Well I had a lot of fun running the zombie game! I actually got my friend to admit it was cool and that he was interested! We played with the basic rules but (for his sake) kinda played it to his favor and a little simplified.
We played a 7 turn survival. With me rolling 2
d6 per table side to determine how many zombies came from where. More zombies came on using reserve rules and the same dice method. He took 10 Guardsmen kitted out with various things and named them out of his friends

A good sign that he was getting hooked! He then deployed them in the base of operations inside a building in the center
Turn 1 he didn't shoot and I used a scatter die with a
d6 to determine where the zombies would aimlessly wander or stand still.
Turn 2 He opened up seeing as the zombies were getting in the danger zone and also rushed a character out into the open to "be the hero". The zombies easily nommed the "hero" dubbed Scott.
the rest of the turns were kinda a blur of him torching zombies with flamers and a few breaking into the building to overwhelm another survivor and put wounds on 2 others. He was able to clear out the building by turn 7 so his guys made it out largely unharmed.
It was a ton of fun and a great recruiting tool! I think I would have done a lot worse except his shooting was terrible! TERRIBLE! He seemed to do best in
CC especially when only a few zombies would break in but the others were left thumping on the walls outside to trickle in and die later. I definetly plan on making some rules for "boomers," and "hunters" using the
FW Plague Ogryn and Crypt ghoul models!