployed first and I saw shrike in a termy team.. I`d maximise the distance you have to travel.. I know you can only move 18 inches max.. and thats if you roll a 6 in your run.

I had great success against a heavy IG army over the weekend.. feilding Shrike and Vanguards with power weapons and melta grenades.. That 12" jump almost assures you can reach something and all kitted out..

i`m just worried the termies will slow shrike down and get him killed.. leaving your opponents vehicles or fast attack free to kite your slow termies while they mop up your army..

Ironclads are great.. lots of fun but still dreds get popped far too easily.. Dev teams are good

lots..
lots...
lots...
 
   
 
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