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![[Post New]](/s/i/i.gif) 2012/05/10 20:51:53
Subject: Necron Wraiths, Super Complex
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Dakka Veteran
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Hey,
So... building a 6 wraith unit, what's the number of whip coils you want and how complex should your unit be?
I was thinking...
2 with Whip Coils, 2 With Particle Casters, 2 Nekkid = 240
OR
3 with Whip Coils, 3 Nekkid = 240
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How many Whip Coils is optimal?
How complex should the unit be? (2 load outs? 3 load outs? 4? )
Thanks for your help.
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![[Post New]](/s/i/i.gif) 2012/05/10 21:40:40
Subject: Necron Wraiths, Super Complex
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Freaky Flayed One
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loreweaver wrote:Hey,
So... building a 6 wraith unit, what's the number of whip coils you want and how complex should your unit be?
I was thinking...
2 with Whip Coils, 2 With Particle Casters, 2 Nekkid = 240
OR
3 with Whip Coils, 3 Nekkid = 240
---
How many Whip Coils is optimal?
How complex should the unit be? (2 load outs? 3 load outs? 4? )
Thanks for your help.
In low points games, 3x Whips is enough.1.5k+ go for 3x Whip Coils and 1x Caster, you get 3 groups and only increase the point cost by 5. That seems the best advice but you should test it out to see if having 4 groups (3x Whips 1x Caster 1x Beamer = 260 pt) is beneficial to keeping them alive.
Remember the wraiths greatness assets is striking first and by having 3x Whip coils they can still be effective after being reduce to small numbers.
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![[Post New]](/s/i/i.gif) 2012/05/11 07:11:20
Subject: Necron Wraiths, Super Complex
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Proud Triarch Praetorian
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Try not to include the Beamer unless you REALLY need to.
... also, shouldn't this be in the tactics section?
(Armt lists are more for actual armies, rather than just questions)
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![[Post New]](/s/i/i.gif) 2012/05/11 11:58:09
Subject: Re:Necron Wraiths, Super Complex
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Gimlet-Eyed Inquisitorial Acolyte
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I prefer setup:
3x Whip Coils
2x Particle Caster (+2 HtH attacks for the unit, and can shoot a bit).
1x "naked" Wraith
Total 250. Nice, round number
And you get 3 different wargear types for wound allocation.
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![[Post New]](/s/i/i.gif) 2012/05/11 13:20:33
Subject: Necron Wraiths, Super Complex
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Dakka Veteran
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Ya, if one of the mods wants to move it, I'm fine with that. Sorry guys.
If the particle caster gave an extra attack, I wouldn't take any whip coils. (It doesn't)
T-beamers are terrible. Wound allocation shenanigans are cool and all, but I don't need 4 load outs, I don't think.
Are 3 whip coils the optimum number?
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![[Post New]](/s/i/i.gif) 2012/05/11 13:24:56
Subject: Re:Necron Wraiths, Super Complex
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Proud Triarch Praetorian
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Herr Dexter wrote:2x Particle Caster (+2 HtH attacks for the unit, and can shoot a bit)
... Wraiths don't get extra attacks for having a pistol.
sorry.
(to get a bonus attack in combat, you have to be armed with a close combat weapon and a pistol, like the Praetorians who have a Void Blade and a Particle Caster. The Wraiths aren't armed with a close combat weapon, so they don't get that extra close combat attack. Check rule book).
loreweaver wrote:Are 3 whip coils the optimum number?
Yep.
You can go to 4 for units of 6, but 3 is normally sufficient.
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This message was edited 1 time. Last update was at 2012/05/11 13:26:39
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![[Post New]](/s/i/i.gif) 2012/05/11 14:33:05
Subject: Re:Necron Wraiths, Super Complex
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Regular Dakkanaut
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I prefer 4 coil and 2 basic unless the points are really tight. The pistol does not do much and risks having the opponent take the closest casualty, thereby failing your assault. It may only make sense against mech lists where you may get an extra damage result that may well immobilize a rhino or a ravager, and get you to hit with all attacks automatically, rather than on 4+ or 6. But, in most other cases it seems like a waste of points.
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![[Post New]](/s/i/i.gif) 2012/05/12 10:07:23
Subject: Re:Necron Wraiths, Super Complex
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Gimlet-Eyed Inquisitorial Acolyte
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skoffs wrote:Wraiths don't get extra attacks for having a pistol.
sorry.
(to get a bonus attack in combat, you have to be armed with a close combat weapon and a pistol, like the Praetorians who have a Void Blade and a Particle Caster. The Wraiths aren't armed with a close combat weapon, so they don't get that extra close combat attack. Check rule book).
You can go to 4 for units of 6, but 3 is normally sufficient.
Such a shame :( Looks like there is no point to take more than 1 caster just for wound allocation.
Funny none of my opponents ever pointed it out... Looks like I'll have 10 free points in my double-wraith lists...
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This message was edited 4 times. Last update was at 2012/05/12 10:09:40
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