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![[Post New]](/s/i/i.gif) 2012/05/30 18:15:15
Subject: orks imperial Armour rules
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Screamin' Stormboy
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hi guys, i have recently bought the imperial armour volume 8 ( orks) and i was looking at the dread mob army list and i was just wondering, could i use the normal ork codex and just have something from the dread mob for example
hq
warboss
elite
nobz
lootaz
hq
ork boyz
gretchin
fast attack
grot tanks
can you do this? you know, mix the dread mob rules with the normal ork rules?
Brad
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i played with world eaters, won 32 games lost 4.
building ork army, freeboota, stack'eds |
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![[Post New]](/s/i/i.gif) 2012/05/30 18:37:04
Subject: orks imperial Armour rules
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Decrepit Dakkanaut
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I think Grot Tanks have the "40k" stamp on them now - see Imperial Armour Apocalypse 2nd Edition. Yep, Elites as long as you take a big mek.
Usually you cannot mix and match codexes and army lists - you're looking at running 2 Force Org charts there
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![[Post New]](/s/i/i.gif) 2012/05/30 18:41:25
Subject: Re:orks imperial Armour rules
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Screamin' Stormboy
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so i can either have a dread mob, a normal ork army or a normal ork army with grot tanks?
thanks
brad
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i played with world eaters, won 32 games lost 4.
building ork army, freeboota, stack'eds |
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![[Post New]](/s/i/i.gif) 2012/05/30 19:23:07
Subject: orks imperial Armour rules
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Mutilatin' Mad Dok
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If you're talking about using them in normal 40k games, I've no idea where the unique army lists presented in IA stand.
As for the units themselves, they are official, just not as "public". The main reason there may be resistance to them is simply because most people don't know them.
I own and use Grot Tanks myself, and I've been to a few tournaments with them. They work well, but their "forgeworld" label unfortunately does provide an opportunity for people to call them unbalanced when they perform well (or when they lose in general). Just remember, in Codex: Orks, they are Elites.
Personally, I'd recommend running them with Kustom Mega Blastas
Ideally you want to find a copy of Imperial Armour: Apocalypse: Second Edition, (NOT to be confused with Apocalypse 2) which has the updated rules as well as how units fit where in the normal codices.
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This message was edited 2 times. Last update was at 2012/05/30 19:25:10
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![[Post New]](/s/i/i.gif) 2012/05/31 06:41:27
Subject: orks imperial Armour rules
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If you are fielding a dread mob, you are only allowed to use units which are mentioned in the dreadmob army lists. No mixing.
If you are fielding an Codex: Ork army you can use all unit which are especially listed as "Is an <slot> choice for any Codex: Ork army" or similar in addition to the regular codex.
So you are able to use grot tanks, because they are elite choice if you have a big mek.
So, possible choices from IA8 for regular orks are:
-HQ-
Zardsnark da Rippa
Mekboss Buzzgob
- Dedicated Transports -
Mekboy Junka*
Da Lugga(Kustom Stompa)**
- Elite -
Mekboy Junka
Grot Tank Battle Mob*
- Fast Attack -
Grot Mega Tank ***
- Heavy Support -
Gun Trukk
Big Trakk
Supa-Kannon upgrade for Battlewagons
Gun Wagon
Mega Dread
Kustom Meka-Dread ****
* Requires the army to have a big mek
** Requires Mekboss Buzzgob. Yes, this allows you to bring a stompa to a regular game. Make sure your opponent is ok with that before the game.
*** Requires a Grot Battle Tank Mob
**** Requires a Mega Dread
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This message was edited 2 times. Last update was at 2012/05/31 06:46:51
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/05/31 09:39:01
Subject: orks imperial Armour rules
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Mutilatin' Mad Dok
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And don't forget the Lifta Wagon, it's also greenlift for 40k.
The Supa-Kannon Wagon, Lifta Wagon, and Grot Mega Tanks are the next units I'm considering for purchase.
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![[Post New]](/s/i/i.gif) 2012/05/31 09:49:52
Subject: orks imperial Armour rules
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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At least IA:8 does not allow the Liftawagon to be used outside of a dread mob or apoc. That new apoc book might change that though.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/05/31 10:35:52
Subject: orks imperial Armour rules
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Mutilatin' Mad Dok
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Jidmah wrote:That new apoc book might change that though.
It has indeed, although with some balance tweaks.
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![[Post New]](/s/i/i.gif) 2012/05/31 17:40:50
Subject: Re:orks imperial Armour rules
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Screamin' Stormboy
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what would you reccomend out of the codex add ons in 1000pts,
thats all we are allowed in my local GW :(
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i played with world eaters, won 32 games lost 4.
building ork army, freeboota, stack'eds |
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![[Post New]](/s/i/i.gif) 2012/05/31 20:20:41
Subject: orks imperial Armour rules
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Mutilatin' Mad Dok
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Your LFGS only ever allows 1000pts? Harsh :C
It's possible they do this to free up tables, to keep games moving along... assuming it's a busy/restriction outlet.
Anyway, for 1000pts...
I run 4x Grot Tanks, with the Kommanda upgrade, and Kustom Mega Blastas on all. This comes to 235pts... which may be a bit harsh on that 1000pts limit. Giving them all Big Shootas or Burnas would drop them down to 160pts, which is far more manageable.
Megadreads and Supa-Cannon Battlewagons come out at around 180pts depending on what upgrades you give them. The supa-kannon is a great deal better than the Kil-Kannon for only 10 more points, so that's not a bad purchase.
As for Gunwagons, Big Trakks, and Gun Trakks, I have no experience to know if they could be recommended or not.
Generally, if you can get a good unit made for under 200pts, it bears considering.
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This message was edited 1 time. Last update was at 2012/05/31 20:23:40
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![[Post New]](/s/i/i.gif) 2012/06/01 06:28:11
Subject: orks imperial Armour rules
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I can imagine a duo of mega dreads or a meka and a mega dread pretty much rocking a 1000 points game all by themselves.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/01 09:07:07
Subject: orks imperial Armour rules
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Lord of the Fleet
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Some of the IA8 units (e.g. grot tanks) can be included in a codex Orks army. This is noted in the unit's entry in the dread mob list and also in the more detailed entry following.
Some of those units (e.g. Mek Boss) are only for the Dread Mob army list.
ETA Jidmah beat me to it!
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This message was edited 1 time. Last update was at 2012/06/01 09:08:19
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![[Post New]](/s/i/i.gif) 2012/06/01 10:12:43
Subject: orks imperial Armour rules
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Mutilatin' Mad Dok
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Generally, if a unit conforms to the rules in the core 40k rulebook (special rules not counting), it can be used in 40k.
That is to say, if it has structure points, is a gargantuan creature, is a formation, and/or has mass points, it is for Apocalypse ONLY.
Generally, everything else can be considered 40k approved. This includes unique army lists found within the Imperial Armour books.
This comes from the mouth of Forgeworld themselves, after I enquired about it.
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![[Post New]](/s/i/i.gif) 2012/06/01 10:37:47
Subject: orks imperial Armour rules
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Unless the model has a slot named to be fielded in, it can not be used in 40k. Simply because it doesn't work with the FOC, which is a core rule. At the same time, you can not mix and match special armies and regular armies (or even two special armies), for the same reason Vanilla Marine players can't field long fangs, purifiers and Mephiston in army. Mekboss Buzzgob has a special rule allowing him to ride a stompa. If that rule would only work in a game which allows stompas anyways(spearhead/apoc), it would do nothing at all.
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This message was edited 3 times. Last update was at 2012/06/01 10:40:50
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/01 13:48:19
Subject: orks imperial Armour rules
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Lord of the Fleet
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Kharrak wrote:That is to say, if it has structure points, is a gargantuan creature, is a formation, and/or has mass points, it is for Apocalypse ONLY.
Generally, everything else can be considered 40k approved. This includes unique army lists found within the Imperial Armour books.
That wasn't the question asked. What a lot of people think, incorrectly, is that units which exist only in a variant army list can be included in the core list (e.g. dread mob unique stuff into C:Orks)
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![[Post New]](/s/i/i.gif) 2012/06/01 14:04:39
Subject: orks imperial Armour rules
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Mutilatin' Mad Dok
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Scott-S6 wrote:Kharrak wrote:That is to say, if it has structure points, is a gargantuan creature, is a formation, and/or has mass points, it is for Apocalypse ONLY.
Generally, everything else can be considered 40k approved. This includes unique army lists found within the Imperial Armour books.
That wasn't the question asked. What a lot of people think, incorrectly, is that units which exist only in a variant army list can be included in the core list (e.g. dread mob unique stuff into C:Orks)
Apologies, just expanding on the points being made.
It is, however, unclear at some points. One assumes that an entry that does not specify if/where it can be included, but there are other references that assumes they can be. The Mega Dread, for example, has no notification that it can be included in Codex Orks (or where), yet the Kustom Meka Dread, which can be included in Codex Orks as an HQ choice, can only be included if there is a Mega Dread in the army.
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![[Post New]](/s/i/i.gif) 2012/06/01 15:34:57
Subject: orks imperial Armour rules
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Lord of the Fleet
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True. The mega dread is listed as being able to be included in a C:Orks army in IA:A2 but this was omitted in IA8 despite the meka-dread's requirement.
However, this does not imply that any other unit which is not specified may be used in a codex army.
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![[Post New]](/s/i/i.gif) 2012/06/25 14:49:23
Subject: Re:orks imperial Armour rules
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Screamin' Stormboy
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i made an army including some junkas and some other stuff, it has worked out well in my local GW
hq
big mek ( nothing fancy )- 35
mekboy Junka
3 skorchas- deffroller
supa skorcha--20
elites
mekboy junka
3 rokkit launchas
grot bomb
wrecking ball total= 95
troops
deff dread
2 big shootas
total= 85
10 gretchin
1 runtherd
total 40
fast attack
dakkajet
tl supa shoota
fighta ace
total = 130
20 stormboyz
nob
total=250
heavy support
looted wagon
boomgun
'ard case
total- 115
looted wagon
boomgun
'ard case
total=115
killa kan
rokkit launcha
total=50
what do you think? C&C welcome
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i played with world eaters, won 32 games lost 4.
building ork army, freeboota, stack'eds |
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![[Post New]](/s/i/i.gif) 2012/06/25 15:04:57
Subject: orks imperial Armour rules
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Fixture of Dakka
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You'll have more luck posting your army list in the Army Lists forum; you're unlikely to get useful feedback by hiding it in a YMDC thread.
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Quis Custodiet Ipsos Custodes? |
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