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![[Post New]](/s/i/i.gif) 2012/05/17 18:44:41
Subject: Modified Green Tide with Nobz
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Yellin' Yoof on a Scooter
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I've been toying with the idea of running an army based around two heavily armed squads of nobz with a warboss apiece so that I can count them as troop choices. I'd do squads of probably 8 to 10, depending on the points I can play with. As support, I would run a couple maxed out mobs of boyz for cannon fodder and some deffkoptas or buggies for anti-vehicle. I was looking for some brainstorming on the best balance of units to go with the initial options, maximizing effectiveness while still having the fun of two nasty deathstar units. I'm thinking probably 1500 points and any input I get for that I could feed into 2000. A couple of random thoughts.
I'd prefer to keep the warbosses with the nobz units, but this may be overkill, and it couldn't hurt to stick him with some of the boyz to keep them in the fight.
Should I drop the nobz in trukks or battlewagons? Trukks feel like they'd make more sense in working in tandem with a footslogging army, as they could play rapid response to changing situations, but the wagon will be harder to crack and would go more of the speed of the rest of the army.
Kommandos with Snikrot, or is that too much specialization and too few bodies on the field?
Is this idea even feasible, or am I looking at getting shot to pieces? The goal of course would be to tarpit priority targets with the boyz while sniping vehicles down with the anti-tank, then driving the nobz around either flank for the soft spots and gutting their line. I'm open to the idea of dropping one of the warbosses for a KFF and taking one nob squad as an elite choice, but I'd need a compelling argument. What'cha think?
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![[Post New]](/s/i/i.gif) 2012/05/17 18:59:05
Subject: Modified Green Tide with Nobz
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Executing Exarch
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A friend of mine runs a full unit of nobs in his kan wall/green tide list, with ghazzy to make them troops. Two squads may be overkill and too much of a points sink.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2012/05/17 22:16:45
Subject: Re:Modified Green Tide with Nobz
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Yellin' Yoof
Milan, MI
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That many Nobz plus a Warboss sounds ded killy. The trick is getting those guys to the party alive. Also, I worry for the amount of points you have to put in for a fully kitted Nob squad. When I ran my AoBR Nobz as a foot-slogging unit back before I had a Trukk or Battlewagon they got shot to ribbons in a hurry. I don' t know that having that much killing power is necessary as it seems most of the time 7 Nobz will kill most things you throw them all. Plus you are giving up the KFF protection so you are certainly going to lose a lot of guys, Boyz included, before you make it to the fight.
Short story, I'd say that if you aren't going to include transports, skip the Nobz. If you put them in anything, either Trukk or Battlewagon, just make sure they don't get too far ahead of the rest of the army. They will kill what they hit and then get pulverized by shots and laid low before the rest of the army gets there.
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- 2,000-ish
Daemons - 400-ish (Wife wanted to paint an army so she's working on this one for me. Yeah, she's that awesome.) |
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![[Post New]](/s/i/i.gif) 2012/05/17 22:24:40
Subject: Modified Green Tide with Nobz
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Mutilatin' Mad Dok
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I personally run a couple big units of footsloggin boyz and a Nob death star in a battlewagon with a Big Mek. The wagon stays roughly even with the boyz until a good deffrolla target comes up, and the KFF keeps it from being burned down easily.
Trukks, in my experience, are not going to be survivable enough to use in a mostly foot army. I had a rapid-response wing with 'ard boyz and meganobz in trukks, protected by the KFF, and they managed to get on target and eliminate one threat maybe 50% of the time, and the other 50% they wouldn't even make it all the way up the field. If you're wanting a flanking force, I recommend bikerz or koptaz because the 3+ cover save from turbo boosting is quite good protection. Just keep them far from flame templates.
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![[Post New]](/s/i/i.gif) 2012/05/18 02:44:03
Subject: Modified Green Tide with Nobz
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Longtime Dakkanaut
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Yeah, a BW would obviously give them the most armour protection, but they'll be a Big Juicy Target and hard to hide (and even more expensive).
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![[Post New]](/s/i/i.gif) 2012/05/20 07:42:51
Subject: Re:Modified Green Tide with Nobz
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Yellin' Yoof on a Scooter
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Thanks for the feedback, fella's. Here's a list I've drawn up in response.
HQ
Warboss 80
Big Choppa, Heavy Armor, Bosspole, Skorcha
Warboss 120
PK, Heavy Armor, Cybork, Skorcha, Attack Squig
Elites
Kommandos 265
Snikrot, 15 Kommandos, 2 burnas
Troops
Shoota Boyz 220
29 Boys, Nob w/ PK, heavy armor, bosspole
Slugga Boyz 220
29 Boys, Nob w/ PK, heavy armor, bosspole
Nobz 305
Painboy, Cybork
Nob w/ PK, Banner, Cybork, Bosspole
Nob w/ PK, Cybork
Nob w/ BC, Cybork
Nob w/ Heavy armor
Nob w/ Heavy armor
Nob w/ Cybork
Nob w/ Cybork
Trukk 35
Nobs 265
Painboy, Cybork
Nob w/ BC, Cybork
Nob w/ BC, Cybork
Nob w/ BC, Cybork
Nob w/ BC, Cybork
Nob w/ BC, Heavy Armor
Nob w/ BC, Heavy Armor
Nob w/ BC, Heavy Armor
Trukk 35
Fast Attack
War buggies 105
3, rokkits
Heavy Support
Deffdread 95
CCW, Burna
Killa Kans 150
3, Rokkits
Looted Wagon 105
Boomgun
I figure to run the boyz behind the sort've mini kan wall with the buggies and boomgun, using them as the static force to draw and soak up fire. The first group of nobz should be able to handle themselves and the second will have the PK boss and his bosspole, while the big choppa boss goes with Snikrot as a backfield threat. The boyz/kanz should be able to pin them down long enough for the nobz and kommandos to land the knockout blow and pick up whatever's left, acting as a sort of hammer and anvil. What ya think? At this point I probably should've posted this in army lists, but I guess mostly I'm trying to think of different tactics this force could use without too much adjustment to the theme of nobz being the central element.
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![[Post New]](/s/i/i.gif) 2012/05/20 07:54:18
Subject: Re:Modified Green Tide with Nobz
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Squishy Squig
Mass, USA
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Consider Lootas for filling up the points to 2000. They will draw a lot of fire away from the midfield units, if they don't they can unleash some hell on a variety of units (read: transports.) Stormboyz could fill the points as well, some opponents will fire on the stormboyz and ignore a trukk for a turn giving you the distance to introduce them to the nobz, Trukks are better than battlewagons in my experience (without a KFF anyway.) Good luck!''
Forgot: I love the boomwagon! They always surprise me.
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This message was edited 1 time. Last update was at 2012/05/20 07:55:48
Speedtide 3k
Altansar 2k
Imperial Fists 6k
Chaos Demons 4k
Pre-Heresy World Eaters 1k
Boat Attack 3k
Necrowns 3k
Outdated Nids 2k
Cadians 2k |
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