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![[Post New]](/s/i/i.gif) 2012/05/15 06:21:13
Subject: Landraider Obliterator
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Thrall Wizard of Tzeentch
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The mysterious and enigmatic Obliterator Cult has haunted the Imperium since the Horus Heresy, appearing at random, and absconding with technology, their strange mechanical-organic bodies producing vast quantities of firepower, and taking brutal punishment without effect. However, for the Chaos Space Marines, they have discovered a new and potent weapon. The Obliterator Cult has managed to fuse the virus that riddles their bodies with the most powerful weapon in the Chaos Space Marine arsenal, the Landraider battle tank. This mechanic-daemonic-organic monstrosity has the same capacity as the Obliterators to store and recall a seemingly endless number of weapons in it's mutated and pulsating hull. However, if those not infected with the Obliterator virus are foolish enough to enter the vehicle's gaping maw, they do not return. As well, the shifting, viscous skin of the vehicle has been seen to reform after taking damage, rendering it a nigh-unstoppable killing machine.
(0-1) Landraider Obliterator
BS 4 F 14 S 14 R 14
Unit Type: Vehicle (Tank)
Wargear:
Two Obliterator side sponsons, with one-per-turn of the following (must choose the same for both sponsons):
Twin-Linked Lascannons
Twin-Linked Multi-Melta
Twin-Linked Plasma Cannon
Reaper Autocannon
Twin-Linked Heavy Flamer;
Smoke Launchers
Searchlight
Special Rules:
Viral Hull
Living Weapon
Cult Technology
Transport:
1-3 Obliterators
Fire Points: 0
Access Points: Front Access Ramp
Viral Hull:
The semi-living skin of the Landraider Obliterator shifts and regrows after being damaged, allowing it to ignore Stunned and Shaken results. In addition, Daemonic tentacles strike out at models that attempt to assault it, further spreading the dreaded Obliterator virus. Models that assault the Landraider Obliterator must pass a Toughness test, or their Initiative is reduced by 2 for the remainder of the game.
Living Weapon:
If the Landraider Obliterator suffers two Weapon Destroyed or Immobilized results in the same shooting phase, it has suffered a catastrophic wound and is Wrecked. However, the organic nature of the Landraider Obliterator allows it to regrow lost weapons and repair its tracks. At the beginning of the controlling player's turn, roll a d6 for each Obliterator sponson that has been destroyed and if the Landraider Obliterator is immobilized. On a 5+, the Landraider Obliterator has summoned more arcano-cyborg matter from the Warp, and you may restore an Obliterator sponson or the Landraider Obliterator is no longer immobilized.
Cult Technology:
If an army includes the Landraider Obliterator, it must include at least one unit of Obliterator Cult. In addition, any Obliterator Cult models inside the Landraider Obliterator may treat it as Open Topped for firing purposes. This represents their ability to meld with the Landraider Obliterator's Warp-Infused mechano-flesh, such that their arms, and any weapons they may be firing, can pass right through its walls.
Points Cost:
275 pts
The wording on Living Weapon is a bit awkward, I think.
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This message was edited 2 times. Last update was at 2012/05/15 21:57:07
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![[Post New]](/s/i/i.gif) 2012/05/15 06:33:11
Subject: Landraider Obliterator
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Regular Dakkanaut
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I like the idea of a Chaos Landraider being able to change its sponsons just like the Obliterators do.
Also, I think being able to transport only Obliterators hurts it; you could say it could transport up to 3 Obliterators OR 10 chaos marines/daemons/etc.
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![[Post New]](/s/i/i.gif) 2012/05/15 07:24:39
Subject: Landraider Obliterator
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Sneaky Sniper Drone
Portland, Oregon
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Actually seems fairly fair for the cost, though I agree that the transporting Oblits makes it kinda limited, too limited in my opinion.
How about something like:
Any non Obliterator cult units carried within must test leadership every turn or take one unsavable wound?
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![[Post New]](/s/i/i.gif) 2012/05/15 08:19:46
Subject: Landraider Obliterator
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Fixture of Dakka
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I'd say you can probably lower the cost to around the usual loyalist mark (~260); I don't believe its actually that powerful.
- Whilst obviously providing a significant level of flexibility and a clear advantage/power, that a landraider can come with these weapons already, as well as a hull-heavy Bolter, means that this flexibility isn't that spectacular IMHO.
- it can only transport 1-3 Oblits. Again, this is handy, but being transported can sacrifice their ranged support and they are 75pts a piece themselves. But being unable to transport anything else, or any assault troops is a big loss IMHO.
- finally, I'd say living weapons is more of a hindrance then anything else, rendering it vulnerable to glancing hits and ultimately making your tank more vulnerable. That it can heal itself is handy to an extent, but that it requires your 300pts+ big ol' Land Raider to sit still and not shoot for a turn, and only then to work on a 5+ is more of a hindrance than help in my mind.
I think the rules are original and well thought out, whilst not being overpowered or over the top, all of which deserves kudos (so, kudos), however I wouldn't say its a practically viable unit to be honest. Thankfully, that can be fixed, but I fear it may still end up being a bit too gimmicky or quirky...
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- Roboute Guilliman
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- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2012/05/15 08:28:31
Subject: Landraider Obliterator
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Servoarm Flailing Magos
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I like it. Without POTMS it's not that OP and probably more of a long-range shooty weapon anyway, though I don't know why you'd want Obliterators in a transport.
Actually if anything I'd say it was over-priced. LRs are expensive because they roll up to front lines with termies in them. This LR will be hanging back, and therefore will probably only be shooting the TL lascannons anyway, basically making it a loyalist LR without the TL heavy bolter.
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Codex: Bears.
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![[Post New]](/s/i/i.gif) 2012/05/15 09:01:13
Subject: Re:Landraider Obliterator
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Thrall Wizard of Tzeentch
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The idea behind the limited transport capacity is two-fold. First, there would be limited room in it, as it is part machine and part organic. Secondly, it is infected with the Obliterator virus, which attacks any models that aren't already infected. So, further variants on transporting:
Normal transport capacity, but each turn the transported unit must pass a Leadership test or one model is consumed and/or a wound is lost, no saves allowed. It can transport Oblits without this problem.
No transport capacity, but it warps space time around it, allowing Oblits to Deep-Strike within 6" of it and not scatter.
It can Deep-Strike, similar to the Monolith in 3rd edition - Scatters, but you move models out of the way/stops before it hits impassable terrain. Can only Transport Oblits, which can Deep-Strike with it.
I like the idea of a living tank that can heal itself, also of the idea that it could be wounded and "die". Maybe change it to two Weapon Destroyed or Immobilized Results in one turn? Have the healing work like regeneration, roll a d6 at the beginning of the turn for each weapon & for immobilization, 5+ or 6+ it fixes itself?
And Chaos Landraiders get Twin-Linked Lascannons & a Twin-Linked Heavy Bolter; and unless you want a combi-weapon or a Havoc Launcher, that's it. Obliterators are the only way to get Multi-Meltas and Plasma Cannons. Well, Dreadnoughts, but getting a Chaos Dreadnought with anything but two Dreadnought CCWs is suicidal.
Maybe drop the cost to 275?
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This message was edited 1 time. Last update was at 2012/05/15 09:01:58
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![[Post New]](/s/i/i.gif) 2012/05/15 11:40:44
Subject: Landraider Obliterator
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Been Around the Block
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I personally like the limited transport idea, as i do the overall fluff. I imagine that its innards are largely filled with warped flesh and what not.
I agree points should be dropped.
Living Weapon: like your second idea for that, but maybe only if it doesn't move or shoot ??
"Have the healing work like regeneration, roll a d6 at the beginning of the turn for each weapon & for immobilization, 5+ or 6+ it fixes itself"
Nice work, coming up with it, love the idea. A battle tank worthy of chaos :p .
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This message was edited 1 time. Last update was at 2012/05/15 11:41:16
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![[Post New]](/s/i/i.gif) 2012/05/15 14:35:07
Subject: Landraider Obliterator
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Fireknife Shas'el
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I would edit Viral Hull to perpetuate some sort of actual virus when engaged in CC.
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![[Post New]](/s/i/i.gif) 2012/05/15 18:05:22
Subject: Re:Landraider Obliterator
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Thrall Wizard of Tzeentch
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I wanted more for Viral Hull than just possession, but I wasn't sure what.
Are you thinking along the lines of Flechette Dischargers, where attacking models in CC take a wound, say a Poison wound on a 4+?
Or something different? Must pass a Leadership test before assaulting?
Models attacking it take a Toughness test or have their Initiative reduced by 1 or 2 (or reduced to, say 4) for the remainder of the game? Representing the effects of the Obliterator virus, as it causes you to move/act slower. This is my personal favourite, but it might be too much.
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![[Post New]](/s/i/i.gif) 2012/05/15 18:41:34
Subject: Landraider Obliterator
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Terrifying Wraith
London, England, Holy Terra
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Maybe keep the points, but have it count as open-topped for the purposes of entry points, to represent the Oblits "melting" through the walls?
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Pirate Vampire Counts - WIP
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![[Post New]](/s/i/i.gif) 2012/05/15 19:23:04
Subject: Landraider Obliterator
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Sneaky Sniper Drone
Portland, Oregon
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The problem is that Oblits aren't really that killy in assault, sure they are tough and have a powerfist, but you usually want them shooting anyway, so having an assault transport with no fire points that can only carry them doesn't really work that well. Hence the suggestions for ways to allow other units to travel in it.
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![[Post New]](/s/i/i.gif) 2012/05/15 19:34:54
Subject: Landraider Obliterator
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Fireknife Shas'el
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Ok, I just got the most ballin' idea ever: the obliterators in the LR can literally stick their arms through the hull (since it is daemon stuff and all virus-y) and blast away. Like an open-topeed vehicle without the damage chart penalty.
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![[Post New]](/s/i/i.gif) 2012/05/15 19:55:41
Subject: Re:Landraider Obliterator
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Thrall Wizard of Tzeentch
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Updated the original post with McNinja's suggestions (gave it three fire points) and dropped the point cost to 275.
Edit: Is there any rule difference to having it with three fire points versus counting as open-topped for shooting purposes?
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This message was edited 1 time. Last update was at 2012/05/15 19:57:01
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![[Post New]](/s/i/i.gif) 2012/05/15 21:39:15
Subject: Landraider Obliterator
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Fireknife Shas'el
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The only thing Open-topped allows is the ability to fire from anywhere, as shots are measured from the hull, whereas shots fired from fire points are measured from the Fire points.
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![[Post New]](/s/i/i.gif) 2012/05/15 21:57:50
Subject: Re:Landraider Obliterator
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Thrall Wizard of Tzeentch
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That actually makes more sense fluff-wise. Changed the rules to allow transported Oblits to treat it as Open-topped for firing purposes.
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![[Post New]](/s/i/i.gif) 2012/05/15 22:47:32
Subject: Landraider Obliterator
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Daemonic Dreadnought
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This would be one of, if not, the best Landraider variants to take solely for the vast amounts of dakka it would be capable of unleashing when loaded up with Obliterators
Ex. - 5 lascannon shots 2 of which would be twinlinked, lovin it!
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/05/16 00:58:23
Subject: Landraider Obliterator
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Ship's Officer
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This is wonderful. Not to knock on the Proposed Rules forum too much, but so many things on this forum are super-OP and/or undercosted/unfluffy. This is neither.
Really sweet design. Also opens up a lot of great conversion options. All around good job.
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![[Post New]](/s/i/i.gif) 2012/05/16 15:36:44
Subject: Landraider Obliterator
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Sneaky Sniper Drone
Portland, Oregon
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Your changes satisfy me, I would play it, I would also be fine playing against it at that cost.
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![[Post New]](/s/i/i.gif) 2012/05/17 14:08:15
Subject: Landraider Obliterator
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Fixture of Dakka
Temple Prime
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Maybe a third twinlinked slot wouldn't hurt...But otherwise, a very nice idea.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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