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Skarsnik - 275
Never used this guy, I'd run these two in his place
Goblin Warboss, GW, Crown of Command, Armour of Fortune.
Goblin Warboss Light Armour, Giant Wolf, Sword of Anti Heroes, Enchanted Shield, Dragonbane Gem. Run this one in your trolls or at the unit with the flmaing banner to protect your trolls. I even use him to tarpit Bloodthirsters!
Night Goblin Great Shaman - L4, Dispel Scroll - 200
Night Goblin Shaman - L2 - 85
Fine, no issues here.
Night Goblin Big Boss - BSB + Banner of Discipline - 70
Hmmm ok, try and keep him out of combat or with the general behind the lines only entering unit when needed.
Night Goblin Big Boss - GW - 34
Night Goblin Big Boss - GW -34
Fine again, adds a bit of damage to the goblin units.
58 Night Goblins - FC, Spears,Netters - 249
58 Night Goblins - FC, SpearsNetters - 249
58 Night Goblins - FC, Spears,Netters - 249
A little big for my tastes, I'd run them 48
20 Night Goblins - Bows - 60
20 Night Goblins - Bows - 60
Great support units, hold them back and hit the flanks of what your 50-60 strong mobs are fighting. 20 NG's ina flank is painful for CR!
12 Fanatics - 300
Too many for me but thats just my taste. I'd have 8
5 Spider Riders - 65
5 Spider Riders - 65
I prefer Wolf Riders as they're quicker but these are nice too, plus the mounts are posion attakcs so not bad trade off.
Mangler Squig -65
Mangler Squig - 65
Good units, protect them as they're likely to be pooped by Eagles, Razorgor, Harpies ect (all of which are cheaper then the Mangler)
6 River Trolls - 270
If you're going Trolls, go common, they don't waste precious Rare % and are cheaper.
So IF you go for the changes that I suggest you then have enough points for
Doom Diver
Rock Lobba
and if you can cobble together another 7 points (3 NG's)
3 Spear Chukka's
comments in green (obviously)
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