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Made in au
Waaagh! Warbiker





Australia

I've decided to have a good look at the Inquisitorial side of the GK codex, and there are some interesting options available for play. I'm thinking of fluffing and converting the powerful Jokareo and the nicely flexible Warrior Acolyte units into a Skitarii force, using Coteaz as a cheap counts-as HQ. Possibly some Psyflemen dreads for cheese/heavy fire support.

How well will this idea pan out? What builds and choices are good for the henchmen? How often will I expect to lose with such an army?
   
Made in gb
Sniping Hexa





SW UK

Death cult assassins, LOTS of them.

Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...

Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.

 
   
Made in us
Manhunter






Little Rock AR

I had the same idea. Jakareo are tech prists, the inquisitors are magos, and the warriors are skitarii. Fluff wise I'd give them carapace and boltguns count as to represent hellguns. Hot shots are just stupid.

Proud to be Obliviously Blue since 2011!

 
   
Made in gb
Secretive Dark Angels Veteran





vodo40k wrote:Death cult assassins, LOTS of them.


I'm putting together a similar list and will be using arco flagellates instead, as electro priests. Its less competitive though.

Oh, and DreadKnight = Knight Titan.
   
Made in gb
Secretive Dark Angels Veteran





10 strong squads of relentless plasma cannons with FNP and a 5++? could be fun, just not for your opponent.
   
Made in au
Waaagh! Warbiker





Australia

I wouldn't expect the Skitarii to use boltguns. They seem a little too precious for a planet's armed corps (even for a forge world), and are usually used by the likes of =][= and SMs.
Hot-shot lasguns seem like exactly the thing the AdMech would outfit to their armed guard en masse - familiar yet high-status technology, easily maintained, easily supplied. Perfect for fighting on a forge world, where there's a power outlet every 5 yards.

Given that Coteaz can make them troops (and they would therefore need to be able to work in that role), how effective are the Henchmen at being the majority of an army? Would it fold for lack of beefy units? Lack of support?

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DS:90SG+M--B--I+Pw40k(5)11--D-A/hWD-R+T(M)DM+ 
   
Made in us
Hardened Veteran Guardsman




Kentwood, Mi

From what I've seen hencemen armies do alright. You just need to give them the right kind of support in Fast Attack and Heavy Support.

Infantry leads the way!  
   
Made in au
Waaagh! Warbiker





Australia

What sort of FA/HS options would I be looking at, then? I could see Dreads being some sort of mega-servitor in a Skitarii force, and the Stormraven would make a great dropship.
Are there any ideas from posters more experienced with GK than me?

- 450 points
- 605 points

I do free graphic design! PM me your request.
DS:90SG+M--B--I+Pw40k(5)11--D-A/hWD-R+T(M)DM+ 
   
Made in gb
Secretive Dark Angels Veteran





Your only FA choices are the Stormraven or the teleporting Interceptor squad, I'd say go for Stormravens. HS gives you Dreadnoughts, Dreadknights, Land Raiders or the Purgation Squad. Land Raiders are good, as are Dreadnoughts. Dreadkinghts can apparently be good with Incinerator + Sword + Teleporter. Don't forget Techmarines/Inquisitors with grenades attached to your CC squads. And stick Corteaz with a couple of plasma cannon servitors and two Jokaero to make use of his "I've been expecting you" rule, stick them in a bolstered ruin and you should be all good.

This is a good article for GK henchmen list building.

   
 
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