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![[Post New]](/s/i/i.gif) 2012/05/12 21:57:16
Subject: Specilist Imperial guard units
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Guard Heavy Weapon Crewman
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Alright so I hate the ratlings and the special weapons squard isn't a deticated unit of snipers (plus they only have 3 BS). So I made some rules for a sniper core basiclly guardsmen who have served for a couple of years are given a choice of countinuing in their current regiment but getting a promtion to sergent. Or they can join a specilized core like Radio communications.navy,Guard at arms(bodyguard),officer,artillty,dog handlier and many more. They are tooken out of battle for a year to be trained if theres any questins don't hesitate to ask anyway onto the stats.
So
Squard has 6 snipers Specilist Squards CANNOT be mixed.
BS: 4
WS:3
S:3
T:3
A:1
I:4
LD:8
80 points for squard (too much or too little?)
Special rules:
Scout
Battle observations: The snipers are able to give crucial information to the commander in turn this is passed onto over troops to give the army a crucial edge. Any ordanace weapons do not take pealenties for not having line of site, units are also able to re roll the distance for night fighting. Agaist the target the unit fired at.
Thanks for reading guys any advice to help me make this better would be amazing also if you would like to make suggestins for the other specilist units feel fre and once again THANKS!!!
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This message was edited 2 times. Last update was at 2012/05/12 22:33:36
1410 points Losses-1 Draws-1 Wins-1 |
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![[Post New]](/s/i/i.gif) 2012/05/12 22:18:16
Subject: Specilist Imperial guard units
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Renegade Inquisitor de Marche
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Spell-check.
BS 5 is too much.
S 4 is too much.
WS 4 is too much.
I don't think all ordnance weapons should not take penalties for not having LoS and the same with [i]all/i] units being able to re-roll LoS...
Maybe if they could do so but only against the unit that the snipers fired in that turn.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/05/12 22:26:12
Subject: Specilist Imperial guard units
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Lord of the Fleet
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purplefood wrote:Spell-check.
BS 5 is too much.
S 4 is too much.
WS 4 is too much.
I don't think all ordnance weapons should not take penalties for not having LoS and the same with [i]all/i] units being able to re-roll LoS...
Maybe if they could do so but only against the unit that the snipers fired in that turn.
Agreed with this. I think a more fair unit would be
BS4 WS3 S3 T3 A1 I3 LD7 SV+5 (sergeant has A2 and LD8)
x3 guys with sniper rifles, x2 guys with lasguns, x1 sergeant with laspistol and CCW. Everyone has flak armor and frag grenades
Special rules: Scout, Night Vision, Battle Observations
Battle Observations
Any friendly unit firing at an enemy unit that this unit has hit in the same shooting phase may either count as having LOS for purposes of barrage (but still must use minimum range) or reroll failed night fighting tests
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This message was edited 1 time. Last update was at 2012/05/12 22:27:47
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![[Post New]](/s/i/i.gif) 2012/05/12 22:26:48
Subject: Specilist Imperial guard units
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Guard Heavy Weapon Crewman
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purplefood wrote:Spell-check.
BS 5 is too much.
S 4 is too much.
WS 4 is too much.
I don't think all ordnance weapons should not take penalties for not having LoS and the same with [i]all/i] units being able to re-roll LoS...
Maybe if they could do so but only against the unit that the snipers fired in that turn.
Agreed Automatically Appended Next Post: .
Agreed with this. I think a more fair unit would be
BS4 WS3 S3 T3 A1 I3 LD7 SV+5 (sergeant has A2 and LD8)
x3 guys with sniper rifles, x2 guys with lasguns, x1 sergeant with laspistol and CCW. Everyone has flak armor and frag grenades
But then thats not a sniper unit in that case the special weapons team would be a better unit for snipers with six snipers instead of three.
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This message was edited 1 time. Last update was at 2012/05/12 22:35:54
1410 points Losses-1 Draws-1 Wins-1 |
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![[Post New]](/s/i/i.gif) 2012/05/13 00:52:38
Subject: Specilist Imperial guard units
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Renegade Inquisitor de Marche
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Maybe 5 snipers and a sergeant instead...
Though it'd be hard to argue taking them instead of a rattling squad...
Battle Observations is the only real advantage they have..
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/05/13 01:12:35
Subject: Specilist Imperial guard units
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[MOD]
Not as Good as a Minion
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Acegermanshepard wrote:purplefood wrote:Spell-check.
BS 5 is too much.
S 4 is too much.
WS 4 is too much.
I don't think all ordnance weapons should not take penalties for not having LoS and the same with [i]all/i] units being able to re-roll LoS...
Maybe if they could do so but only against the unit that the snipers fired in that turn.
Agreed
Automatically Appended Next Post:
.
Agreed with this. I think a more fair unit would be
BS4 WS3 S3 T3 A1 I3 LD7 SV+5 (sergeant has A2 and LD8)
x3 guys with sniper rifles, x2 guys with lasguns, x1 sergeant with laspistol and CCW. Everyone has flak armor and frag grenades
But then thats not a sniper unit in that case the special weapons team would be a better unit for snipers with six snipers instead of three.
Its better because special weapon units are BS3 and can also only have 3 snipers, don't know who you are thinking of...
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This message was edited 1 time. Last update was at 2012/05/13 01:13:07
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/05/13 01:45:03
Subject: Specilist Imperial guard units
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Fireknife Shas'el
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Or, you know, a legitimate sniper team. Two guys per unit, a sniper and a spotter. Together, they have BS 5, but if either are killed, they have BS4 (not too much worse, since they are both trained snipers).
They use a Sniper weapon that doesn't suck (see the rework an underwhelming weapon thread, which may or may not be on the second page).
A couple of these units makes up a single FOC slot choice (probably Elite or Heavy Support).
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![[Post New]](/s/i/i.gif) 2012/05/13 02:29:26
Subject: Re:Specilist Imperial guard units
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Hardened Veteran Guardsman
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I use Imperial Guard sniper models (converted lasguns) as counts-as Ratlings. I'm happy enough with those
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I don't play as much as I could. I blame society! And ninjas
Wehrkind: "Nah, see he yells the order, and when everyone looks at him and say "What?" he grabs the vox, hits a guy with it and screams "CAN YOU HEAR MY NOW?!" into the mouth piece. Works like a charm "
Funny thing to do on L4D [if you own the server] Bind the tank music to a key, then at quiet moments press it and start firing like mad at something behind your team whilst screaming 'tank' on voice comms. |
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![[Post New]](/s/i/i.gif) 2012/05/13 05:06:29
Subject: Specilist Imperial guard units
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Lone Wolf Sentinel Pilot
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McNinja wrote:Or, you know, a legitimate sniper team. Two guys per unit, a sniper and a spotter. Together, they have BS 5, but if either are killed, they have BS4 (not too much worse, since they are both trained snipers).
They use a Sniper weapon that doesn't suck (see the rework an underwhelming weapon thread, which may or may not be on the second page).
A couple of these units makes up a single FOC slot choice (probably Elite or Heavy Support).
My thoughts are like a heavy weapon team, BS 5, if it takes a wound it becomes BS 4.
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![[Post New]](/s/i/i.gif) 2012/05/13 11:10:52
Subject: Specilist Imperial guard units
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Guard Heavy Weapon Crewman
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McNinja wrote:Or, you know, a legitimate sniper team. Two guys per unit, a sniper and a spotter. Together, they have BS 5, but if either are killed, they have BS4 (not too much worse, since they are both trained snipers).
They use a Sniper weapon that doesn't suck (see the rework an underwhelming weapon thread, which may or may not be on the second page).
A couple of these units makes up a single FOC slot choice (probably Elite or Heavy Support).
That's a idea I like. Automatically Appended Next Post: motyak wrote:Acegermanshepard wrote:purplefood wrote:Spell-check.
BS 5 is too much.
S 4 is too much.
WS 4 is too much.
I don't think all ordnance weapons should not take penalties for not having LoS and the same with [i]all/i] units being able to re-roll LoS...
Maybe if they could do so but only against the unit that the snipers fired in that turn.
Agreed
Automatically Appended Next Post:
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Agreed with this. I think a more fair unit would be
BS4 WS3 S3 T3 A1 I3 LD7 SV+5 (sergeant has A2 and LD8)
x3 guys with sniper rifles, x2 guys with lasguns, x1 sergeant with laspistol and CCW. Everyone has flak armor and frag grenades
But then thats not a sniper unit in that case the special weapons team would be a better unit for snipers with six snipers instead of three.
Its better because special weapon units are BS3 and can also only have 3 snipers, don't know who you are thinking of...
Well in the codex at the unit upgrade section it "Must" not may but "Must". Now look to the infantry squad it says "One Guardsman may replace his lasgun with a flamer.... The must and the may are crucial. From what I make of it that means the infantry squard may take one and only one replacement. However the special weapons team must take a replacement but then they can upgrade the other guardsmen.
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This message was edited 1 time. Last update was at 2012/05/13 11:17:35
1410 points Losses-1 Draws-1 Wins-1 |
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![[Post New]](/s/i/i.gif) 2012/05/14 04:41:51
Subject: Specilist Imperial guard units
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Storm Trooper with Maglight
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It also only says that three must. You may be right but its a tricky issue otherwise I would love to make one with 6 flamers.
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3200 points > 5400 points
2500 points |
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![[Post New]](/s/i/i.gif) 2012/05/14 17:01:37
Subject: Specilist Imperial guard units
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Guard Heavy Weapon Crewman
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White Ninja wrote:It also only says that three must. You may be right but its a tricky issue otherwise I would love to make one with 6 flamers.
Make em.
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1410 points Losses-1 Draws-1 Wins-1 |
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![[Post New]](/s/i/i.gif) 2012/05/18 11:22:59
Subject: Re:Specilist Imperial guard units
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Dakka Veteran
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WhiteBishop wrote:I use Imperial Guard sniper models (converted lasguns) as counts-as Ratlings. I'm happy enough with those
This is a vastly better idea. Not only is it completely legal, but it's cheaper and (apparently?) better than what you're suggesting.
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