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![[Post New]](/s/i/i.gif) 2012/05/27 02:36:01
Subject: Kingdoms of Amalur
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Crazed Troll Slayer
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Seems appropriate (in an odd way) to post this now, given 38 Studios' death recently.
So is this game worth getting? Can anyone tell me what it's like, gameplay and story-wise?
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"How do you feel when you have killed a man?"
"Quite jolly, what about you?"
Sir Richard Burton, when asked by a disapproving doctor.
Polonius wrote:Also, GW products aren't movies. They can't be "spoiled."
I suppose the surprise can be spoiled, but still, nobody is paying for the surprise.
Like any responsible adult I have a Five Year Plan. It culminates in me becoming Batman.
Fafnir wrote:FITZZ wrote: This....
To me in doesn't embody one of the most feared Orkz of all time..it just comes across as saying " Hey!! Gimme your milk money!!"
And how does that NOT embody one of the most feared orkz of all time? |
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![[Post New]](/s/i/i.gif) 2012/05/27 05:09:20
Subject: Re:Kingdoms of Amalur
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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It's been a while, but I recall it being quite a fun game. I'm not entirely sure what the story is about (basically everything is tied to fate and destiny and because you were brought back from the dead, you're completely free from both) but the gameplay is a lot like God of War or Darksiders. The combat is all hack and slash, with dodging and special abilities, and the leveling system is, I believe, quite unique. Essentially every level you get a few points, and you spend them on one of the three RPG stereotypes - warrior, mage, and rogue. It allows for a fantastic amount of customization, so you can play the game in any combination of the three.
Honestly, it's a pretty fun game. The combat is addictive, and I believe the official speedrun of the game as played by the developers was 200 hours with all sidequests completed. It's a really fun game, and it's such a shame that 38 went under.
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![[Post New]](/s/i/i.gif) 2012/05/27 08:10:22
Subject: Re:Kingdoms of Amalur
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Fixture of Dakka
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I played a demo of it on the 360 and felt it resembled Fable a little bit. I plan to get a copy when it gets marked down or when I finish more of the other games I'm playing (the former is more likely to happen).
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![[Post New]](/s/i/i.gif) 2012/05/27 09:58:48
Subject: Kingdoms of Amalur
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Decrepit Dakkanaut
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I loved and it was way more fun then Skyrim. It actually had a combat system.
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![[Post New]](/s/i/i.gif) 2012/05/27 12:55:29
Subject: Kingdoms of Amalur
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Crazed Troll Slayer
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I've read that the story was quite bland though and that the quests were 'go here, kill this' or 'fetch this'.
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"How do you feel when you have killed a man?"
"Quite jolly, what about you?"
Sir Richard Burton, when asked by a disapproving doctor.
Polonius wrote:Also, GW products aren't movies. They can't be "spoiled."
I suppose the surprise can be spoiled, but still, nobody is paying for the surprise.
Like any responsible adult I have a Five Year Plan. It culminates in me becoming Batman.
Fafnir wrote:FITZZ wrote: This....
To me in doesn't embody one of the most feared Orkz of all time..it just comes across as saying " Hey!! Gimme your milk money!!"
And how does that NOT embody one of the most feared orkz of all time? |
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![[Post New]](/s/i/i.gif) 2012/05/27 13:26:49
Subject: Kingdoms of Amalur
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Decrepit Dakkanaut
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It's a single player MMO with a good combat system. That about sums it up.
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![[Post New]](/s/i/i.gif) 2012/05/27 13:31:10
Subject: Kingdoms of Amalur
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Trazyn's Museum Curator
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Soladrin wrote:It's a single player MMO with a good combat system. That about sums it up. 
Lolwut? How could it be a single player MMO?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/27 13:33:05
Subject: Kingdoms of Amalur
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Decrepit Dakkanaut
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Quest system and such all feel like they come from WoW.
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![[Post New]](/s/i/i.gif) 2012/05/27 13:46:02
Subject: Kingdoms of Amalur
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Consigned to the Grim Darkness
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Only far better organized and voiced out.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/27 13:56:11
Subject: Kingdoms of Amalur
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Decrepit Dakkanaut
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True, but the quest system was rather lack luster. That said, I enjoyed it a lot.
Oh, one tip if you do get it. Play on hard. This game is piss easy.
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This message was edited 1 time. Last update was at 2012/05/27 13:56:27
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![[Post New]](/s/i/i.gif) 2012/05/27 15:02:36
Subject: Kingdoms of Amalur
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Consigned to the Grim Darkness
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Unless you're one of those types that doesn't nkow how to dodge or can't see when an enemy is telegraphing their attacks...
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/27 18:07:28
Subject: Kingdoms of Amalur
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Decrepit Dakkanaut
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I never blocked or dodged, I just hit stuff and it died.
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![[Post New]](/s/i/i.gif) 2012/05/27 18:26:35
Subject: Kingdoms of Amalur
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Hangin' with Gork & Mork
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Soladrin wrote:Quest system and such all feel like they come from WoW. 
Probably because it started life as an MMO and evolved into a single player game. Some of that still carried over I imagine.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2012/05/27 23:16:20
Subject: Kingdoms of Amalur
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Decrepit Dakkanaut
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Yeah, that would be my guess too.
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![[Post New]](/s/i/i.gif) 2012/05/28 23:22:17
Subject: Kingdoms of Amalur
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Drafted Man-at-Arms
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Soladrin wrote:Quest system and such all feel like they come from WoW. 
This sums up my feelings for the game really, althou I had quite alot of fun with it. The combat system alone is worth the price I think.
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Chevaliers de la Rose 3.5 k
Combats le bon combat
A croire que c'est le droit
Croisés, les seigneurs du royaume
Combats le bon combat
avec la force
Croisés, les seigneurs du royaume |
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![[Post New]](/s/i/i.gif) 2012/05/28 23:52:43
Subject: Kingdoms of Amalur
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Nihilistic Necron Lord
The best State-Texas
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It's a fun game, and is worth picking up, a long with the DLC.
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![[Post New]](/s/i/i.gif) 2012/05/29 19:38:00
Subject: Re:Kingdoms of Amalur
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Fixture of Dakka
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I tried it out briefly.
It's still on my long list of "Videogames to play if I ever find myself locked in my house for 6 months straight".
But, it seems like a very long game with a ton of filler. I have a hard time putting games down until I finish everything, so I don't really want to get started with this one.
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![[Post New]](/s/i/i.gif) 2016/09/07 00:03:30
Subject: Re:Kingdoms of Amalur
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Been Around the Block
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Several reasons made KoA: Reckoning one of my favorite games.
- Interesting hack 'n slash combat system with tons of options and customizations. Making hybrid classes and combining abilities.
- Doing awesome stuff without waiting for level that-high-or-something.
- Awesome enemies and feeling to engage in the fight, not avoiding it.
- The world of Reckoning feels more lively.
It's sad that the studio closed down due to the debts. Especially when you know that the game was well received in both sales and public opinion.
I really hope the creators can find a new job or start a new development team and create a spiritual successor. I even hope that other developers learn about the uniqueness of Reckoning.
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