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Made in us
Dakka Veteran





Ok, for fun post a silly, overpowered or ridiculous fandex here. It doesnt need to be serious, and we dont need 45 pages of history Ill give an example or two Repeats, as long as they are fun, funny and different, are ok!
Hope you enjoy, have fun!

Mickey Mouse Club Codex

Hqs
Mickey mouse points: 55
]WS] 6 BS 5 S 1(10) T 6 W 4 I 7 A 5 Sv 2+/3++ LD 10
Wargear: Mickey Mouse Club, black sun flters
Special rules: IC, Lets be friends!, Hey Guys! What are we doing today?, fearless, furious charge, hit and run, eternal warrior, jump infantry, counter attack, night vision.

Mickey mouse club: This is a power weapon that multiplies mickeys strength by 10. Furthermore, it grants mickey a 3+ invulnerable save, due to its overwhelming friendly application. This weapon also grants mickey preferred enemy: Everyone. Furthermore, rolls of 1 to wound are rerolled.
Lets be friends!: Mickey Mouse has an overwhelming charisma. Everyone wants to befriend and please Mickey! At the start of the enemies turn, every enemy unit within 24 inches of mickey (no LoS required) must take a leadership test on 4d6. Vehicles count as LD 10. If they fail, they move, shoot and assault under the control of Mickeys player. Furthermore, they are allowed to assault and shoot Mickeys opponent in their turn.
Hey guys! What are we doing today?: Mickey is always curious about the goings on of his friends! Before they do much, they talk about what they are going to do that day! If your army includes Mickey Mouse, then all other units do not take up any slots on the force organization chart before or during deployment. At the start of every phase, the controlling player chooses which units are considered what under the force org chart. Example: You choose to take Mickey mouse, an hq, and 8 Mickey Mouse Clubhouses, each a heavy choice on the force org chart. Usually, this would be a big no no, but because Mickey is included in the army, its ok. Furthermore, Mickey chooses to make them troop choices for the entire game.

Heavies
Mickey Mouse Clubhouse
BS 5 F14 S14 R14
Unit type: Skimmer (tank)
Special rules: Assault vehicle, fast, aerial assault, transport (capacity 20 infantry, hqs, elites or fast, but only 5 heavy of any type)
Wargear: Loyalty shield, quantum shielding, Gloved Hand of Mickey
Loyalty shield: Grants a 4+ rerollable invuln save to the Mickey mouse club house. Furthermore, multiple pens/glances are discarded until only 1 remains. Then the damage is rolled twice, and the lowest result taken. Also, every friendly unit within 48 inches is given +1 to their current invuln saves, cumulative with every Clubhouse in range.
Gloved hand of Mickey range 72" str 10 ap 1 heavy 10 barrage, large blast.
For the purposes of resolving shooting attacks from the Mickey Mouse Clubhouses weapons, ignore friendly units as if they were not there.



 
   
Made in gb
Unhealthy Competition With Other Legions





York, North Yorkshire, United Kingdom

One of the people made the Space Puppy, Billy. He has a missile in his hand, because he thinks it's a toy plane. Oh, and he has 400 wounds.

Imperial guard: Because quantity has a quality of it's own.

Sisters of Battle can be used in any game, with the exception of chess, Monopoly and of course, Warhammer 40,000.

After 8 editions, you might have thought that GW could get fantasy right. 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Short Answer: NO!
Long answer:NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in pl
Screaming Shining Spear




NeoGliwice III

Just go look at approximately 50% of "40K Proposed Rules" forum and you'll get what you want.

Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
 
   
Made in us
Dakka Veteran





Macok wrote:Just go look at approximately 50% of "40K Proposed Rules" forum and you'll get what you want.


I dont "want" anything

This is just for fun type deal lol, not something to be "serious" and contested and beat to death with rules lawyers who have PhDs in lawyering



 
   
Made in eu
Shunting Grey Knight Interceptor





Segmentum Europa

Codex: administratum.

Points; 156 1/47th
HQ: Administrator
BS:1 WS:10 S:10 W:10 I:10 A:1 LD= 10

Fearless, fleet, rules and regulations, caffeine, cost effective, independant charachter.

Rules and regulations: due to the masses of red tape involved in his job, the administrator does not have time to run away and is therefore fearless. Furthermore for every enemy he kills he must complete a stack of paperwork. He can never have more that BS1.

Caffeine: As an office worker the administrator frequently abuses caffeine, causing his metabolism to speed up to the point where he makes a space marine look like a sluggish drunk.

Cost effective: if at the end of the game the administrator does not make back exactly his points cost, no more and no less he is instantly removed as a casualty to represent him being fired
   
Made in us
Lone Wolf Sentinel Pilot




Codex: Eastern Fringes

Ogryn Redneck: 40 Points per model
WS: 5 BS: - S: 5 T: 5 W: 3 I: 2 A: 4 Ld: 10 Sv: 6+

Wargear:
Hittin' Stick: A hittin' stick is a regular close combat weapon that adds +3 strength
Ogryn Hide

Special Rules
We don't like your kind here: Ogryn Rednecks get preferred enemy against any non-human, including Daemons, Eldar, Tyranids, Necrons, Orks, Tau, Tau Auxiliaries (sans Gue'Vesa), and Jokaero

Y'all not from around these parts: Any model within 12" of an Ogryn Redneck always counts as moving through difficult terrain

Pretty much the whole idea was to make something from every species that seems like they are from the deep south, stuff like Eldar Rangers in plaid shirts who like to go hunting, and an Imperial Guard regiment abandon after the Damocles Gulf Crusade made from a single clan on a feral world that interbred with each other becoming inbred. Obviously the stereotypes were negative.
   
 
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