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Made in us
Death-Dealing Devastator





Southern Oregon

So I accuired two Isle of Blood skaven armies. So I bought a codex and now would like some direction in were to go with the army, how there best played, what unit i should get, etc. Should I run 50 man bricks of slaves? Run a Screaming Bell and all kinds of engineers for magic goodness? Maybe 2 Warp Cannons and units of jezabells? I really dont know were to go and would like some direction.

Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in us
Gnawing Giant Rat




Utah

Big blocks of infantry, make sure you have more numbers that your opponents because if you don't you're going to suffer in close combat and panic checks. So you're pretty much dead on with your slaves.

The screaming bell is a good unit but really hard to fit into an army less than 2500 points because it eats up almost 500 points on it's own. With skaven you really don't need many casters, a grey seer and an engineer is strong enough in the magic phase although a second engineer who is not a caster with a doom rocket is always fun.

Again, dead on with the war lightning cannons, always a good choice for your rare. Jezzails on the other hand are easily one of the worst units in the army book because they are so expensive and easy to kill, they will cause panic all over your army. Plus their ballistic skill is not very good so they rarely hit what they need to.

The one big thing to remember when building the army is to go with big units, always more rats. You can never have too many.
   
Made in us
Sybarite Swinging an Agonizer





New Orleans, LA

NOTHING BUT CLAN RATS

Armies:
4000+
2000
125 Khador
1500 Beastmen


W/L/D
14/11/10
4/1/3
 
   
Made in us
Fresh-Faced New User




Don't know if we are allowed to plug other boards but The UnderEmpire is a great skaven only msg board. Google it.
   
Made in us
Death-Dealing Devastator





Southern Oregon

Rizzo wrote:Don't know if we are allowed to plug other boards but The UnderEmpire is a great skaven only msg board. Google it.


Great resource! i love dakka dakka but its mainly a 40k forum so... TheUnderEmpire is doing exactly what i need. now i need to find 100 slaves.

Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in us
Fresh-Faced New User




Hey man, just wanna say that it is great to have another Skaven Warlord looking to conquer the surface world from the man-things and all the others. Whatever you do, at least get your hands on one Hell Pit Abomination. Take goodies with your Engineers, they are SO cheap so load them up with some fun weaponry. Also don't neglect the weapon teams, they are easily some of the best stuff the skaven have. Attach them to your clanrats and stormvermin (if you choose to take stormvermin). My suggestion on what to take is either the poison wind mortar or the warpfire thrower. Although im partial to the wind mortar myself. More range and waste expensive models for cheap. And a doomwheel thats all im gonna say about that baby. Good luck and I watch these posts alot now. So keep posting man! Oh and by the way. Ive never lost as Skaven. only tied.
   
Made in us
Death-Dealing Devastator





Southern Oregon

so ok did so looken around and i think i got an idea what i need to do. so heres my 2k list.

Grey Seer -240
Warlord -90
Chieften w/ BS- 60
Warlock w/doomcannon of doom- 45

30 clan rats w/ full command- 140
30 clan rats w/ full command- 140
30 clan rats w/ full command- 140
30 clan rats w/ full command- 140

40 plague monks w/ plague banner- 310
hell pit- 235
warpfire cannon- 90
warpfire cannon- 90

5 gutter runners w/sling, poison-90
5 gutter runners w/sling, poison-90

6 Giant rats w/pm -26
6 giant rats w/pm -26
6 giant rats w/pm -26

I got a few points left over, 22 i think but i kinda like it. looks like im buying some rats tommorow....

Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

poontangler wrote:NOTHING BUT STORMVERMIN & SLAVES
Fixed that for you Personally I've found clanrats aren't worth taking - either spend a bit more and get stormies, which maybe almost kinda might kill something (and can take weapon teams also), or stick with slaves, which are priced perfectly for what they're for

spacewolved wrote:30 clan rats w/ full command- 140
30 clan rats w/ full command- 140
30 clan rats w/ full command- 140
30 clan rats w/ full command- 140
Speaking of clanrats, what are all these blocks going to do? They kill nothing on their own and skaven magic doesn't have the augments to make them significantly better (death frenzy on WS3 S3 doesn't cut it, and bless with filth does little to help matters, especially against armor). If you are taking clanrats, spring for shields, as the 5/6+ save in combat will help them stick around about one round longer, which is at least something. You should also look into messing with weapon teams - they're a bit flawed by design (targetable separately, give up points immediately, etc), but tripling up on ratters or mortars can get the hurt out (I've done both and am enjoying 3x mortars right now, though misfires are ridiculous when you run so many). I would certainly drop the 4th unit and use its points to shield up and gun up the others.

Your characters are also frightfully naked. I think there's little need for a warlord at 2000 points if you have a seer as well, so you could grind him up and give the seer a ward (5+ or 4+) and/or skalm and an arcane item (dispel scroll or earthing rod most likely), and give the BSB at least a little defensive gear, charmed shield on up.

Great base for the horde otherwise, I'd just like to see your core do anything, besides watch the monks + hellpit go on the assault and the double cannons + double gutters shoot things like pros.

- Salvage

This message was edited 1 time. Last update was at 2012/05/11 21:35:14


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Death-Dealing Devastator





Southern Oregon

Sooo..... keep the same list and drop one block of clanrats and the warlord. then use the points to give the 3 other blocks shields and give the BSB a shield. Maybe add a warlock with DScroll. Sound ok?

This message was edited 1 time. Last update was at 2012/05/12 07:51:52


Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

More or less ...
Spoiler:
Grey Seer - talisman of preservation, dispel scroll, ironcurse icon = 315
Chieftain - BSB, ruby ring of ruin, shield = 97
Warlock - doom rocket = 45

30 Clanrats - full command, shields, WFT = 155+70
30 Clanrats - full command, shields = 155
30 Clanrats - full command, shields = 155
6 Giant Rats - packmaster = 26
6 Giant Rats - packmaster = 26
6 Giant Rats - packmaster = 26

40 Plague Monks - full command, plague banner = 335
5 Gutter Runners - poison, slings = 90
5 Gutter Runners - poison, slings = 90

Hellpit Abomination = 235
WLC = 90
WLC = 90
---------
2000

Loads more protection for the seer, and he can carry his own scroll so no need for a casty warlock to do it. BSB can help the seer out with his magic phase, but should never be in combat if possible. The clannies have those shields and I picked up a fire thrower for you to mess around with. Yes, it's incredibly flukey, however if you're just getting one weapon team, I'd say it's the one to get, as it can yield instant results and can also help your other shooters crack regen deathstars. Then the only other change was to buy the plague monks command, partially because it's a good policy but also so they can carry that plague banner
- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Been Around the Block





spacewolved wrote:so ok did so looken around and i think i got an idea what i need to do. so heres my 2k list.

Grey Seer -240
Warlord -90
Chieften w/ BS- 60
Warlock w/doomcannon of doom- 45

30 clan rats w/ full command- 140
30 clan rats w/ full command- 140
30 clan rats w/ full command- 140
30 clan rats w/ full command- 140

40 plague monks w/ plague banner- 310
hell pit- 235
warpfire cannon- 90
warpfire cannon- 90

5 gutter runners w/sling, poison-90
5 gutter runners w/sling, poison-90

6 Giant rats w/pm -26
6 giant rats w/pm -26
6 giant rats w/pm -26

I got a few points left over, 22 i think but i kinda like it. looks like im buying some rats tommorow....

I would drop one block of 30 clanrats and condense the others into a 40 clanratunit with spears and a 50 clanrat unit with spears
I would consider taking a very big block of jezails maybe 6-10 jezzail teams and a hellpit abomination, use the jezzails to sit on a hill and snipe out elite units suchas chaos knights etc. Also, the fellblade on a warlord killed 5 blood knights instantly in a game i played. That says a lot!

40K ARMIES
Wolves of pestilence ( nurgle space wolves
Lamenters jump list at 1500pts
Eldar: Just Started and am very excited!
FANTASY ARMIES
Wood Elves: Dryad army around 600pts
Ogre Kingdoms: Pirate gunners = 1850pts
 
   
Made in nl
Gnawing Giant Rat




the Netherlands

I'm not sure if its best to go with the units of 30 clanrats. personally i prefer larger units. Mostly i go for units of 40 clanrats in 8 ranks of 5, or a horde. Furthermore i would recommend some weapon teams.

 
   
Made in us
Longtime Dakkanaut






I find 30 clan rats a perfectly acceptable number as long as you don't plan on them actually killing much. They're a bunker for characters, mostly, and for holding up enemy units while you hit them in the sides with something actually killy like a hellpit or a block of some sort of shock troops. They'll die off eventually, sure, but they'll usually have done their job by then.

Weapon teams are fun, but they're very, very fragile. With only one wound, even a small bit of BS based shooting will do them in fairly quickly and at 55-70 points a team, that's a lot of points to lose.

Jezzails are... well, I want to like them, I really do. Rats with sniper rilfes? AWESOME! Well, in concept sure, in execution not so much. #1, they're Ld5. #2 You need a lot of them to do much, but with their points cost and low leadership (#1), fielding a lot of them just makes them a big juicy target that can't hold up to much, especially with 1 wound per base like other weapon teams. #3 their BS3 means a 50% hit rate before modifiers like range or cover, not so great...

I prefer a bit more protection on my BSB than Salvage has in his list, but if you can keep him out of combat (I never can) then the Ruby Ring is a nice addition to the magic phase.

This message was edited 1 time. Last update was at 2012/05/29 15:58:46


 
   
 
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