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![[Post New]](/s/i/i.gif) 2012/05/14 20:36:51
Subject: Camo netting changes
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Regular Dakkanaut
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Camo netting is a really mediocre upgrade that I think needs a boost. I'd like to see it have a much more dynamic function rather than being all-or-nothing like it is now.
Camo netting: The vehicle gets a cumulative +1 to coversaves under the following circumstances:
-Did not move previous turn
-Did not fire previous turn
-In cover
If the vehicle was in the open and did not move, it would get a 6+ coversave. If it didnt move OR shoot, a 5+ coversave. If it was in cover, the camo netting would still confer a +1 bonus, so you'd have a 3+ coversave if you moved and fired, but if you didnt move/shoot now you have a 2+ coversave!
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![[Post New]](/s/i/i.gif) 2012/05/14 20:58:37
Subject: Camo netting changes
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Servoarm Flailing Magos
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Not bad, but kind of complicated.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/05/14 21:03:59
Subject: Camo netting changes
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Purposeful Hammerhead Pilot
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A 2+ cover save seems a bit excessive for essentially a cloth drape, and having a camouflage cover while inside a dense thicket seems a bit redundant.
Perhaps simply make it if the model did not move, or did not shoot, it gets a 5+ cover save, and if the model is in cover, it's cover save improves to a 3+ (Overriding any move/shoot cover bonuses from the camo)?
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2012/05/14 22:20:29
Subject: Camo netting changes
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Regular Dakkanaut
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That sounds fair. It definitely gives versatility. If your opponent starts first on the first turn, your camo'ed vehicles will at least get some cover.
Before people stsrt complaining coversaves is OP with these rules, remember your vehicle probably didnt move, making it particularly vulnerable in assault.
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![[Post New]](/s/i/i.gif) 2012/05/14 23:17:25
Subject: Camo netting changes
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Purposeful Hammerhead Pilot
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Plus, you could always add in something like with the Tau Disruption Pods: Any shots within 12" ignore these bonuses, to further prevent abuses.
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2012/05/15 07:02:04
Subject: Camo netting changes
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Tunneling Trygon
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Why are Camo Nets useless?
I've given 3 Deathstrike missles them and i'm hoping there gonna rock the table!
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2012/05/15 18:50:30
Subject: Camo netting changes
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Purposeful Hammerhead Pilot
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They're not useless, but they're best used on something like Deathstrikes or stationary artillery.
Plus, unless your Deathstrike is in terrain or obscured by another vehicle and getting cover already, you'll only be getting a 6+ cover save vs shots. If you think that's worth the 30 pts, then more power to you, but the 90 points you're spending on your deathstrikes could be used better imo.
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2012/05/15 19:27:48
Subject: Re:Camo netting changes
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Ferocious Black Templar Castellan
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Manticores REALLY need that power boost, don't they?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/05/16 01:20:46
Subject: Camo netting changes
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Stealthy Grot Snipa
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Manticores do need camonetting if they are not submerged in cover already. Camonoetting allows the stealth rule right? So that is +1 to cover already. Manticores are a huge target and fragile chassis so need the netting.
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![[Post New]](/s/i/i.gif) 2012/05/16 01:37:15
Subject: Camo netting changes
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Purposeful Hammerhead Pilot
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The issue is you're paying 20+ points (Can't recall the exact total atm) for a 6+ save. If that's worth it to protect against ~16.5% of all shots against it from stopping the templates, that's fine, but that's a lot of points for not a lot of protection for something that, while nice, is probably not the sole backbone of your army.
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2012/05/16 01:48:07
Subject: Camo netting changes
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Powerful Phoenix Lord
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darkPrince010 wrote:They're not useless, but they're best used on something like Deathstrikes or stationary artillery.
Plus, unless your Deathstrike is in terrain or obscured by another vehicle and getting cover already, you'll only be getting a 6+ cover save vs shots. If you think that's worth the 30 pts, then more power to you, but the 90 points you're spending on your deathstrikes could be used better imo.
Not true, a model with Stealth can never have a 6+ Cover save, unless there is an enemy special ability that worsens cover saves. If you are out in the open, Stealth does nothing.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/05/16 01:56:17
Subject: Camo netting changes
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Purposeful Hammerhead Pilot
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But it improves your cover save by +1. When in the open, your cover save is nothing, so improving it by +1 results in a 6+ save.
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2012/05/16 10:39:56
Subject: Camo netting changes
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Tunneling Trygon
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I'm not certain it works like that...
It speciffically says for things that add +1 to invunerable saves that if the model DOES NOT have one already it makes it have a 6+ or 5+ or whatever.
There is no mention of this in stealth
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2012/05/16 16:34:50
Subject: Camo netting changes
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Purposeful Hammerhead Pilot
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It doesn't say that explicitly, but neither does it explicitly say, like some wargear, that it adds +1 to the save IF AND ONLY IF the unit already had that save.
I know everyone I've ever played against uses RAI to mean that you get a 6+ save if in the open.
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2012/05/16 18:23:52
Subject: Camo netting changes
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Guard Heavy Weapon Crewman
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I don't know I think that the camo coats are a good upgrade for the points coast but you do make some good points.
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1410 points Losses-1 Draws-1 Wins-1 |
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![[Post New]](/s/i/i.gif) 2012/05/16 20:13:08
Subject: Camo netting changes
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Grim Dark Angels Interrogator-Chaplain
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my idea for camo net was this
a vehicle with a camo net may deploy at the infiltration stage, but only inside its deployment zone (scout moves taken normally)
cost is dependent on AV
AV10-11 10pts per model
AV12-13 20pts per model
AV 14 30pts per model
so the idea is that you can choose to see where your oponent puts hit anti armour assets and ajust acordingly
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