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![[Post New]](/s/i/i.gif) 2012/05/11 13:58:12
Subject: Ariadna : Death from above
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Martial Arts SAS
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Do you guys think this could work ?
Any major flaws I didn't think about ?
Deploy the 2 S.A.S. and the chasseur (with a mine camo deployed) all separately so there is a possibility of up to 12 models under the markers.
Only 2 orders at first but as soon as the air cavalry hop on the board, everything is good to go.
I think =P
This is all theory but would it work ?
As we are still beginners, would it be too hard to handle ?
ARIADNA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
2x PARA-COMMANDO HMG / Pistol, Knife (32 | 1)
MOV:4-4 CC:13 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, AD: Parachutist
PARA-COMMANDO Rifle, Light Grenade Launcher / Pistol, Knife (25 | 1)
MOV:4-4 CC:13 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, AD: Parachutist
PARA-COMMANDO Paramedic Rifle / Pistol, Knife (24)
MOV:4-4 CC:13 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, AD: Parachutist, Paramedic, Medikit
VAN ZANT Lieutenant AP Rifle, Light Shotgun / Pistol, AP CCW (42 | 1)
MOV:4-4 CC:15 BS:13 PH:13 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, V: Courage, AD: Tactical Jump, Lieutenant
MARGOT AP Rifle + Light Grenade Launcher / Pistol, Knife (75 | 2)
MOV:4-4 CC:14 BS:14 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
AD: Airborne Infiltration, Shock Immunity, Multiterrain
 DUROC 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW
  MOV:6-4 CC:19 BS:10 PH:16 WIP:13 ARM:3 BTS:0 W:2
  Irregular, Impetuous, No Cube
  Martial Arts L2, AD: Airborne Infiltration, Total Immunity, Super-Jump
CHASSEUR Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife (20 | 0.5)
MOV:4-4 CC:14 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Infiltration, Sixth Sense L1, Minelayer
S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW (23)
MOV:4-4 CC:17 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Martial Arts L2, CH: Camouflage, Infiltration
S.A.S. Boarding Shotgun / Pistol, AP CCW (27)
MOV:4-4 CC:17 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Martial Arts L2, CH: Camouflage, Infiltration
300 Points | SWC: 5.5
ARMY CODE: Army Infinity v.3.0.
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![[Post New]](/s/i/i.gif) 2012/05/11 14:37:44
Subject: Ariadna : Death from above
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Leaping Khawarij
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You're playing Ariadna and you only have 9 dudes in a 300 point match.
That could prove problematic, as numbers are certainly an Ariadna strongpoint.
I like theme lists though, so I say try it out and see how it works! I have zero experience in paratroops, but if they can't be hacked, then awesome.
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![[Post New]](/s/i/i.gif) 2012/05/11 14:57:33
Subject: Re:Ariadna : Death from above
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Martial Arts SAS
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Can Ariadnan paratroopers can be hacked like other factions paratroopers ?
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![[Post New]](/s/i/i.gif) 2012/05/11 15:00:21
Subject: Re:Ariadna : Death from above
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Dakka Veteran
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I do not think any of our people can be hacked.
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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![[Post New]](/s/i/i.gif) 2012/05/11 15:14:54
Subject: Ariadna : Death from above
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Hacking Shang Jí
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No they can't be hacked but like CC said you are a bit short on guys. And those that are there are going to be order starved until Van Zant is on the board. Luckily you get the right away with him but still it doesn't' seem like enough to me. I do like the theme though. I made a list similar to be a USAriadna army rangers division. I used Fox Trot instead of Chasseur though. I also used, to get the numbers up, Metro's with limited infiltration and Camo.
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![[Post New]](/s/i/i.gif) 2012/05/11 15:18:08
Subject: Re:Ariadna : Death from above
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Martial Arts SAS
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Hopefully, the 3 order starved models are acting as a diversion from the main strike force
I'll give it a try once we get to the 300 pts game, and I'll come back at you =)
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![[Post New]](/s/i/i.gif) 2012/05/11 15:20:39
Subject: Ariadna : Death from above
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Hacking Shang Jí
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Another things is that with that many off board figs. I would know they were going to be para troopers and come of from an edge. Therefore they would lose the element of surprise.
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![[Post New]](/s/i/i.gif) 2012/05/11 15:24:32
Subject: Re:Ariadna : Death from above
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Martial Arts SAS
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But they could be under the 3 camo markers
And I think Van Zant remove the edges limitation no ?
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![[Post New]](/s/i/i.gif) 2012/05/11 15:30:08
Subject: Ariadna : Death from above
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Hacking Shang Jí
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The still have to come off from a table edge but you can pick which one. Yes the three camo guys could be under one but makes it even more suspicious.
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![[Post New]](/s/i/i.gif) 2012/05/11 15:34:09
Subject: Re:Ariadna : Death from above
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Martial Arts SAS
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I meant :
3 guys could be under the camoed SAS #1 marker
3 guys could be under the camoed SAS #2 marker
3 guys could be under the camoed Chasseur marker
3 guys could be under the camoed Mine marker Automatically Appended Next Post: And :
Tactical Jump allows performance of only AD: Airborne Infiltration, but without the enemy’s Deployment Zone restriction access. Moreover, if the figure possessing this Special Skill is the leader (Lieutenant) of a group of figures with AD: Parachutist, these can be deployed in the same zone of entry and in the same turn as their Lieutenant, no matter if a different zone of entry was determined for them before the battle.
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This message was edited 1 time. Last update was at 2012/05/11 15:35:08
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![[Post New]](/s/i/i.gif) 2012/05/11 15:45:27
Subject: Re:Ariadna : Death from above
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Sword-Bearing Inquisitorial Crusader
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guardpiper wrote:I do not think any of our people can be hacked.
Not quite true. Traktor Mul, as remotes, can be hacked.
The Ariadnan AD can't be hacked because they don't have any AD: Lvl 3 Combat Jump troops ( AD Lvl 2 and below can't be hacked), but there is no specific exception made for if they did.
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![[Post New]](/s/i/i.gif) 2012/05/11 16:29:38
Subject: Re:Ariadna : Death from above
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Martial Arts SAS
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Oh
Good to know =)
Thanks !
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![[Post New]](/s/i/i.gif) 2012/05/11 17:10:20
Subject: Ariadna : Death from above
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Hacking Shang Jí
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As far as I've seen Traktor Mul's can not be hacked. One of the reason's they are liked so much.
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![[Post New]](/s/i/i.gif) 2012/05/11 18:08:29
Subject: Re:Ariadna : Death from above
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Sword-Bearing Inquisitorial Crusader
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I can't find any source that grants them immunity, in the rulebook or on the Wiki. As is, they're remotes without the "Archaic" rule, and thus would appear to be as valid a hacking target as any other remote.
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This message was edited 1 time. Last update was at 2012/05/11 18:08:40
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![[Post New]](/s/i/i.gif) 2012/05/11 18:23:53
Subject: Re:Ariadna : Death from above
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Hacking Shang Jí
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Found it. It's not the Traktor Mul that can not be hacked it's the Ragan missiles that can not be hacked. So I was wrong that the Mul itself can be hacked.
From wiki
An Uragan can be fired at a target marked by a Forward Observer, without a BS Roll required, just the spending of an Order. This guided shooting mode cannot make more than three guided shots per turn (With a three shot salvo, B3, for each one). Uragan projectiles cannot be hacked. This weapon cannot be picked up with the Booty or Impersonation Special Skills.
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![[Post New]](/s/i/i.gif) 2012/05/11 18:36:10
Subject: Ariadna : Death from above
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Longtime Dakkanaut
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I can work and yes it's painful. However the sequence of how stuff comes in is crucial to be legal.
You are order staved till Van Zant appears, however Duroc is impetuous so he is force to come in right away unless you burn an order to stop him from coming in. So you have to do the following order if you want them all to come in from the rear...
-2 Orders left
Step 1: Cancel Duroc's Impetuous Jump (uses his own order)
-2 Orders left
Step 2: Van Zant and either Margot or a paratrooper coordinated Jump in (uses 2 orders)
-You regain you order minus the ones you have used, 7 orders left to jump in with since a jump uses their own order.
Step 3: Duroc comes in (uses 1 order from the pool now and he can't corrdinated jump with anyone)
- 6 Orders left
Step 4: You corrdinated jump the rest of the Paracommands/Margot in (4 Orders used)
At this point you will have 2 orders left to work with, however you are now positioned directly behind you opponent.
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![[Post New]](/s/i/i.gif) 2012/05/11 18:44:31
Subject: Re:Ariadna : Death from above
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Martial Arts SAS
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Can Van Zant and his paracommando buddies jump somewhere and Duroc/Margot somewhere else ?
If so, I'd wait a little so the enemy advance a bit and then I would drop in cover to get ready for next round
I guess I could drop everybody and with the orders left, drop suppression fire with HMGs to slow the complete obliteration of my forces
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This message was edited 1 time. Last update was at 2012/05/11 18:44:48
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![[Post New]](/s/i/i.gif) 2012/05/11 19:33:48
Subject: Ariadna : Death from above
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Longtime Dakkanaut
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Correct you can have Van Zant come in and Duroc Margot come in someplace else. The Para can come in at Van Zant's location or someplace else as well.
The only stipulations are:
a) Duroc and Margot have to come in at the same location on the same turn
b) Van Zant has to come in first before anyone else can enter in the rear board section Van Zant does
c) Duroc is force to drop impetuously unless you burn an order
d) Duroc can not coordinated jump with anyone else since he is irregular
e) Van Zant can only corrdinated jump with one other person because the order pool isn't restored till he comes on the board.
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![[Post New]](/s/i/i.gif) 2012/05/11 19:57:29
Subject: Re:Ariadna : Death from above
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Martial Arts SAS
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oh
point e
this is messing things up =P
Guess I'll have to think about this some more =P
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