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Made in it
Regular Dakkanaut




Heya.

Me and my friends are planning a DH: A campaign, and one of the players told me they would be interested in playing an Eversor. Now, there are no rules for it, but I can make a career modifying the Vindicare's; piece of cake.
The real question is - would it make sense? I know of at least one Eversor that had more depth than the stereotype associated with it: the Garantine, from the Nemesis novel; the excuse in that case was that the assassin's programming was still incomplete when they were forced to thaw him.
Now, I would agree that Eversor assassins are generally speaking badassery incarnated; thus, I'm wondering if an Inquisitor would be willing to routinely deploy an Eversor as part of his assets, without programming him first, or giving him generic, basic programs like "work with the other acolytes, your target will be assigned during a debrief". Something to make him viable as a PC, because I understand that Eversors, in normal circumstances, behave more like sentient machines than men.
Would that make sense from a background pov?

What do you think, dakkanauts? Yay or Nay?

 Etna's Vassal wrote:
*Rolls d6, gets... kumquat?* Damn you, Fateweaver!!!
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

IIRC the original fluff was that Eversors has no personality nor a chance to develop one, they were frozen, then unleashed, then refrozen.

Then came the Garantine from Nemesis but that was 10,000 years ago.

Of course it can be handwaved "XXX is an experiment in giving Eversores more autnomy".

Or you can role play it out. Have the Eversore debut but in the process his tank is destroyed and there's no replacement. So now the party has to calm him down and aclimate him to society.

And somewhere down the road maybe someone does not approve of this and sends another Eversore to clean it up...

 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Unless the Inquisitor in question wants someone killed, what use does he have for an Eversor? These are not people you send to gather forensic evidence, learn about secret cults, shake down local crime bosses for information on the Cold Trade or the Beast House, or anything of the sort. They're near-mindless weapons, dispatched, recalled and then frozen until such time as they are needed again. Even moving past the need to keep them frozen, you do realize that the Eversor are like the Juicers from Rifts, right?

These are guys so hopped up on combat drugs that your other members of the retinue are probably not going to want to get anywhere near him... especially if he still has something of a personality, because then something they say might cause offense, and he will probably tear them limb from limb.

These guys are more like murder-servitors than anything viable for a tabletop RPG, unless you plan on Mary Sueing the negative social impacts that comes with being an Eversor. The Vindicare, at least, can have a drink with the guys after a mission and is still, for the most part, Human.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in it
Regular Dakkanaut




Oh, I'd surely enforce the negative sides of being an Eversor. The bleak reality of drugs addiction, for example (even more important in this case, for the assassin needs em to literally not explode).
Or even their tendency to rage.
Heck, I'd probably hand my copy of Nemesis to my player and tell him to read it to get a more detailed idea of what it means to be a living weapon.
To be fair, I'm more worried about that other objection you raised, Psienesis - ie, why exactly would an inquisitor keep an Eversor around, full time. I guess it could work if he expects heavy resistance during the missions, like a horde of cultists. It's Ascension after all, and it's unlikely the inquisitor would send his acolytes after small fishes.

 Etna's Vassal wrote:
*Rolls d6, gets... kumquat?* Damn you, Fateweaver!!!
 
   
Made in us
Nasty Nob on Warbike with Klaw






They have no personality. Any personality that they may have had has been erased. Their sole purpose is to run around on suicidal murder sprees.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in gb
Insect-Infested Nurgle Chaos Lord







Surely Eversor Assassin training facilities need suitable candidates to undergo the full transformation?

Perhaps your Inquisitor is conducting field trials to assess the candidates suitability. Not everyone has the physical capacity to become an Eversor Assassin.

Eversor Assassins also use specially designed Drop Pods, which highlights how tough they are.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

They get the individuals they use for the process fairly early on, as children. So likely that's a big "no" on the field trials, since you can't really send a child to do the same job an Eversor would.
   
Made in us
Thunderhawk Pilot Dropping From Orbit




AZ

I think an celcius assassin or vindicare would make more sense. They would likely be a lot better at investigations and what not.

IIRC the reason they freeze them is because they age fast? Like very fast and they die quickly if left unfrozen.



 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

No, it's because of the fact that they're pumped full of a chemical cocktail that causes them to be angry ragemonsters.

They're like the Hulk, but you don't get the huge freakin' "GIANT GREEN ANGRY THING" warning.
   
Made in gb
Insect-Infested Nurgle Chaos Lord







A Culexus Assassin would be an interesting addition, although the rest of the party would probably be hard pressed to tolerate it.

Kanluwen wrote:you can't really send a child to do the same job an Eversor would.


You could, but it probably won't turn out terribly well.

Well now that the Eversor is out of the question, why not heavily augmented bodyguard/assassin type?

I'm thinking arco flagellant like bionics with some combat stims. Appears to be normal when covered by clothing, but is a bionic monstrosity beneath these layers.

   
Made in us
Longtime Dakkanaut





Eversors wouldn't even be able to speak beyond insane laughing and perhaps KILL KILL KILL. They have been tortured/drugged/indoctrinated/lobotomized to the point of complete insanity and only "think" (if you can use that word) about their designated kill.

They're only unfrozen at the time of a mission, and work alone when they do. I doubt even their "allies" can control them once unleashed.

I doubt there's "training" in the way we think of it. If anyone has ever seen the Pierrot Le Fou flashback in Cowboy Bebop, creating and "training" an Eversor is a lot like that I imagine.

This message was edited 2 times. Last update was at 2012/05/08 18:58:03


My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Check out the rules in the Inquisitor's Handbook for the "Cybernetic Resurrection" package. You can, with the combination of augmetics and the Machine Trait, build a pretty nasty combat monster that still has some shreds of human personality without needing to be something that they keep on near-permanent lockdown for the safety of everyone around.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in it
Regular Dakkanaut




All right, so consensus says Eversor makes no sense outside of combat-centered missions, and even then, it still might not make sense.

Here are the options I'm going to give to the player:

1. Two characters. Make a non combat character and your Eversor. You get to play the Eversor instead of your other character only on certain missions and only if the Inquisitor (and thus the DM) call for his presence; when he's done killing, he goes back in stasis.
2. Eversor candidate. Paraphrasing from the Vindicare transition package, it appears that certain exceptional individuals are recruited by the temples even if they are adults. You get to play a possible candidate for the Eversor Temple (and thus not yet a raging killing machine), but if you survive and are finally taken to complete training and become an Eversor assassin, you roll another character.
3. Another assassin temple. Any of the other assassins would fit much better.
4 . Death Cult Assassin. That's as close as it gets, looking at the existing careers.

 Etna's Vassal wrote:
*Rolls d6, gets... kumquat?* Damn you, Fateweaver!!!
 
   
Made in us
Thunderhawk Pilot Dropping From Orbit




AZ

Kanluwen wrote:No, it's because of the fact that they're pumped full of a chemical cocktail that causes them to be angry ragemonsters.

They're like the Hulk, but you don't get the huge freakin' "GIANT GREEN ANGRY THING" warning.


"Additionally, the drugs will also dramatically shorten the Assassin's lifespan if he was allowed to remain conscious continually. "

Warhammer wiki...

IDK if its real fluff cause its wiki but I knew I read that somewhere. If they are awake to long they will die. Thats why they freeze them? I never really understood the assassin temples and never rly had any interest so IDK waht they really do or their fluff. One day i decided to randomly goodle them and thats what I read/

This message was edited 2 times. Last update was at 2012/05/08 23:14:03




 
   
Made in ie
Hallowed Canoness




Ireland

Dark Heresy is a P&P, which means you can do houserules. Also, there is no canon in 40k. If your party feels an Eversor character would be fun and there are no objections from players or GM, adapt the fluff to your liking. Gav Thorpe himself said you're allowed to do so.

In fact, it'd be no different than what FFG did with the Vindicare, in case anyone wants to compare their "Ascension" supplement to GW material on the subject.

That being said, a number of useful alternatives have been presented, and they warrant some discussion as well. Best explore and talk about all the options with your group, then pick the one everybody is most okay with?
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

If your player already has an Assassin character (from DH) and is planning on an Ascended career path, there's a couple options open to him/her, without needing to get deep into customizing a class for them and brewing up a bunch of house rules.

Does he have a shooty Assassin? Then the Vindicare is a great choice. While they are, by role, snipers, their skill-set and Talents makes them equally good at up-close-and-personal gun battles. Also, their ability to dodge *anything* (even explosions or the footfall of a Titan they would not normally be allowed to) and their ability to make a number of Dodges in a round equal to their Agility Bonus is not to be dismissed. These are some stone-cold killer dude/dudettes!

Is the Assassin in question a melee specialist? Then the Death Cult Assassin with the Moritat Reaper Background package would be the best way to go. I've only ever seen these played by women as female characters (must be the black latex bodygloves) but in any event, this is the Assassin build if you like to shove sharp, pointy things through soft, squishy things that scream and bleed.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Lynata wrote:Dark Heresy is a P&P, which means you can do houserules. Also, there is no canon in 40k. If your party feels an Eversor character would be fun and there are no objections from players or GM, adapt the fluff to your liking. Gav Thorpe himself said you're allowed to do so.

In fact, it'd be no different than what FFG did with the Vindicare, in case anyone wants to compare their "Ascension" supplement to GW material on the subject.

That being said, a number of useful alternatives have been presented, and they warrant some discussion as well. Best explore and talk about all the options with your group, then pick the one everybody is most okay with?


Amen!

If someone wants the Eversore, and won't be happy with a Death Cultist or whatever, it can be made to work.

"In order to get closer to his targets I had the Eversore Temple implant a humble 'Dr Jeckle/Bruce Banner' personality until he is activated"
"Ever since he took that psybolt to the head Assassin X-32 thinks he's really an scribe named Jones"
"Normally we start conditioning in childhood however at the instruction of Inquisitor Payne we are now turning one of his loyal henchmen into an Eversore"
"I have recovered ancient text from the earliest days of our order that allow for Eversore conditioning without obliterating the original personality"

Etc...

 
   
 
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