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Made in gb
Unhealthy Competition With Other Legions





York, North Yorkshire, United Kingdom

Hello!
This is made for me to get a few of my questions answered that I never really understood.

1st of all; "perils of the warp" what does this do?

2nd; is there a difference between a leadership and a morale test?

It is always highly embarrassing in games when I don't understand something, and everyone is looking at me like "what the?! Learn your rules mate!" , when in fact, I do know the basic rules for my armies, minus a few things, but I do sometimes struggle with special rules. I am having a big push this year to get a better understanding of the game, so hopefully you guys can help!

If you think I am being lazy and not learning/understanding the rules, then DON'T POST HERE!!

This message was edited 4 times. Last update was at 2012/06/03 07:16:11


Imperial guard: Because quantity has a quality of it's own.

Sisters of Battle can be used in any game, with the exception of chess, Monopoly and of course, Warhammer 40,000.

After 8 editions, you might have thought that GW could get fantasy right. 
   
Made in eu
Shunting Grey Knight Interceptor





Segmentum Europa

Perils of the warp is the result of rolling either a 1,1 or a 6,6 for your psychic test. If you roll a 1,1 your power still activates however you take a wound with no armour saves allowed, and any successful invulnerable saves must be re rolled. 6,6 your power fails and you


Automatically Appended Next Post:
*take a wound with no armour save, any invulnerable may be taken but must be rerolled if passed

This message was edited 1 time. Last update was at 2012/05/16 07:11:33


 
   
Made in ca
Confessor Of Sins





A Morale test is a specific type of Leadership test, usually caused by a unit suffering a sufficient number of casualties. Other types of Leadership tests include Psychic tests, the Imperial Guard Orders system, Pinning tests, Regrouping tests, and probably a whole host of others.

This message was edited 1 time. Last update was at 2012/05/16 08:12:21


 
   
Made in cn
Screaming Shining Spear





Hagerstown, MD

Ummm if you had a rulebook you wouldn't need to ask us this. You should pick up one of those ^_^

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Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

felixander wrote:Ummm if you had a rulebook you wouldn't need to ask us this. You should pick up one of those ^_^


That's not always enough.
I learned to play by plowing through the rules, then got my first game in.
There's lots that didn't make sense until they were laid out on the table.

To answer the questions:
1. Perils of the Warp happens when the psychic test roll shows either a double 1 or a double 6. The 1,1 gets your power off, and the model takes a wound. The 6,6 fails to go off, and you still take a wound. Some models cause PotW to happen more often (Farseers) or even get saves against PotW (Farseers).

2. A morale test is a leadership test, usually caused by being the losing side in combat. A failed morale test will usually cause you to route, and run for home. Being Fearless will let you ignore most morale tests, and some units (most vanilla Space Marines) get to choose to fail them on demand.

This message was edited 1 time. Last update was at 2012/05/16 13:38:43


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Made in gb
Unhealthy Competition With Other Legions





York, North Yorkshire, United Kingdom

Felixander: I do have a rulebook, but I cba to read through it, so that's why I asked here!
Oh, and BTW:
renegades have different rules:

This message was edited 1 time. Last update was at 2012/05/16 14:57:01


Imperial guard: Because quantity has a quality of it's own.

Sisters of Battle can be used in any game, with the exception of chess, Monopoly and of course, Warhammer 40,000.

After 8 editions, you might have thought that GW could get fantasy right. 
   
Made in ca
Confessor Of Sins





progreen10 wrote:Felixander: I do have a rulebook, but I cba to read through it, so that's why I asked here!
Oh, and BTW:
renegades have different rules:
Spoiler:


That looks like the 3rd edition Witch Hunters Codex. ^_^

This message was edited 1 time. Last update was at 2012/05/16 15:19:34


 
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

No, I think it's from the Siege of Vraks renegade militia ruleset.

No pity, no remorse, no shoes 
   
Made in ca
Confessor Of Sins





Pilau Rice wrote:No, I think it's from the Siege of Vraks renegade militia ruleset.


I guess that makes sense too...
   
Made in gb
Unhealthy Competition With Other Legions





York, North Yorkshire, United Kingdom

Oh, and if a model e.g. a CSM is armed with a pistol as well as a normal gun, can he fire both in the same phase?

Imperial guard: Because quantity has a quality of it's own.

Sisters of Battle can be used in any game, with the exception of chess, Monopoly and of course, Warhammer 40,000.

After 8 editions, you might have thought that GW could get fantasy right. 
   
Made in nl
Guardsman with Flashlight






In my experience, detailed rules (like perils of the warp) are very easy to forget if you don't play the game for a while. I think minor details can be forgotten and be acceptable, no harm done. The only thing that annoys the crap out of people (and me) is when you don't know basic things like your commander's LD or Attacks.

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Oh yes, it will... 
   
Made in au
Waaagh! Warbiker





Australia

Models can fire only one of their weapons in each Shooting phase.

BGB - The Shooting Phase
Page 15, Paragraph 3:
"Normally each model in a firing unit can fire a single weapon."

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Made in cn
Screaming Shining Spear





Hagerstown, MD

Skinnereal wrote:
felixander wrote:Ummm if you had a rulebook you wouldn't need to ask us this. You should pick up one of those ^_^


That's not always enough.
I learned to play by plowing through the rules, then got my first game in.
There's lots that didn't make sense until they were laid out on the table.

To answer the questions:
1. Perils of the Warp happens when the psychic test roll shows either a double 1 or a double 6. The 1,1 gets your power off, and the model takes a wound. The 6,6 fails to go off, and you still take a wound. Some models cause PotW to happen more often (Farseers) or even get saves against PotW (Farseers).

2. A morale test is a leadership test, usually caused by being the losing side in combat. A failed morale test will usually cause you to route, and run for home. Being Fearless will let you ignore most morale tests, and some units (most vanilla Space Marines) get to choose to fail them on demand.


Yeah it's just that both of those are very basic things and you'd expect them to be pretty easy to find. Not a huge fan of laziness If it was something difficult to understand or needed some clarification that's one thing, but this is "Hey I don't want to have to read the single page of Psykers in the rule book. Tell me what it says" Well if he does have the rulebook and would just turn to page 50 he'd see that Perils of the Warp have a large bolded section for it.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Unhealthy Competition With Other Legions





York, North Yorkshire, United Kingdom

Yes, I do have the rulebook, but my index page is missing from it, and the contents page is distorted from a water spill, so I am not being lazy, I just needed help with finding the rules.

Imperial guard: Because quantity has a quality of it's own.

Sisters of Battle can be used in any game, with the exception of chess, Monopoly and of course, Warhammer 40,000.

After 8 editions, you might have thought that GW could get fantasy right. 
   
Made in ca
Emboldened Warlock




Duncan, B.C

felixander wrote:
Skinnereal wrote:
felixander wrote:Ummm if you had a rulebook you wouldn't need to ask us this. You should pick up one of those ^_^


That's not always enough.
I learned to play by plowing through the rules, then got my first game in.
There's lots that didn't make sense until they were laid out on the table.

To answer the questions:
1. Perils of the Warp happens when the psychic test roll shows either a double 1 or a double 6. The 1,1 gets your power off, and the model takes a wound. The 6,6 fails to go off, and you still take a wound. Some models cause PotW to happen more often (Farseers) or even get saves against PotW (Farseers).

2. A morale test is a leadership test, usually caused by being the losing side in combat. A failed morale test will usually cause you to route, and run for home. Being Fearless will let you ignore most morale tests, and some units (most vanilla Space Marines) get to choose to fail them on demand.


Yeah it's just that both of those are very basic things and you'd expect them to be pretty easy to find. Not a huge fan of laziness If it was something difficult to understand or needed some clarification that's one thing, but this is "Hey I don't want to have to read the single page of Psykers in the rule book. Tell me what it says" Well if he does have the rulebook and would just turn to page 50 he'd see that Perils of the Warp have a large bolded section for it.

If you don't use psykers very often, then the Perils rules may be a little unfamiliar to you. I find that my rulebook (the little paperback one) is very poorly organized, and without an index page, these things aren't necessarily easy to find.

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Made in gb
Unhealthy Competition With Other Legions





York, North Yorkshire, United Kingdom

Where is the "marks of chaos" section in the CSM codex?

Imperial guard: Because quantity has a quality of it's own.

Sisters of Battle can be used in any game, with the exception of chess, Monopoly and of course, Warhammer 40,000.

After 8 editions, you might have thought that GW could get fantasy right. 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Whenever there are large rules like that that encompass the whole army you can find it directly between the Codex fluff and the individual units fluff. You can do it!

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Unhealthy Competition With Other Legions





York, North Yorkshire, United Kingdom

AHA!

Page 24 and 25 were stuck together...

Imperial guard: Because quantity has a quality of it's own.

Sisters of Battle can be used in any game, with the exception of chess, Monopoly and of course, Warhammer 40,000.

After 8 editions, you might have thought that GW could get fantasy right. 
   
Made in gb
Unhealthy Competition With Other Legions





York, North Yorkshire, United Kingdom

Can a Character with a different mark of chaos join a unit with a different one?

E.G. Lucius the Eternal in plague marine unit?

Imperial guard: Because quantity has a quality of it's own.

Sisters of Battle can be used in any game, with the exception of chess, Monopoly and of course, Warhammer 40,000.

After 8 editions, you might have thought that GW could get fantasy right. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Yes. You should bookmark the GW page with all the FAQ documents. The link is in my signature.

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The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Made in gb
Unhealthy Competition With Other Legions





York, North Yorkshire, United Kingdom

Oh, thanks

Imperial guard: Because quantity has a quality of it's own.

Sisters of Battle can be used in any game, with the exception of chess, Monopoly and of course, Warhammer 40,000.

After 8 editions, you might have thought that GW could get fantasy right. 
   
 
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