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Grey Knights 2000 point Purifier List, Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




HQ
I've got some general tactics for this list but if anyone has any tips or tricks it would be greatly appreciated.

Castellan Crowe - 150

Elites
Techmarine (Meltabombs, Blind grenades, Nemisis force sword) - 105
Vindicare Assassin - 145

Troops
10 Purifiers (4 Psycannons, 1 Daemon Hammer, 5 Halberds, Rhino, Psybolt ammo) - 355
10 Purifiers (4 Psycannons, 1 Daemon Hammer, 5 Halberds, Rhino, Psybolt ammo) - 355
10 Purifiers (4 Psycannons, 1 Daemon Hammer, 5 Halberds, Rhino, Psybolt ammo) - 355
5 Interceptor Squad (5 Nemisis Force Swords)

Heavy Support
Psyfleman Dreadnought (2 TL Autocannons, Psybolt Ammo) - 135
Psyfleman Dreadnought (2 TL Autocannons, Psybolt Ammo) - 135
Psyfleman Dreadnought (2 TL Autocannons, Psybolt Ammo) - 135

That all comes to 2009 points. (My friends don't mind me being 9 points over)

my overall basic tactics for this list were;
send the 3 rhinos with 10 purifiers each into the middle of the battle field, pop smoke if i'm out of range with the psycannons and if not, shoot with them. Keep the Dreadnoughts back with the techmarine and shoot any Heavy support i can. Use Bolster Defenses to increase the cover save of the ruin my assassin will be in. I will use the assassin to take out any vehicles if i haven't already with the Dreadnoughts (or if they are too heavily armored for it) and also knock off any invulnerable saves or take out any powerfists.ect. when the purifiers make it into CC range i will charge with them ( when i disembark i will split them into combat squads with 2 psycannons in each, or 4 psycannons in one and 2 Hammers in the other? [one for shooting, one for CC?]). I will use the Interceptor Squad to contest objectives last minute, or for any anti- Deepstrike/ Cleaning up.If i'm against multi-wound models i will active the Nemisis force weapons, if against a horde, use cleansing flame and if against MEQs, use Hammerhand. and as for Crowe, he will just chill and do whatever he does. If it helps i will be playing Tyranids, Necrons, Ultramarines and Blood Angels only with this list.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, a full Purifier squad with 4 psycannons in a single Rhino is not the optimal choice. I'd split the unit into two 5 men squads each of which with 2 psycannons mounted in a Rhino.
This would give you 6x2 psycannons that can be shot from the top hatches.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Bloodthirsty Bloodletter





NE England

Interceptors are fast attack, not troops.

1500
1500
Harlequins: 1500
AoS
HH AL: 2500

Assorted painting blog:
http://www.dakkadakka.com/dakkaforum/posts/list/495003.page
 
   
Made in gb
Fresh-Faced New User




Whoops,good point. I got that wrong. They are fast attack, not troops, haha

And yeah, i was thinking about that but then i need to get another 120 points, so should i drop the interceptor squad?
   
Made in us
Ship's Officer





Reading, UK

I would lose the interceptors, they are kinda cool, but rarely perform well and 5 of them will die just as easily as any other MEQ to shooting.

I've seen Purifiers seem to do well with two loadouts:
1) The standard 5-man team of 2 psycannons, 2 halberds and a hammer in a Rhino. 6 squads of these gives you 6 troops, 12 psycannons shooting from firepoints and a nasty counter-assault unit when their transport gets popped.
2) 10 man squads with 4 psycannons, 5 halberds and a hammer (or two hammers/4 halberds) split into a shooty squad and a choppy squad. Shooty squad picks the ruin the Techmarine bolsters and the choppy squad goes driving around for things to kill.

Psybolt on 10 man squads is good, but not worth it if you go the 5 man route.

Be wary though, these sort of max-min lists are very powerful and if you're a decent player you will most likely crush most casual opponents. As such, it will probably not be too much fun for your friends to play you. If you're worried about that, I'd keep the interceptors and maybe add a Dreadknight to make your list a little less curb-stompy

Also, there's no real reason to be over in points when playing GKs. In fact, it's a little more sporting to be under points by design.

DoW

"War. War never changes." - Fallout

4000pts
3000pts
1000pts
2500pts 
   
Made in ca
Depraved Slaanesh Chaos Lord





TIP #1: Don't go over the points limit.

TIP #2: Don't go over the points limit, especially when you're running an army with lots of 5-point upgrades.

TIP #3: Don't go over the points limit, especially when you're running an army with lots of 5-point upgrades and a min/max netlist.

TIP #4: Don't go over the points limit, especially when you're running an army with lots of 5-point upgrades and a min/max netlist with Purifier spam.

TIP #5: Start networking, because your existing gaming group won't be tolerant of this for very long.
   
 
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