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http://www.wired.com/design/2012/05/3-d-printing-patent-law/




Last winter, Thomas Valenty bought a MakerBot — an inexpensive 3-D printer that lets you quickly create plastic objects. His brother had some Imperial Guards from the tabletop game Warhammer, so Valenty decided to design a couple of his own Warhammer-style figurines: a two-legged war mecha and a tank.

He tweaked the designs for a week until he was happy. “I put a lot of work into them,” he says. Then he posted the files for free downloading on Thingiverse, a site that lets you share instructions for printing 3-D objects. Soon other fans were outputting their own copies.

Until the lawyers showed up.

Games Workshop, the UK-based firm that makes Warhammer, noticed Valenty’s work and sent Thingiverse a takedown notice, citing the Digital Millennium Copyright Act. Thingiverse removed the files, and Valenty suddenly became an unwilling combatant in the next digital war: the fight over copying physical objects.

“The DMCA knocked the wind out of me,” he wrote in an e-mail to me. “I haven’t uploaded many of my printable models since it happened.”

When I first heard about 3-D printers, I figured the trend wouldn’t go mainstream for decades, if ever. Oops. Companies now offer 3-D printers for just over $1,000, and prices are dropping rapidly.

Observers predict that in a few years we’ll see printers that integrate scanning capability — so your kid can toss in a Warhammer figurine, hit Copy, and get a new one. The machine will become a photocopier of stuff.

This has all the makings of an epic and surreal legal battle. You thought Hollywood and record labels were powerful lobbyists, crushing Napster and suing file-sharers? Wait until you see what the manufacturing industry can do. The American Chamber of Commerce is the single largest lobbyist on Capitol Hill, spending $60 million a year.

“Printing in 3-D is a disruptive technology that raises a lot of intellectual property issues,” says Michael Weinberg, a senior staff attorney with Public Knowledge, a group that advocates for consumers’ digital rights.

But there’s one big difference in this clash: The legal situation might actually favor the amateurs.

That’s because, as Weinberg points out, disputes over copies of physical objects are often fought using patent law, which is far less strict than copyright. For example, patents last only 20 years, which means many cool everyday objects (Lego bricks!) are long out of patent. What’s more, patent law generally governs only a complete assembled product, so creating replacement parts — a thriving pastime among hobbyists — is probably legal.

What 3-D printing hobbyists mostly have to watch out for, Weinberg argues, is copying artistic patterns or designs on an object. That violates copyright. But if you stick to reproducing or modeling the basic physical nature of something — particularly if you’re rejiggering a physical concept into a new form — you’re probably safe. (Indeed, Weinberg isn’t even sure Valenty infringed on Warhammer’s copyrighted designs, because Games Workshop is accusing him of creating figurines in the style of the game, and you can’t copyright style.)

So really, the longer-term danger here is that manufacturers will decide the laws aren’t powerful enough. Once kids start merrily copying toys, manufacturers will push to hobble 3-D printing with laws similar to the Stop Online Piracy Act. “You’ll have people going to Washington and saying we need new rights,” Weinberg frets. Imagine laws that keep 3-D printers from outputting anything but objects “authorized” by megacorporations — DRM for the physical world. To stave this off, Weinberg is trying to educate legislators now.

I hope he’s successful. After all, 3-D printers aren’t just about copying. They’re a powerful new tool for experimenting with the design of the physical world, for thinking, for generating new culture, for stretching our imaginations.



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It's the same old story for copyright.

"The laws don't protect us!" they cry.

Redefine the copyright laws, and then amend the actual laws to reflect this, and extend the copyright to beyond the death of the originator + infinity.

And around we go again.

It's not a legal morass for 3D printing.

The entire copyright system is a minefield. Not even those who practice inside its confines know how it works - and even they say it needs changing.

It doesn't assist in development, but it sure as hell does stymie it.

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I found this bit interesting:

That’s because, as Weinberg points out, disputes over copies of physical objects are often fought using patent law, which is far less strict than copyright. For example, patents last only 20 years, which means many cool everyday objects (Lego bricks!) are long out of patent. What’s more, patent law generally governs only a complete assembled product, so creating replacement parts — a thriving pastime among hobbyists — is probably legal.


So, provided you don't copy ARTISTIC aspects or entire models, recreating PARTS is ok?

When did the patent for 28mm Space Marines expire?

So I'm guessing now the argument will have to be made on what constitutes art in a model. Also, I call BS on GW since they poor guy designed his OWN originals. Soon I'm sure GW will sue me for designing my own bases and producing them, since I'm sure GW has a copyright on 20mm square bases.

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(Indeed, Weinberg isn’t even sure Valenty infringed on Warhammer’s copyrighted designs, because Games Workshop is accusing him of creating figurines in the style of the game, and you can’t copyright style.)


Good old GW legal team... Seems like the CHS lawsuit didn't teach them anything and they are back to threatening people who can't defend themselves with ridiculous claims!

   
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While I'm the first on to jump on the GW bashing bandwagon when it comes to the overaggressive nature of them trying to litigate out of existence legitimate bits makers and converters, the tank in question is a bit more than just "in the style" of GW to be totally honest.



   
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TBH, we don't know if the tank shown is one of the models made by the guy, or just one put together and used for the photo.

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GW can choke on their vapid claims to copyright.


   
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azazel the cat wrote:GW can choke on their vapid claims to copyright.




I would consider that a bad example as they really aren't very similar, but of course I'm not a lawyer.

However, if I was aksed to note major differences between design A (Land Raider) and Design B (The real-world tank) I'd note:
  • B has an extremely high and extended front tread configuration.

  • A has sponsons placed much further back, and has large side hatches where B has sponsons.

  • B has an extremely high and extended front tread configuration noticeably different from A.

  • A has a forward ramp. I don't think B does.

  • A has sci-fi fancy-pants gun muzzles.

  • A has much more 'texture' on the sides with at least three 'layers' of side plating. B looks to have a single 'later' with noticeable rivets


  • Realistically, 3d printing isn't going away. I don't think the prices have reached the point where it's valid as a replacement for metal or plastic casting as of yet, but I could be wrong.

    The manufacturers need to deal with this. Some are (using it for prototyping, etc.) while many (as this article is highlighting) seem set on fighting the new technology tooth and nail.

    End users need to deal with this as well. Just because we can do something, doesn't mean we should. Taking content that we like withough compensation discourages creating more of that content.

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    Who says you can't copyright style?


    I think I remember something similar to this in regards to a not-dreadnaught that someone printed and released the design for, could be the subject of the article. It looked like a cheap copy of a copy of a dread, but was recognizeable for what it was in overall shape.

    Honestly, I'm looking forward to seeing what 3-d printing is going to bring to the hobby as a whole.


    I think Azazel's reference would be a little more convincing with this model:



    Still has some significant design variances, but the same style.

    This message was edited 2 times. Last update was at 2012/05/31 21:48:19


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    Closer on the sponsons, but my other points stand, really.

    I've heard that infringement generally comes down to pointing out differences like this. It's all very subjective, which is probably part of the reason IP-discussions on dakka and elsewhere tend to go squirrely. (Other reasons: laws vary by jurisdictions, most of us aren't lawyers and those that are aren't talking.)

    There's only so many layouts that say 'tank' to people. There's the WWI style GW often favors, a more refined WWII style, a modern Abrahms/leopard "low to the ground" style, and a few sci-fi variants. Within those major categories are countless interesting and unique designs, though!

    I think I saw a design that was posted for a kinda-sorta dreadnought, maybe from this guy. It definitely had a similar silhouette to a GW design, but was certainly not an identical knock-off. Probably not infirngement, but again I'm not a lawyer nor do I set the rules.

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    I think someone needs to make up some Metal Slug looking tanks! That would be awesome.

    Also, a while back ThePirateBay.se was under fire for hosting the files for 3d printers to make Non space marines and some other pretty generic looking models. AFAIK they still host magnet links for those files(they no longer host any actual files so they can't be sued for infringement).

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    Does DP9 use techniques like this to rapid prototype their minis? The NuCoal stuff has a CAD/CAM feel to the design moreso than the older Northern/Southern/Middle-Paxton stuff. Not as much as say CAV by Reaper but a noticeable bit IMHO. Does MiniManiac still design the minis like back in the original blitz days?
       
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    Aerethan wrote:I found this bit interesting:

    That’s because, as Weinberg points out, disputes over copies of physical objects are often fought using patent law, which is far less strict than copyright. For example, patents last only 20 years, which means many cool everyday objects (Lego bricks!) are long out of patent. What’s more, patent law generally governs only a complete assembled product, so creating replacement parts — a thriving pastime among hobbyists — is probably legal.


    So, provided you don't copy ARTISTIC aspects or entire models, recreating PARTS is ok?

    When did the patent for 28mm Space Marines expire?

    So I'm guessing now the argument will have to be made on what constitutes art in a model. Also, I call BS on GW since they poor guy designed his OWN originals. Soon I'm sure GW will sue me for designing my own bases and producing them, since I'm sure GW has a copyright on 20mm square bases.


    Copyright certainly does protect 3D artistic works such as sculptures.

    That doesn't mean that GW had a copyright on the models this guy made. Which were digital data anyway.

    GW like any large company has an advantage in this kind of copyright dispute because the "legit" aggregators of digital content -- You Tube, etc -- are very well aware they are treading very close to the edge of piracy and thus are highly sensitive when an impressive looking lawyer's letter arrives.

    Their policy is not to police content, and wait for a complaint. Then to take down first, and let the target try and defend himself afterwards.

    Personally I don't believe 3D printers will be any use for copying models because I know how much paper and ink costs for a bubblejet. It's much more expensive to copy books than it is to buy the paper version.

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    True enough about the cost. I think the Staples cost of printing and binding any of my codex pdf's runs about $50 versus buying a legit copy for $33.

    I think a 3d printer would be useful for small reprints for things like bolters or what not, as they wouldn't cost much to do.

    GW does have a tendency to claim infringement on almost anything that people might use in their games.

    "Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
     
       
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    Aerethan wrote:True enough about the cost. I think the Staples cost of printing and binding any of my codex pdf's runs about $50 versus buying a legit copy for $33.

    I think a 3d printer would be useful for small reprints for things like bolters or what not, as they wouldn't cost much to do.

    GW does have a tendency to claim infringement on almost anything that people might use in their games.


    I agree

    GW however has to prove any sort of infringement in every case. That is a lot of time and money. Firing off C&D letters can only do so much
    before someone fires back a response.

    Which has already happened.

    This message was edited 2 times. Last update was at 2012/05/31 23:39:52


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    There's no legal morass, it's a well defined area of law.

    Like a number of other industries, 3d printers are going to have to try to deal with the inevitable pirates who decide to use their service for illicit means.

    I suspect IP creators will end up losing to the pirates.

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    Aerethan wrote:True enough about the cost. I think the Staples cost of printing and binding any of my codex pdf's runs about $50 versus buying a legit copy for $33.


    I had my actual Space Marine codex spiral bound for like 7 bucks...that's some expensive printing.

       
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    Things like this space marine ?



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    Thought's in no particualr order:

    When I looked into 3D printers, about a year ago, the printing medium cost about $.50 a cubic inch.

    GW sends Cease and Desists out to any small company they think they can manhandle. It's often in a small buissineess' best interest to simply alter a product, or stop production, instead of getting tangled in a lengthy and costly legal battle, and I've become certain that is what GW's Legal team is counting on.

    The MKI Landrainder was much more distinct and original than the current version. The current version looks like a WWI tank with futuristic weapons and Icon straped on. Which is cool, but they shouldn't get uppity when someone else does it. The only thing distinct about GW Space Marines are the helmet, backpack, and Iconography. The rest is just generic powered armor.

       
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    Marcel Duchamp, a famous abract artist, made a well selling painting called, L.H.O.O.Q. It was an exact copy of the Mona Lisa with an added mustache.

    http://www.marcelduchamp.net/L.H.O.O.Q.php

    Is this violating intellectual property? It is simply a copy that is slightly different, and in fact, there is a whole movement of art called the "Ready Made" movement.

    Where, in fact, each piece of art is nothing more than the exact replica of another thing.

    No artist have been ever successfully sued over the art pieces. Precedent shows that there is no legal ramifications for taking someone else's artistic ideas and taking it as their own.

    I don't see how this is any different.

     
       
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    biccat wrote:I suspect IP creators will end up losing to the pirates.

    I think my jaw just hit the floor in a cartoonish fashion. I never thought I'd hear that from you.
       
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    Douglaspocock wrote:Marcel Duchamp, a famous abract artist, made a well selling painting called, L.H.O.O.Q. It was an exact copy of the Mona Lisa with an added mustache.

    http://www.marcelduchamp.net/L.H.O.O.Q.php

    Is this violating intellectual property? It is simply a copy that is slightly different, and in fact, there is a whole movement of art called the "Ready Made" movement.


    Quick, someone make some space marines with mustaches on the outside of the helmets !!

       
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    adamsouza wrote:

    Quick, someone make some space marines with mustaches on the outside of the helmets !!


    Now I'm imagining an entire army of TurnA Gundam Space Marines...
       
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    Aerethan wrote:True enough about the cost. I think the Staples cost of printing and binding any of my codex pdf's runs about $50 versus buying a legit copy for $33.

    I think a 3d printer would be useful for small reprints for things like bolters or what not, as they wouldn't cost much to do.

    GW does have a tendency to claim infringement on almost anything that people might use in their games.


    Bitz and spare guns are pretty cheap anyway, though.

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    Combi-Meltas are $5 a piece. High enough for me to spend the $30 on rubber and resin to cast my own when you need 10 of them.

    Those of course are an exception and not the rule.

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    Aerethan wrote:Combi-Meltas are $5 a piece. High enough for me to spend the $30 on rubber and resin to cast my own when you need 10 of them.

    Those of course are an exception and not the rule.

    Don't forget the missile launchers and Razorback turrets. I think there's enough high-priced bits to consider eliminating "exception" as a descriptive term.
       
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    Douglaspocock wrote:Marcel Duchamp, a famous abract artist, made a well selling painting called, L.H.O.O.Q. It was an exact copy of the Mona Lisa with an added mustache.

    I don't see how this is any different.


    Da Vinchi's copyrights expired long ago... And even if Zombie Davinchi was alive, a case could be made for this piece of art being a fair use via parody.

    GW's copyrights mostly have another 50 years left (depending on the jurisdiction) on them before they begin losing them on their RT models.

    Copyrights protect the sculpt (IE: Space Marine model 27 with bolter and cape)
    Trademark protects the Names/brands and symbols if they trademark them(IE: Warhammer 40k, Genestealer, Ultramarines, Nurge)
    IP protects the unique concept (IE: Space marines and the universe of 40k)

    The issue people have is they feel GW's IP is not unique enough... But that has nothing to do with Copyrights and derivative works which depending on the model itself (which we cannot see) would be a copyright issue.

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    Douglaspocock wrote:Is [L.H.O.O.Q.] violating intellectual property? It is simply a copy that is slightly different, and in fact, there is a whole movement of art called the "Ready Made" movement.

    No, because the Mona Lisa copyright had long since expired.

    Douglaspocock wrote:No artist have been ever successfully sued over the art pieces. Precedent shows that there is no legal ramifications for taking someone else's artistic ideas and taking it as their own.

    You should check out Cariou v. Prince.

    Cariou published a book of photographs which were taken during his time in Jamaica. The book, titled Yes, Rasta and released by PowerHouse Books ("Yes, Rasta"), contained both portraits of Rastafarian individuals (and others) in Jamaica and landscape photos taken by Cariou in Jamaica.
    ...
    [Defendant Richard Prince showed] a collage entitled Canal Zone (2007), which consisted of 35 photographs torn from Yes, Rasta and attached to a wooden backer board. Prince painted over some portions of the 35 photographs, and used only portions of some of the photos, while others were used in their entirety or nearly so.
    ...
    Having conducted a case-specific analysis of the four factors laid out in 17 U.S.C. § 107 in light of the purposes of copyright, the Court finds that Defendants are not entitled to the defense of fair use.
    ...
    That Defendants shall within ten days of the date of this Order deliver up for impounding, destruction, or other disposition, as Plaintiff determines, all infringing copies of the Photographs


    azazel the cat wrote:
    biccat wrote:I suspect IP creators will end up losing to the pirates.

    I think my jaw just hit the floor in a cartoonish fashion. I never thought I'd hear that from you.

    Creators lost in Betamax and they'll probably lose here.

    Someone creates a new way to copy information. It has good uses and bad uses. Creators focus on the bad uses (piracy) while the public focuses on the good uses (which often are far outweighed by the bad uses). Courts inevitably come down in favor of more copying, leaving the onus on the content creators to find and prevent actual incidents of copying.

    It's not necessarily bad, but it does devalue copyrights.

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    What 3-D printing hobbyists mostly have to watch out for, Weinberg argues, is copying artistic patterns or designs on an object. That violates copyright. But if you stick to reproducing or modeling the basic physical nature of something — particularly if you’re rejiggering a physical concept into a new form — you’re probably safe. (Indeed, Weinberg isn’t even sure Valenty infringed on Warhammer’s copyrighted designs, because Games Workshop is accusing him of creating figurines in the style of the game, and you can’t copyright style.)



    This is the key.


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    warboss wrote:Does DP9 use techniques like this to rapid prototype their minis? The NuCoal stuff has a CAD/CAM feel to the design moreso than the older Northern/Southern/Middle-Paxton stuff. Not as much as say CAV by Reaper but a noticeable bit IMHO. Does MiniManiac still design the minis like back in the original blitz days?


    MiniManiac/Phil does some sculpts, other people do others. There's a range of techniques in use: I believe the NuCoal tanks had a CAD step, but I cannot say if they were 'tweaked' by hand at all.

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