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![[Post New]](/s/i/i.gif) 2012/05/23 02:27:00
Subject: Transport Help!
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Hardened Veteran Guardsman
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Cant find this in rulebook, knowing me, proboly overlooked it.
Can 2 different squads be in 1 transport as long as it dosnt exceed capacity?
EX: 2 SWS for IG are 6 man squads, a valk can hold 12 models, can i put 2 SWS in one valk?
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= 1000pts
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![[Post New]](/s/i/i.gif) 2012/05/23 02:43:56
Subject: Re:Transport Help!
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Knight of the Inner Circle
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No you cannot. The only exception being an IC joining a squad.
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/05/23 03:51:18
Subject: Transport Help!
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Hardened Veteran Guardsman
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Thats silly... i cant see that breaking the game...
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= 1000pts
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![[Post New]](/s/i/i.gif) 2012/05/23 12:31:18
Subject: Transport Help!
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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! unit max, plus as many ICs as you can find seats for.
A Combat Squadded SM unit can only fit 1 of the 2 parts in, no matter than they could all fit before being split up. They're 2 units now.
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![[Post New]](/s/i/i.gif) 2012/05/24 00:48:49
Subject: Transport Help!
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Tail Gunner
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Wait, but what if its not a dedicated transport? Land Raiders can carry more than 10 people, so can you stick in 2 5-man squads?
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2355 points of
2417 points of
"Are you telling me that Mister Bumpy, that old monster who lives under your bed and eats socks, is really an agent of the Orks, sending them socks, pants and all other gettups through the warp for them? Mind = blown...."
slarg232 |
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![[Post New]](/s/i/i.gif) 2012/05/24 03:02:30
Subject: Re:Transport Help!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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No, the only exception for the rule that you cannot have 2 units in the same vehicle is in Appocalypse, and only for Super Heavy transports.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/05/24 03:06:29
Subject: Re:Transport Help!
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Grey Templar wrote:No, the only exception for the rule that you cannot have 2 units in the same vehicle is in Appocalypse, and only for Super Heavy transports.
As well as storm ravens, they can hold 12 models and a Dreadnaught.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2012/05/24 03:07:05
Subject: Re:Transport Help!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Right, forgot about that.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/05/24 06:20:50
Subject: Transport Help!
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Heroic Senior Officer
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Diezel wrote:Thats silly... i cant see that breaking the game...
Well, you could have 2 melta SWS squads. That would let you fire 5 melta shots a turn out of the hatch, and you even have a spare meltagun in case one somehow died.
You could also do 2 democharge SWS's with a vendetta, which would give you essentially two S8 AP 2 Large Blast Barrages that could score...
yeah, I can't see this being abused at all
It's probably for the best that they stay one unit max for now, as much fun as it'd be to mix and match units in transports. Using a single chimera to cart around a CCS and a HWS/ SWS escort would be neat for example. Probably not very useful in game, but neat nonetheless.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/05/24 06:40:37
Subject: Transport Help!
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Hurr! Ogryn Bone 'Ead!
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I believe you mean 6 democharge SWS's (3 each), that is 6 S8 Ap2 Blasts being flown wherever need be and Boom! No more of what was there before you dropped them.
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This message was edited 1 time. Last update was at 2012/05/24 06:40:52
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![[Post New]](/s/i/i.gif) 2012/05/24 06:48:52
Subject: Transport Help!
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Decrepit Dakkanaut
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Diezel wrote:Thats silly... i cant see that breaking the game...
Then you lack imagination. Say hello to the 2x HWSs chilling out in a chimera and shooting 21 heavy bolter shots for 225 points. Or, for the same points, 10 autocannon shots and 6 heavy bolter rounds.
Or, for the low, low price of 140 points, you get a tank that can drive up and shoot 7 flamer templates at something, two of which are heavy flamers to boot.
Did I mention that they count as scoring as well?
And the guard aren't the only abusers here.
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![[Post New]](/s/i/i.gif) 2012/05/24 15:32:34
Subject: Transport Help!
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Lone Wolf Sentinel Pilot
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MrMoustaffa wrote:Diezel wrote:Thats silly... i cant see that breaking the game...
Well, you could have 2 melta SWS squads. That would let you fire 5 melta shots a turn out of the hatch, and you even have a spare meltagun in case one somehow died.
You could also do 2 democharge SWS's with a vendetta, which would give you essentially two S8 AP 2 Large Blast Barrages that could score...
yeah, I can't see this being abused at all
It's probably for the best that they stay one unit max for now, as much fun as it'd be to mix and match units in transports. Using a single chimera to cart around a CCS and a HWS/ SWS escort would be neat for example. Probably not very useful in game, but neat nonetheless.
Perhaps make house rules where certain units can share certain transports, obviously set up in such a way to prevent abuse. So perhaps a HWS and a CCS escort to give it BID or FOMT, isn't really OP because they will never completely fill the same role (orders and short to mid range special weapons for the CCS, long range firepower for the HWS).
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![[Post New]](/s/i/i.gif) 2012/05/24 15:37:43
Subject: Transport Help!
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Decrepit Dakkanaut
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I think the most hilarious use of a 2-squad chimera is five mortars firing out the back.
That would be funny looking, a budget basilisk.
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![[Post New]](/s/i/i.gif) 2012/05/24 19:30:52
Subject: Transport Help!
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Gore-Soaked Lunatic Witchhunter
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Hrm...Minimum squad size on Trueborn is 3, you could load a Raider with ten Blaster-equipped people.
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