Switch Theme:

Purifier spam at 1500 - what makes it better?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Crowe
Vindicare assassin
5 purifiers - 2 x psycannon, 2 x halberd, hammer - razorback w/ searchlight and psybolt ammo
5 purifiers - 2 x psycannon, 2 x halberd, hammer - razorback w/ searchlight and psybolt ammo
5 purifiers - 2 x psycannon, 2 x halberd, hammer - razorback w/ searchlight and psybolt ammo
5 purifiers - 2 x psycannon, 2 x halberd, hammer - razorback w/ searchlight and psybolt ammo
Dreadnought - 2 x tl autocannon, psybolt ammo
Dreadnought - 2 x tl autocannon, psybolt ammo
Dreadnought - 2 x tl autocannon, psybolt ammo
   
Made in us
Shunting Grey Knight Interceptor




drop the vindicare, assuming you are using him to do anti-tank... his points are usually not worth it, the 36" range usually means he is in prime shooting by ur enemies... I would suggest another chassis on the board, probably take an inquisitor, attached to an acolyte warband, av12 front can push with ur razors and take on high av if you choose to load them out with melta's / plasma cannon wielding servitors.

Here is your stream-line base.

-vindicare (145 pts)

-Inquisitor / 5 acolytes / chimera (100) this leaves you with 45 pts to spend on swapping out the acolytes to different weapons based on what you feel they need... just remember, assault weapons are best in this circumstance as you can move and fire them!

On a side note... purifier spam usually utilizes rhino spam, not razor spam as it allows ur purifiers to fire while inside their pill box, they are just too small in number to survive shooting once outside of their vehicles.

1500 pt grey knight termie army W: 1 L: 1 T: 1


2000 pt DraigoStrike Pally army W: 3 L: 1 T: 1
750 point Black Templar smashmouth army

 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

I haven't had many issues with running to midfield and jumping out to fire. I get an additional 24 S4 shots and 12 S6 shots for a minimal point increase, so I roll with the psybacks.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg


-vindicare (145 pts)

-Inquisitor / 5 acolytes / chimera (100) this leaves you with 45 pts to spend on swapping out the acolytes to different weapons based on what you feel they need... just remember, assault weapons are best in this circumstance as you can move and fire them!

Taking an Inquisitor with henchmen is actuall a good idea. This would give the list a bit more tactical flexibility.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Yes, I don't agree with rhinos over razorbacks, but I do like the other suggestion.

I am gong to playtest this:

Crowe
Inquisitor
5 Acolytes - 3 x melta, 2 x storm bolter, chimera w/ hhf, searchlight
5 purifiers - 2 psycannon, mc hammer, 2 halberd - psyback w/ searchlight
5 purifiers - 2 psycannon, mc hammer, 2 halberd - psyback w/ searchlight
5 purifiers - 2 psycannon, mc hammer, 2 halberd - psyback
5 purifiers - 2 psycannon, hammer, 2 halberd - psyback
Psyfleman dread
Psyfleman dread
Psyfleman dread


This message was edited 1 time. Last update was at 2012/05/18 18:07:50


 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Doing very well in playtesting. The melta acolytes haven't done much, but their chimera has done well. I haven't seen anything that the dreads can't deal with.
   
Made in gb
Tower of Power






Cannock

Rhinos are indeed better than Razorbacks for G.K. As already mentioned, the Razorbacks speed up and the Purifiers bail out and everything unleashes. You have just de-meched yourself for your opponent and done a massive favour for them. Squads of 5 Marines do not last long on foot. Something to consider

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

rhinos FTW. once your razorback loses the heavy bolter its a 6 man transport which you can't shoot out of. The rhino on the othe hand is cheaper (by 10 points once you've tkane psyammo into consideration) and you get a lot more firepower from 2 psycannons out the hatch than a t-l heavy bolter!.

GK on foot....not a good idea unless you're in max squad numbers. which with purifers is very very very expensive.

Best list I can think of at 1500 is:

Crowe 150
Vindicare 145
Purifiers (5 man) 2 Psycannons, 2 Halberds, 1 Daemonhammer in rhino 756
Dreadnought w/ t-l autcannon & Psyammo x 3 405
1496

Dreads do what dreads do (shoot, shoot, shoot some more)
Purifiers try and get in range of psycannon goodness and then stay still as long as possible to bring heavy mode to bear.
Crowe runs around trying to stay alive
Reason i've put in vindicare is if you can get him in good cover and alive long enough to get some good shots off he can take out anything. and your opponent has to spend time trying to kill him which means more time for you to take out his units with rest of your army

This message was edited 1 time. Last update was at 2012/05/21 15:50:14


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Crowe is more a liability in a Purifier wing. How do you use him?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

hide him out ofLOS near one of your objectives and have him on guard duty. if he's needed he can keep a unit in combat tied up.
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

I have tried rhinos, but I am partial to the extra S6 shots. Purifiers on foot aren't that easy to kill - if you can shoot them, they can shoot you as well. They have 3 stormbolters and 2 psyvannons plus the s6 heavy bolter on their ride.

I understand that in theory walking sucks, but in practice the dreads open any transports that are threatening early on and I dare you to come into the 24" shooty band to shoot at me.

I truck everything up to midfield and shoot like mad. I usually only have 1 turn that the psycannons aren't firing heavy. Once they are heavy, it is bad news for anyone coming close.
   
Made in us
Preceptor




Inigo Montoya wrote:I have tried rhinos, but I am partial to the extra S6 shots. Purifiers on foot aren't that easy to kill - if you can shoot them, they can shoot you as well. They have 3 stormbolters and 2 psyvannons plus the s6 heavy bolter on their ride.

I understand that in theory walking sucks, but in practice the dreads open any transports that are threatening early on and I dare you to come into the 24" shooty band to shoot at me.

I truck everything up to midfield and shoot like mad. I usually only have 1 turn that the psycannons aren't firing heavy. Once they are heavy, it is bad news for anyone coming close.



The problem with that theory is that most shooty builds don't need to get into 24 to blast you off the board. Keeping them in metal bawkses and having them shoot out of it provides them some durability that they wouldn't otherwise have.

2000 2000 1250

Malifaux: 75 ss neverborn, 50 ss Guild.

Warmachine: 75 pts Menoth
Hordes: 65 pts trollblood


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

androcles138 wrote:
Inigo Montoya wrote:I have tried rhinos, but I am partial to the extra S6 shots. Purifiers on foot aren't that easy to kill - if you can shoot them, they can shoot you as well. They have 3 stormbolters and 2 psyvannons plus the s6 heavy bolter on their ride.

I understand that in theory walking sucks, but in practice the dreads open any transports that are threatening early on and I dare you to come into the 24" shooty band to shoot at me.

I truck everything up to midfield and shoot like mad. I usually only have 1 turn that the psycannons aren't firing heavy. Once they are heavy, it is bad news for anyone coming close.



The problem with that theory is that most shooty builds don't need to get into 24 to blast you off the board. Keeping them in metal bawkses and having them shoot out of it provides them some durability that they wouldn't otherwise have.

In fact, I second this. The Rhinos keep the Purifiers safe from incoming fire and from being assaulted.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

I actually take rhinos for most but always take one razorback for a single squad that will be objective camping.

They hop out on turn 1 then run into their objective most likely in terrain and then crowe steals their ride.

I then use crowe to either #1 tarpit a much bigger unit. or #2 go assasinate an enemy HQ (possibly with heroic sacrifice)

on KP games, I tend to use him in reserve to tie up out flankers or hide him in the razorback and to use him in couter assault role.

+ Thought of the day + Not even in death does duty end.


 
   
Made in gb
Tower of Power






Cannock

Inigo Montoya wrote:I have tried rhinos, but I am partial to the extra S6 shots. Purifiers on foot aren't that easy to kill - if you can shoot them, they can shoot you as well. They have 3 stormbolters and 2 psyvannons plus the s6 heavy bolter on their ride.

I understand that in theory walking sucks, but in practice the dreads open any transports that are threatening early on and I dare you to come into the 24" shooty band to shoot at me.

I truck everything up to midfield and shoot like mad. I usually only have 1 turn that the psycannons aren't firing heavy. Once they are heavy, it is bad news for anyone coming close.


Purifiers on foot are just as easy to kill as normal Space Marines. When you park up mid field you should control pretty much all the board with shooting, but just torrent a squad and watch them good. If you did that trick with Dark Eldar the Purifiers would be like lambs to the slaughter, takes 3 Venoms to kill a squad on average btw.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

I understand. I have had much better results at 1500 with the razorbacks, though. Again, I get 12 48" twin linked S8 chances to silence / eliminate long range threats. Once I am at midfield I get 24 s7 rending 24" and 12 S6 36" shots to silence / eliminate threats. I haven't struggled to keep enough purifiers alive to win, so I don't understand why I would want them in the box. I lose ~20 S4 24" shots and 12 S6 36" shots when they are in boxes. That is a tremendous amount of firepower!

Honestly - on turn 2 I can shoot 12 S6 shots and 12 S8 shots anywhere on the board. That has been enough. Where are these venoms shooting me from that I couldnt shoot them? I know marines in cover can die, but what are you shooting them with that cannot be shot?

I have stayed in my razorbacks for a couple of turns on a number of games while the dreads and psybacks made the board safe enough to disembark - I just son't like losing the extra firepower.
   
Made in gb
Tower of Power






Cannock

Dreadnoughts are cool, don't get me wrong, but they cannot silence 12 plus vehicles. Also when they get out in that turn they will be firing 4 shots instead of 8 shots. After you're standing out in the open firing full fire, but getting shot yourself.

Venoms can be shot at, my point is they fire more shots than you. Venoms like infantry, by getting out the tank you are exposing yourself to them. It's a lot harder to pop a tank and tackle the infantry inside then tackle infantry out in the open.

Can't really see how S6 heavy bolter makes the board safe tbh, and you're kind of contradicting yourself there as you're losing fire power by keeping the Purifiers inside a vehicle and then moving them up.

At the end of the day if you like Razorbacks then that's fine. It's your choice if you act on what I and others have suggested

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

I could see problems with 12 venoms, but I haven't seen a 12 venom build. In our meta, my chance of seeing one are pretty slim, and all builds have bad match ups.

12 S6 shots does a good job of silencing razorbacks.
What do the venoms do to vehicles?
I am not contradicting myself, I am explaining the reality of situational deployment. There are a few opponents the require me to stay in the tank for a turn or two. No real loss, as the tank is still shooting for me (albiet a bit weaker...)

I want everything shooting every turn, but I will take what I can get.

I am not ignoring your rhino advice, I originally used them in my purifier builds. I simply found their firepower lacking. This is the evolution of that.
   
Made in gb
Tower of Power






Cannock

Like I said, dude, if you fancy Razorbacks then that's cool. It's your list .

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
Forum Index » 40K Army Lists
Go to: