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![[Post New]](/s/i/i.gif) 2012/05/13 16:57:14
Subject: Kans Kans Kans and more Kans making a wall
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Yellin' Yoof
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I have got some orks and some Kans and some nobz with PK and was wondering how to make a kan wall list what I have thought of so far is
HQ-170
Big mek KKF 85
Big mek KKF 85
Elites- 270
Lootasx9
Lootasx9
Troops-620
Ork BoyzX20 Nob PK Bosspole 155 Sluggas
Ork BoyzX20 Nob PK Bosspole 155 Sluggas
Ork BoyzX20 Nob PK Bosspole 155 Sluggas
Ork BoyzX20 Nob PK Bosspole 155 Sluggas
heavy support-450
Killa Kans Rokit launchaX3 150
Killa Kans Rokit launchaX3 150
Killa Kans Rokit launchaX3 150
1500 pts
I have heard some people making Deff Dreads as troop choices and using a couple of them. I don't know how I would use them or how I would put on them.
My boyz should they be shootas of slugga? and should I make them squads of 30 drop one Nob and add 10 more boyz?
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1225 points
1500 Kan Wall
"A computer once beat me at chess, but it was no match for me at kick boxing." |
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![[Post New]](/s/i/i.gif) 2012/05/13 20:19:53
Subject: Re:Kans Kans Kans and more Kans making a wall
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Savage Khorne Berserker Biker
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if you buy mek boys then killa kans and deff dreds are troops scrap the lootas and buy deff dreads with double melee weapons >:3
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we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots
 I am White/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd. |
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![[Post New]](/s/i/i.gif) 2012/05/13 20:32:22
Subject: Re:Kans Kans Kans and more Kans making a wall
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Maniacal Gibbering Madboy
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No, only ONE deff dread is made a troops choice per Big Mek.
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2000 points
4 Wins/ 5 Draws/ 2 Losses
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![[Post New]](/s/i/i.gif) 2012/05/13 20:33:19
Subject: Re:Kans Kans Kans and more Kans making a wall
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Savage Khorne Berserker Biker
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Big Mek Grodclog Mekgrim wrote:No, only ONE deff dread is made a troops choice per Big Mek.
yes i know but you can choose right?
so add 2 deff dreads as troops
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we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots
 I am White/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd. |
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![[Post New]](/s/i/i.gif) 2012/05/13 22:20:54
Subject: Kans Kans Kans and more Kans making a wall
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Longtime Dakkanaut
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Personally i think shootas are better for this list.
I wouldn't drop the lootas either, ou really need the long range AT, transport popping from them.
I use 3 Dreads in my list. 2 as troops and 1 as heavy. I like them they add alittle bit of power an d armor to the army. But you could just add the 2 for your troops. I like simple 2x bshootas, but 4 CCW's are awesome too.
I think you have to many Boys. I only run 40 in my 1.5k army and have never needed anymore. But again that is personal choice.
Good luck its a fun army to play for sure.
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![[Post New]](/s/i/i.gif) 2012/05/14 01:02:50
Subject: Kans Kans Kans and more Kans making a wall
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Stealthy Grot Snipa
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You will want shootas on most of your boy mobs, while hangign with shooting-kans, they will be shooting as well.
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![[Post New]](/s/i/i.gif) 2012/05/14 22:41:31
Subject: Re:Kans Kans Kans and more Kans making a wall
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Yellin' Yoof
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Is deff Dread more competitive? or is what I have bettter with shootas of course? Could deffkoptas work in a list like this or am I streching what this list can and should do?
cause Deff Dreads are cool but I like having lots of boyz and winning is fun too.
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1225 points
1500 Kan Wall
"A computer once beat me at chess, but it was no match for me at kick boxing." |
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![[Post New]](/s/i/i.gif) 2012/05/14 23:40:46
Subject: Re:Kans Kans Kans and more Kans making a wall
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Longtime Dakkanaut
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Will all I can say is they work for me. I am probably 80% win ratio with my kan wall list.
I add Koptas some time, but they are for bigger games and they are suicide koptas( Buzzsaw/Rokkit)
Your list as is should win with decent cover saves rolled. I would like to see more lootas, but thats personal.
Here is what i run at 1500pts.
2x Mek: KFF
2x lootas x15
2x Dreads: 2x Bshootas
2x Shootas x15,
-Nob: PK, BShoota
2x Kans x3: Rokkits
Dread: 4x DCCW weapon
I offer this list to see what Others might do. Feel free to pick and choose what you see fit. I love this list. It has so much firepower.
Hope this helps
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![[Post New]](/s/i/i.gif) 2012/05/14 23:56:58
Subject: Re:Kans Kans Kans and more Kans making a wall
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Mekboy Hammerin' Somethin'
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I just run one Mek for KFF, 30 mobs of boyz, squad of Lootas, and some deff koptas to take out anything threating (manticores, Medusas, anything that can stripe my cover save, etc.) and the strategy is not to sit and shoot or even move and shoot (a common mistake new ork players make) It's to move and run until your in their face!
My 1500 point list is something like this
HQ: Big Mek
1 Big Mek (Kustom Force Field)
Elite: Lootas
14 Lootas
Troops: Boyz
29 Boyz, (Shootas; Big Shoota x2)
1 Boyz Nob (Bosspole; Big Shoota)
Troops: Boyz
29 Boyz, (Shootas; Big Shoota x2)
1 Boyz Nob (Bosspole; Big Shoota)
Troops: Boyz
29 Boyz, (Shootas; Big Shoota x2)
1 Boyz Nob (Bosspole; Big Shoota)
Heavy Support: Killer Kans
3 Killer Kans, (Grotzooka x3)
Heavy Support: Killer Kans
3 Killer Kans, (Rokkit Launcha x3)
Heavy Support: Killer Kans
3 Killer Kans, (Rokkit Launcha x3)
Fast Attack: Deffkoptas
1 Deffkoptas, (Twin Linked Rokkit Launcha x1; Buzzsaw x1)
Fast Attack: Deffkoptas
1 Deffkoptas, (Twin Linked Rokkit Launcha x1; Buzzsaw x1)
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![[Post New]](/s/i/i.gif) 2012/05/15 00:31:50
Subject: Kans Kans Kans and more Kans making a wall
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Longtime Dakkanaut
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I disagree, Orks can be a very nasty and good shooty army.
For noobs or veterans alike.
One Mek is not going to cover your 9 Kans either.
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![[Post New]](/s/i/i.gif) 2012/05/15 15:00:50
Subject: Kans Kans Kans and more Kans making a wall
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Tower of Power
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Do not take Deff Dreads, they do not add anything to the army. Killa Kanz are waaay better. Just stick with the Lootas. The list is fine really. Shootas do offer a ranged benefit over sluggaz btw.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/05/15 17:42:02
Subject: Kans Kans Kans and more Kans making a wall
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Longtime Dakkanaut
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There is nothing wrong with Dreads. I use them and they work just fine. Its nice to have that extra armor in there.
They can be taken as troops so you are not losing any kans.
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![[Post New]](/s/i/i.gif) 2012/05/15 20:52:40
Subject: Kans Kans Kans and more Kans making a wall
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Mekboy Hammerin' Somethin'
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balsak_da_mighty wrote:I disagree, Orks can be a very nasty and good shooty army
I guess I worded myself wrong yes your right Orks are good at shooty, what I meant was I see people that run kan wallz and move they kanz forward 6" then shoot, which is a mistake, you need them running and your boyz running behind them until you close the distance then you can start shooting. Otherwise a smart opponent will pick a flank and collapse it and then your playing catch up the entire game.
One Mek is not going to cover your 9 Kans either.
Only 2 of the three kanz need to be in range of the KFF to give the whole squad a coversave and you can do it, I do it all the time. One squad out front and the other two flanking left and right with two of those kanz within 6". Once you close the distance they can break off and break stuff.
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This message was edited 1 time. Last update was at 2012/05/15 20:53:21
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![[Post New]](/s/i/i.gif) 2012/05/15 21:02:48
Subject: Kans Kans Kans and more Kans making a wall
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Longtime Dakkanaut
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Ok. Well I do a shooty Ork kan wall. I am always moving and shooting. I might run first turn. After that I am useally in range to start shooting with everything. The people we play do play differently though. My flanks are covered by the Kans. So geting through them is alittle harder to do. Granted Some Outflankers can get in there all depends when they arrive.
Yes I know only 2 kans have to be covered. I still feel its to close. You are not going to be able to cover all your boys then if the Kans are that close to get covered by one Mek. Just my opinion though. But I alos run dreads so they take up space as well, and need to be covered as well. For 85 pts a second Mek is just priceless IMHO. But hey we all have a difference of opinions for sure.
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![[Post New]](/s/i/i.gif) 2012/05/15 21:10:46
Subject: Kans Kans Kans and more Kans making a wall
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Flashy Flashgitz
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I like Balsaks version. Taking the Lootas in force is never disapointing.
My own preference is 9 Kans and 2 dreads though, rather than 6 kans and 3 dreads. I prefer having the 2 extra walkers out there. Having 2 Meks gives more flexibility and coverage as well, which I think is worth it.
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![[Post New]](/s/i/i.gif) 2012/05/16 03:53:32
Subject: Kans Kans Kans and more Kans making a wall
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Longtime Dakkanaut
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Hey thanks Reckoner.
Yeah I can understand the choice with 9 kans over 6. I have ben thinking of messing around with that. I just haven't bought another 3 kans yet.  My Lootas have never disapointted me for sure. They are my MVP's most games. They killed 3 Libby dreads in one game I played. It is amazing to see how well they hit.
It is a personal taste for sure. But with you having Dreads as troops why not take them right? They might not do much. but if they can take some firepower away from the kans or the boys, then they are worth it. IMHO. That is what I use them for and they have not failed me yet for that.
My list is different and wierd I do know that. I love it, and it is super fun to play.
Good luck!
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![[Post New]](/s/i/i.gif) 2012/05/16 14:17:13
Subject: Kans Kans Kans and more Kans making a wall
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Tower of Power
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balsak_da_mighty wrote:There is nothing wrong with Dreads. I use them and they work just fine. Its nice to have that extra armor in there.
They can be taken as troops so you are not losing any kans.
Deff Dreads do not add cover, like Killa Kanz. You can get three Kanz for a single Deff Dread. Any list which has Deff Dreads will find the Deff Dreads will be shot last because they are not a threat. That's what is wrong with them  .
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/05/16 15:53:30
Subject: Re:Kans Kans Kans and more Kans making a wall
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Flashy Flashgitz
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Deff Dreads do not add cover, like Killa Kanz. You can get three Kanz for a single Deff Dread. Any list which has Deff Dreads will find the Deff Dreads will be shot last because they are not a threat. That's what is wrong with them .
If the Deff Dreads are ignored then an opponent has to deal with several DCCW attacks. The beauty of the kanwall is that you give them a hard pounding from far away with the Lootas while you have a steady firing advance with the Shoota Boyz , Dreads, and Killa Kans. A list like this makes it really hard for your foe to maintain their vehicles because they are either getting shot at by Deffguns or BS3 Rokkits. Then if you get up close your list has teeth because of the Dreads and the CC capabilities of the Boyz mobs with their PK Nobs. Dreads work in a Kanwall it's tried and tested. But I prefer to max our my Killa Kan slots first. Having 2 AV12 Walkers as troop choices on top of my 9 kans? Yes please.
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This message was edited 1 time. Last update was at 2012/05/16 15:54:44
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![[Post New]](/s/i/i.gif) 2012/05/16 16:22:33
Subject: Kans Kans Kans and more Kans making a wall
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Tower of Power
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The Deff Dreads are slow and take ages to get into combat. What's more important? Blowing open the Kan Wall and getting to the Boyz, or tackling a Deff Dread which provides no benefit?
Kanz have dccw, you only need them against vehicles because that's what Orks suffer against. They can deal with infantry pretty easily thanks to weight of numbers.
Dreads maybe tried and tested in a Kan Wall, doesn't mean they work. If you like Deff Dreads, then cool.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/05/16 16:45:12
Subject: Kans Kans Kans and more Kans making a wall
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Longtime Dakkanaut
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Dreads are slow? They move just as faast as everything else in the army. The can alos run if need be. I just don't understand your thinking. My dreads are 85 points. I don't see how you can get 3 Kans for that. Like Reckoner said they provide some extra CC to your army and some extra armor. I don't see how that is not an advantage, or provide no benefit. You and me must think differently on what is beneficial.
I do agree some armies do make easy work of them. But others do not. You get that with all armies out there though.
It seems we agree to disagree on Dreads. I will continue to use them and have good luck with them as well.
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![[Post New]](/s/i/i.gif) 2012/05/16 16:46:07
Subject: Kans Kans Kans and more Kans making a wall
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Flashy Flashgitz
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The dreads take no longer to get into combat than anything else in a footslogging list apart from boyz on a waaagh! charge.
If you keep the dreads at pace with the wall and someone blows an opening in it you have a dread to step up. If you run them at the enemy they get to combat faster and are more likely to be shot at. I don't just like them, I think they work. Provided they are in a list with lots of other armor like a 9-kan list. I've also seen them used in 500 pt games with restrictions on heavy slots. Big Mek, Shoota Boyz, Killa Kans and a Dread at 500 pts is quite fun. Apart from those instances, I do not think they are a competitive choice.
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![[Post New]](/s/i/i.gif) 2012/05/17 12:36:02
Subject: Kans Kans Kans and more Kans making a wall
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Tower of Power
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balsak_da_mighty wrote:Dreads are slow? They move just as faast as everything else in the army. The can alos run if need be. I just don't understand your thinking. My dreads are 85 points. I don't see how you can get 3 Kans for that. Like Reckoner said they provide some extra CC to your army and some extra armor. I don't see how that is not an advantage, or provide no benefit. You and me must think differently on what is beneficial.
I do agree some armies do make easy work of them. But others do not. You get that with all armies out there though.
It seems we agree to disagree on Dreads. I will continue to use them and have good luck with them as well.
Deff Dreads do not have waaagh! so are not as fast as everything else i.e Boyz which make up majority of the army.
They do indeed provide extra armour, as agreed, but it's extra armour which offers no benefit and the opponent will ignore. They just become a point sink. They offer no advantage to a Ork army.
Like I said, if they work for you, then that's great.
Reckoner wrote:The dreads take no longer to get into combat than anything else in a footslogging list apart from boyz on a waaagh! charge.
If you keep the dreads at pace with the wall and someone blows an opening in it you have a dread to step up. If you run them at the enemy they get to combat faster and are more likely to be shot at. I don't just like them, I think they work. Provided they are in a list with lots of other armor like a 9-kan list. I've also seen them used in 500 pt games with restrictions on heavy slots. Big Mek, Shoota Boyz, Killa Kans and a Dread at 500 pts is quite fun. Apart from those instances, I do not think they are a competitive choice.
The only thing compare Deff Dreads speed to is Killa Kanz, as you said Boyz can move quicker when doing a waaagh! (god knows why Deff Dread hasn't got waaagh! for), most of a Kan army is made up of Ork models.
I am not sure about the rest of your arguement, you're saying they are good and then saying you don't like them and don't think they are a competitive choice  . Sure if a unit isn't a good competitive choice then it's only subpar, and in someone people's view (also my own) not worth taking.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/05/17 19:12:43
Subject: Kans Kans Kans and more Kans making a wall
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Longtime Dakkanaut
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mercer wrote:Deff Dreads do not have waaagh! so are not as fast as everything else i.e Boyz which make up majority of the army.
They do indeed provide extra armour, as agreed, but it's extra armour which offers no benefit and the opponent will ignore. They just become a point sink. They offer no advantage to a Ork army.
Like I said, if they work for you, then that's great. 
Have you seen my list? I am actualy one of the few that play light on the boys.
I don't even waagh really. if I do its for my Megnobs that I have in the army as they are truely the only thing that is intended to be in assaults. I will through my Kans and Dreads into assaults if I need to. But I do not try to assault with my boys. I will if I need to. But most of the time I don't need to. My 13 years with playing Orks I have never ahd luck in CC. So I choose to make a list that is nothing but shooty. It has done very well for me.
How does extra armor not provide a benefit? Its a couple more models that can get in the way. Maybe tarpit a squad that has no powerfist or Melta bombs. My Dreads provide me more fire power which is enough for me.
But yes they work for me and they might work for someone else.
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![[Post New]](/s/i/i.gif) 2012/05/17 19:41:27
Subject: Re:Kans Kans Kans and more Kans making a wall
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Flashy Flashgitz
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The only thing compare Deff Dreads speed to is Killa Kanz, as you said Boyz can move quicker when doing a waaagh! (god knows why Deff Dread hasn't got waaagh! for), most of a Kan army is made up of Ork models.
I am not sure about the rest of your arguement, you're saying they are good and then saying you don't like them and don't think they are a competitive choice . Sure if a unit isn't a good competitive choice then it's only subpar, and in someone people's view (also my own) not worth taking.
Yeah I totally wish Dreads had Waaagh! It would make them better in comparison to the grot operated kans. Anways, my arguement was that they are good and I like them in Kanwalls when I have maxed out my heavy slots. Outside of that, I would rather take 3 Kans over a dread any day. In a Kanwall I think you are able to go against the Boyz before Toys rule, so having extra heavies packs more of a punch. For the price of a dread you could take just under 10 boyz and a pk nob I think. Boils down to what you think is more valuable. Outside of Kanwalls, I don't see a competitive usage for Dreads.
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![[Post New]](/s/i/i.gif) 2012/05/17 22:24:25
Subject: Kans Kans Kans and more Kans making a wall
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Beast of Nurgle
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So in a Kan wall list would thi be copetitive.
HQ-big mek with kff
big mek with kff
Elites-10 lootas
10 lootas
troops- 29 boyz-nob pk bs
29 boyz-nob pk bs
29 boyz nob pk bs
1 deffdread
heavy support- 3 killa kans with grotzooka
3 killa kans with rokkits
3 killa kans with big shoota
All of the boys have shootas
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about 2000 points
2550 points. Painting |
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![[Post New]](/s/i/i.gif) 2012/05/17 23:16:10
Subject: Kans Kans Kans and more Kans making a wall
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Longtime Dakkanaut
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Yeah its seems pretty good. I would try to get rokkits on the Kans instead of the Bshootas though.
What does the Dread have?
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