Switch Theme:

Khador Behemoth Armor Piercing question  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Knight Exemplar





Melbourne, Australia

Hi All

Just need clarification on Behemoth's Blast fist.

I know both his blast fist have the armor piercing rule, so if he made eg. 4 attacks with his blast fist, all 4 attacks have the armor piercing rule applied? I know some models like the Cryx canker worm also have this rule and it is an ability which only comes in play once per turn. Since the Behemoth's Blast fist have these properties, I assume each fist attack will have the armor piercing rule applied !

Thx again

Loon

This message was edited 1 time. Last update was at 2012/06/20 23:57:56


 
   
Made in us
[MOD]
Madrak Ironhide







loongor wrote:Hi All

Just need a clarification on Behemoth's Blast fist.

I know both his blast fist have the armor piercing rule, so if he made eg. 4 attacks with his blast fist, all 4 attacks have the armor piercing rule applied? I know some models like the Cryx canker worm also have this rule and it is an ability which only comes in play once per turn. Since the Behemoth's Blast fist have these properties, I assume each fist attack will have the armor piercing rule applied !

Thx again

Loon


Yes. It's all attacks because it's listed on the weapon and not a * Attack.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Automated Rubric Marine of Tzeentch






Normally, the Armor Piercing is a *Attack, which means you sacrifice all your initial attacks to perform it. So you only ever get one armor piercing attack per turn(You can not perform *Attack outside of activation).

Behemoth does not have the *Attack: Armor Piercing though. All of his attacks have the special rule Armor Piercing.

   
Made in au
Knight Exemplar





Melbourne, Australia

Ahhh this is definetly going to be a very very painful experience for my Menoth army! I'll just take it slowly converting his Behemoth and painting it up LOL!

Now I know why it is the god of all warjacks!
   
Made in ca
Scrap Thrall



Canada

Almost have a no tough roll rule with these big guys lol. It's going to be weird for things to just shrug it off kinda makes it seem too far fetched (I know it's a game but huge giant versus tiny soldier). Blood Gorger suffers a mild concussion and keeps fighting I think all of these giants have a pretty good potential to hit very hard. Kraken with lots of living models around has the potential to have a Str 21 p+s hit in melee, with a 4" melee range, that's nothing to shrug off either.

Kinda wish there was a way to take over the Behemoth, as I think it looks sweet, might have to start a Khador army just to have it lol.

This message was edited 2 times. Last update was at 2012/05/23 03:28:10


 
   
Made in au
Knight Exemplar





Melbourne, Australia

I am going to have nightmares of it punching Reznik 4 times, as his medium base I don't even know if he'll survive the 2nd punch! If I don't run in he'll range bombard me to death then charge me! I'll probably send in a crusader to stall him and find a way to jump his caster!

This message was edited 1 time. Last update was at 2012/06/21 00:00:21


 
   
Made in us
Longtime Dakkanaut





Behemoth is very focus hungry and expensive, though. If you keep him occupied or just avoid him (like you would/can with most Khador jacks), you can get around the craziness.
   
Made in us
Painting Within the Lines





Riverside, CA.

Use him as a mobile gun platform early game. Cant tell you how many times I see a new player running straight up the board thinking he is unkillable.


My WIP painting page on facebook
HERE 
   
Made in us
Dakka Veteran




CT

Heh, one extra ARM and two more hit boxes certainly does not make him unkillable, he is only slightly more difficult to take down than a juggarnaught while costing nearly double the points.

Personally, I think PP needs to redesign it. Beast 09 is considerably better as it has much better special rules, reach, thresher etc etc, and it has excellent MAT against warcasters with that extra die from it's imprint.

IMO, the behemoth needs higher RAT to make the bombards worth using.

71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
Made in us
Painting Within the Lines





Riverside, CA.

You can make up for the RAT by Slamming your target and then shooting it with the Bombards. Just one of the niffty thing the Behemoth can do.

Only problem is getting close enough to do it


My WIP painting page on facebook
HERE 
   
Made in ca
Scrap Thrall



Canada

I haven't seen any of the arm stats on these guys anybody have a run down of who's who? I'm thinking the Behemoth should be somewhere in around 23 for that fact it's bloody massive, and I can't see him being easy to take down unless you dedicate a lot of resources to take him down.
   
Made in ca
Jealous that Horus is Warmaster





loongor wrote:Ahhh this is definetly going to be a very very painful experience for my Menoth army! I'll just take it slowly converting his Behemoth and painting it up LOL!

Now I know why it is the god of all warjacks!


Mine got taken out in one turn against Skorne...Xerxis popped his feat, both my Devestator and Behemoth were taken out in the same turn. :( It was a bad day...
   
Made in au
Knight Exemplar





Melbourne, Australia

theQuanz wrote:
loongor wrote:Ahhh this is definetly going to be a very very painful experience for my Menoth army! I'll just take it slowly converting his Behemoth and painting it up LOL!

Now I know why it is the god of all warjacks!


Mine got taken out in one turn against Skorne...Xerxis popped his feat, both my Devestator and Behemoth were taken out in the same turn. :( It was a bad day...


I guess it all depends if the behemoth gets to engage first and make the first strike. If that thing is left alive next to my warjack, I'm pretty sure my jack isn't going to survive on the behemoth's turn. From what I know you can allocate 3 focus to it, and it also gets 2 focus on it's sub cortex for the cannons. In effect you would want to boost accuracy of your shots with the 2 free focus and the remaining to charge or boost your melee attacks! It's like having 2 Destroyers and you can do some crazy melee for a price of one warjack!

This message was edited 2 times. Last update was at 2012/05/24 04:51:12


 
   
Made in us
Master Tormentor





St. Louis

Rukus wrote:I haven't seen any of the arm stats on these guys anybody have a run down of who's who? I'm thinking the Behemoth should be somewhere in around 23 for that fact it's bloody massive, and I can't see him being easy to take down unless you dedicate a lot of resources to take him down.

Go get the Khador book. Behemoth's been out for about seven years at this point.


Automatically Appended Next Post:
loongor wrote:
theQuanz wrote:
loongor wrote:Ahhh this is definetly going to be a very very painful experience for my Menoth army! I'll just take it slowly converting his Behemoth and painting it up LOL!

Now I know why it is the god of all warjacks!


Mine got taken out in one turn against Skorne...Xerxis popped his feat, both my Devestator and Behemoth were taken out in the same turn. :( It was a bad day...


I guess it all depends if the behemoth gets to engage first and make the first strike. If that thing is left alive next to my warjack, I'm pretty sure my jack isn't going to survive on the behemoth's turn. From what I know you can allocate 3 focus to it, and it also gets 2 focus on it's sub cortex for the cannons. In effect you would want to boost accuracy of your shots with the 2 free focus and the remaining to charge or boost your melee attacks! It's like having 2 Destroyers and you can do some crazy melee for a price of one warjack!


The subcortex doesn't get free focus. Think of it as basically a second warjack stacked on top of the Behemoth, with a pair of bombards instead of arms.

This message was edited 1 time. Last update was at 2012/05/24 09:33:18


 
   
Made in ca
Scrap Thrall



Canada

Laughing Man wrote:
Rukus wrote:I haven't seen any of the arm stats on these guys anybody have a run down of who's who? I'm thinking the Behemoth should be somewhere in around 23 for that fact it's bloody massive, and I can't see him being easy to take down unless you dedicate a lot of resources to take him down.

Go get the Khador book. Behemoth's been out for about seven years at this point.


Aww crap, I got confused for a sec with Colossals hahah. I've played the Behemoth before. My bad. I've found if you tie him up enough he can be made into a point/focus sink rather than an asset. The fact he can shoot and be in melee is pretty good though. It took me a unit of Bane Thralls to really mess him up, but it was enough nullify him at least in my game, without support any WJ can be vulnerable if you have the right unit, but he can sure be a pain if left unchecked especially against units that rely on stealth to get close, or are really squishy. I kept my jacks away from him as I'm happier to lose smaller units that can be replenished with Tartarus, and with eGaspy can be brought back when I feat. So them getting killed isn't too bad so long as the trade off is a dead Behemoth, also depends on a number of other things. But if I ran Khador I would pick him up just because he is also a really cool model. There are a number of people in our group that run Khador but they don't bring this guy out too often.
   
Made in us
Stalwart Veteran Guard Sergeant





Salisbury md

Yah. Behemoth is a good tool box jack. Most people take him when they're only running one or maybe two jacks, since he can fit a lot of rolls. He really becomes dangerous when buffed properly by different casters. With pVlads signs and portents suddenly he can hit with both bombards and fists without boosting leaving all the focus to boost damage. PIrusk gives Him superiority for extra speed mat and defense, old witch gives him augury, so he can shoot without LOS thru terrain, pButcher with full throttle and feat... You just have to watch the synergies that make him dangerous.

Frogstar 101st Mechanized Guard 
   
Made in gb
Infiltrating Broodlord




The Faye

I think you should just send some small based high armour guys agains him. As a cryx player I would use bane knights.

We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress 
   
Made in au
Knight Exemplar





Melbourne, Australia

I love the idea of stalling it with some Exemplar Errants, high armor for small based units and weapon master.

Give them all a charge order that brings them all to 4 dice rolls, that's gotta be able to put a few dents here and there with 10 guys.
   
Made in au
Knight Exemplar





Melbourne, Australia

I've managed to play a game finally against my mate's Behemoth however it was a sad day for Cryx and Pom (Myself)!

15 point game - Cryx vs Khador vs PoM

Unfortunately in avoiding the feared melee armor piecing combat I ended up getting bombarded to death by his 2 ranged attacks. My friend ensured Feora's death by boosting both attacks rolls and one damage roll. Due to its arching fire it was able to shoot over my warjacks and obstacles, my devout was just out of range to Shield Guard Feora. Cryx on the other hand was slaughtered by the Behemoth' s sheer melee force.

Maybe I should[ve fielded a Vigilant to cover Feora? Anyone have any tips for situations like this?

Loon

This message was edited 3 times. Last update was at 2012/06/15 01:06:06


 
   
Made in us
Wraith





Keep a jack or another unit within an inch of Feora until you get into slam threat range. That will still screen her. You'll still eat blast damage but if you manage your angles, it'll only be a POW 7 hit.
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: