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Hi there, I'm Joey,
I'm currently doing a new video blog for beginners (and as a beginner myself) breaking down everything to do with Malifaux. I'm doing something similar with Warhammer Fantasy and my Wood Elf army. Since playing a Malifaux demo at my local gaming club I found I really enjoyed it and wanted to talk about my journey.
I'm going to do a break down of each faction, how the game plays and talk about any thing that any new player like my self wants to know.
Here is episode one of some Malifaux fluff and what you need to start up.
If any one has any thing they want me to discuss in the videos feel free to let me know I'll do some Q&A episodes.
As a mali-vet (mali-suffixes FTW) I think there are a few things you might want to look at. The fluff has gotten alot bigger than you've portaryed at present, with the masters in the game all involved in the story. There is a very big reason why the Neverborn dont want humans in Malifaux for example. Just thinking whether you will cover more of the story as you progress through, or will you be covering the game more?
Your intro to the factions mainly covered the Guild, but you missed the Neverborn hunting Ortegas - the Mexican gunslingers. Will you be doing the factions in more detail as you go through, or is it more of a case of covering the Master you've picked (Raspy) and how you've learnt her style of play?
Don't believe anyone who says Malifaux is luck, there are a great number of things your minis can do to get round problems.
Vargas79 wrote:Pretty poor effort. Can't help bit think you're trying to make a buck by being "attractive to nerds".
As a cleverer nerd, I see right through it ;-)
I've been pondering this myself. I've thought it over and come to the following conclusion. If Joey wants to promote herself, good for her, if people actually find the videos informative, good for them.
As a young and impressionable little killa kan, before the interwebs really existed, I would faithfully watch BITS, a computer game show, which was copresented by Emily 'Bouff' Booth. The fact that this was a show about computer games and that Bouff was remarkably beautiful were both happy contributing factors to me watching the show. The important thing there was she actually loved the games and cowrote the series, as long as Joey is actually presenting the various videos with a passion for the actual games rather than just as a vehicle to other things, that, I think, is all I require.
There is no charge to watch these, she's good at presenting and photogenic. Whilst I am a bit skeptical about setting up a facebook, twitter, youtube and kickstarter all so soon, if she's aiming high then it's for people to support that or not according to their personal choice.
Joey, to your videos, so far there is a lot of 'dear diary' to them, with you talking to the screen and sharing some thoughts on things. Now that you have gained financial support and wish to pursue a more professional path, I would advise some more images and photographs to illustrate as you're talking. I was pleased to see more pictures in the video but full cutaways and 360s of models would be good. If you have not moved onwards, I think I will enjoy your videos a lot more when you're a bit more seasoned in talking about the subject matter and things rolls off the tongue and become more familiar to discuss, as an old player of games. Many of your videos still sound like someone talking 'from the outside'.
Hope that helps (and is positive in the criticism).
I'll be watching these videos carefully, Joey. I've never really been interested in the system but the intro video had just enough information to get me interested without losing me in the technical stuff.
I see that as the really benefit to your videos, you can introduce people to things as you are learning it yourself. It's a nice fit and you present it well. As MGS said, there is some professional stuff that would be really great additions to your videos but i'm in no rush and i'm sure you'll pick them up soon.
Improve the quality of the content and prove me wrong. As it stands it's poor and simply appears cyncial to me. Perhaps I am simpy a cyncial human being...
Hey you're entitled to your opinion here. It was the first intro episode and it' the first I've ever done like that so it's not perfect by any means but I'll be posting episode 2 on Monday with better information on how the game plays.
I've done something very similar with Warhammer over the past 5 months but that has been more of my journey than educational.
Some people said similar when I first started in January but I'm still going and will continue to do so.
TheJoeyberry wrote:Some people said similar when I first started in January but I'm still going and will continue to do so.
Good for you (I mean that very sincerely). Keep at it!!
I do think MGS has some great constructive criticism, as well.
Everyone has to start somewhere, and there's a bit of something interesting seeing someone's journey into learning a game. Looking forward to seeing more as you get the hang of it
This message was edited 1 time. Last update was at 2012/05/27 00:45:14
Joey - who ever is mentoring you seriously needs to re-read the rulebook.
1) You should be flipping missions at random. Allowing people to pick a mission means they can pre-build a crew in mind that will complete the mission most effectively. This is List-building and that is the DEVIL! and has no place in Malifaux.
2) Deployment - you don't deploy one model at a time, ever. Flip a card, person with the highest card chooses which player deploys first. The player that has to deploy first BUT gets to choose which deployment zone to deploy from.
You have a very scatter-gun approach to showcasing the rules and explaining what is happening. I would suggest you plan a bit more about what you want to talk about and then make sure you get the details/rules right for presenting to the wider public.
Also what about changing the camera angle, then you could place cards on the table and show the control hand, flips etc... as two people, rather than the joey hides everything and wins approach which doesnt help people much.
Thank you for the corrections- I've copied them into the description bar on youtube for any beginners. The video is from a view point of someone learning I don't claim to be a seasoned professional so any mistakes will be noted and rectified.
I've got to agree with Shuma, while I found your first posting watchable, I'd like to see some views of the game board, the pieces you're talking about (you show the cards too briefly - and the picture's got a lot of glare too - for anyone who's not already familiar with them to get an idea of what they're actually about). I'm afraid I switched off half way through the second video.
What I think you could do very well, because you're manner is quite engaging and you're just learning is just concentrate on how you're learning rather than trying to give an overview without many visuals.
So do a programme about how you go about setting up a mission.
Next one about what crew you've chosen, why, and what stratagems you've picked.
Then one about set-up and how the first turn works.
And follow the game through with stills (like in various of the 40K battle reports on this forum) inserted, and what you were thinking and using an actual game to show how card flipping, cheating, soulstones, etc etc all work.
Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.
These are good idea's I'm going in to talk about different approaches tomorrow and set up the next video Thank you for the input I'll give these ideas a go in future videos. It's all trail and error so criticism and pointers is welcome
I just want to add that given there's 5 factions each featuring 4 masters and a henchman (two henchmen for Outcasts), there's a hell of a lot of choice in Malifaux, especially as every model has special abilities and some have synergies with others.
So I really do think that concentrating on how your chosen faction-master-crew work at 25 or 35 points against a different faction would give the simplest and best introduction to how Malifaux works.
But what I think is really important is getting the basic set up right.
so you need to draw for random missions, not pick one. And do that at the proper time in the pre-game set-up. Likewise the choosing of crews and picking of strategies.
Bear in mind though that you can cheat, because it's a video and nobody will know if you've 'rigged' the deck.
So Programme One:
Talk about Encounter Size, Soulstone pools, etc and the difference between a Scrap and a Brawl.
Then move onto choosing your faction. Mention briefly the 5 choices and why you picked the faction you did.
Then draw for location, running through briefly some of the available choices. rig the draw to get the location you want, but present the draw as random and show the flip.
Then talk about the need for sufficent terrain on the board and mention the board size. Show the table you're going to play on.
Then choose deployment type. Again, rig the deck if you want to play a certain type, but run through the available options and show the draw.
Determine strategies, again by deck-rigging if necessary or desired.
Then hire your crew and show the crew models but don't discuss them yet because....
Programme Two...
fast recap of what you'd ended up with from the first episode. Then:
Go through each of your crew models, show their cards and explain roughly what each model is best at. I don't think it's necessary to explain every ability, just an overview like 'Ronin are good in Melee because they have a good charge range and have swords that ignore armour and do extra damage. They also aren't impeded by cover when they move so they're quick through terrain.'
Then go through your opponent's crew in the same way.
Now choose Schemes, talk about them and how they should be chosen with your crew and your opponent's crew in mind.
then do the actual set-up of the figures according to the rules.
programme 3:
fast recap of where you are and play out the first turn or two showing all card flips and with plenty of 'screenshots' to show how you're activating and basically how a turn works.
And then continue, adding in some of what you're thinking as the game progresses.
You might consider scripting some sections to make sure you don't make a mistake.
That, in fairness, is a hell of a lot of work but I honestly think it, or something like it, would give you a really good 'product' which would not only be a good introduction to Malifaux but also play to your strengths as a presenter.
Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.
This is really helpful!
I think next month I'll be able to get hold of a camera to get mobile ans shoot actual video reports illustrating things better. I will definitely incorporate these layouts for the next videos. I will also take longer with planning as it seems I need a lot more structure in these videos than my previous "this is what I did today" in my Warhammer vlog.
Thanks again- I really appreciate the effort you put in to a clear and concise lay out.
Yeah, structure is definitely what seems lacking. I think for a video diary or something of that order structure isn't necessary. But if you're planning an introduction to a game over multi-episodes than you do need a plan for each episode.
Personally I think you might wnat to consider taking photos as you actually play the game and then inserting them as stills into your video presentation.
So Programme One would become:
Talk about Encounter Size, Soulstone pools, etc and the difference between a Scrap and a Brawl.
Then move onto choosing your faction.
<SHOW STILL OF YOUR CREW>
Mention briefly the 5 choices and why you picked the faction you did.
Then draw for location, running through briefly some of the available choices. rig the draw to get the location you want, but present the draw as random and show the flip.
<SHOW STILL OF THE FLIPPED CARD>
Say what that location is and talk about it briefly as relates to the Malifaux landscape.
Then talk about the need for sufficent terrain on the board and mention the board size.
<SHOW STILLS OF THE BOARD FROM A FEW ANGLES>
Then choose deployment type. Again, rig the deck if you want to play a certain type, but run through the available options
<SHOW A STILL OF THE DRAWN CARD>
<SHOW A STILL WITH SOMEONE HOLDING A TAPE MEASURE OR OTHERWISE MARKING THE DEPLOYMENT ZONE>
Determine strategies, again by deck-rigging if necessary or desired.
<SHOW CARD>
Talk about the strategy and how it might play out on the board.
If you video everything, I think you'll probably need to edit quite heavily in order to avoid unecessary time spent on certain things. Inserting stills into your 'to the camera' spiel will break things up but also keep things moving and may involve less work in the end, especially if your to the camera spiel is at least lightly scripted.
Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.
Right then, next video I will attempt this lay out. See what you think and then I can stick to a similar process in future. I want to give the game and it's intricacies the attention it deserves instead of my usual ramblings.
Well I hope it works (not least because if it doesn't you will be able to blame me...).
Though it may be hard to do with a more structured format, try not to let it change the way you express yourself too much. Ideally you want to keep the engaging tone and make it seem impromptu and conversational.
Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.
Absolutely! The input is really welcomed it's always daunting taking on something new but the learn by teaching approach seems to be helping I just need to change up the way I'm teaching. (I will totally blame you if it doesn't work )
Nice one, Blood and Slaughter! There is some great advice there and i'll be back to look at it in more depth when i've seen a few more of Joey's videos and i'm thinking about buying my crew.
Agree with everything Blood and Slaughter says here, this would really help you improve your videos. I think that structure is needed as Malifaux is a totally new game (compared to GW stuff) so not many people know about it/how it works etc.... so "rambling" style won't be as effective as people don't have a basic grounding in the fluff/rules and won't understand everything that you are saying.
Reading my posts back, they are quite hostile, but I really want you to improve, as Malifaux is such a great game, and your vids could be a great way to get people involved in it.
If you would like some help from the rules stand point, I'd be happy to help/go over what certain things mean prior to you doing your video.
Malifaux battle will be on Saturday going through the game and the ideas you had Blood and Slaughter! Been waiting for my hand held camera to arrive but it's here now and I show you around the lair and where I want my next battle
Here's my first real attempt at filming a battle. After the combat demonstration I was meant to have the rest of the battle sped up- but it kept crashing my editing software.